Difference between revisions of "Archotech leg"

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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
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Revision as of 19:36, 28 March 2022

Archotech leg

Archotech leg

An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Market Value
2800 Silver
Mass
7 kg
HP
50
Flammability
100%
Technical
thingSetMakerTags
RewardStandardHighFreq
tradeTags
TechHediff


Archotech legs are a leg replacement. They are more powerful than their regular bionic counterpart, providing 150% efficiency, increasing a colonist's base move speed by 25% for each one installed.

Acquisition

Archotech legs cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrinesContent added by the Ideology DLC (as a potential loot from Security crate or Hermetic crate), or at an extremely rare rate from random drop pod crashing.

Summary

Summary stuff goes here

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

?

Version History

  • Beta 19 - added