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| ! style="text-align:center;" | Structure | | ! style="text-align:center;" | Structure |
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− | | | + | | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }} |
− | * [[Structure#Doors|Door]]
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− | * [[Structure#Autodoors|Autodoor]]
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− | * [[Structure#Walls|Wall]]
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− | * [[Structure#Columns|Column]]
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| |} | | |} |
| {| class="wikitable floatleft" width={{#var:pixels2}} style="text-align:center;" <!--FURNITURE start--> | | {| class="wikitable floatleft" width={{#var:pixels2}} style="text-align:center;" <!--FURNITURE start--> |
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| |} | | |} |
| |} | | |} |
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− | ==Building Materials==
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− | The material a building is made from drastically changes all statistics it has. Note that all those statistics are separate from the actuall material values itself.
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− | Among the more important ones are Flammability and Market Value. A soft stat of sorts is the local availability, as not every materials is equally likely in every world tile and many might have uses for more important stuff then building
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− | Picking the right material is second only to picking the right Item to build in the first place.
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− | *'''Beauty''' relates to how much Pawns like seeing that item.
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− | *'''Market Value''' The market value per full unit. The effective Market value of an Item is based on the cost of all the materials and the work to make.
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− | *'''Hitpoints''' The amount by which maximum Hitpoints for the Item is multiplied.
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− | *'''Flammability''' How likely the item is to catch fire.
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− | *'''Build time''' The multiplier is applied to change the time it takes to build something out of the specified material. As such it directly affects the Market Value of the item.
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− | *'''Door Open Speed''' how quick the door is to open.
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− | *'''Rest modifier''' how quickly pawns rest in a bed made from this material.
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− | {| class="wikitable sortable"
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− | ! Material !! Beauty Offset !! Beauty Multiplier !! Market Value !! Hitpoints !! Flammability !! Buildtime !! Door Open Speed !! Bedrest
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− | |-
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− | | Silver || 6 || 2 || 10 || 0.7 || 0.2 || 1 || 1 || 1
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− | |-
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− | | Gold || 12 || 4 || 100 || 0.6 || 0.2 || 0.9 || 1 || 1
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− | |-
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− | | Steel || 0 || 1 || 1.9 || 1 || 0.2 || 1 || 1 || 1
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− | |-
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− | | Plasteel || 0 || 1 || 14 || 2.8 || 0.1 || 2.2 || 1 || 1
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− | |-
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− | | Wood || 0 || 1 || 1.2 || 0.4 || 1 || 0.7 || 1.2 || 1
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− | |-
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− | | Uranium || 0 || 0.5 || 60 || 2.5 || 0 || 1.9 || 1 || 1
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− | |-
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− | | Jade || 6 || 2.5 || 50 || 0.5 || 0.2 || 5 || 1 || 1
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− | |-
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− | | Sandstone Blocks || 0 || 1.1 || 1.9 || 2.4 || 0 || 5 || 0.45 || 0.9
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− | |-
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− | | Granite Blocks || 0 || 1 || 2.1 || 1.7 || 0 || 6 || 0.45 || 0.9
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− | |-
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− | | Limestone Blocks || 0 || 1 || 1.9 || 1.55 || 0 || 6 || 0.45 || 0.9
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− | |-
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− | | Slate Blocks || 0 || 1.1 || 1.9 || 1.3 || 0 || 6 || 0.45 || 0.9
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− | |-
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− | | Marble Blocks || 0 || 1.35 || 1.9 || 1.2 || 0 || 5.5 || 0.45 || 0.9
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− | |-
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− | |}
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− | '''Wood''' is the starter material. It is very quick to process, is naturally present in most biomes and has a very low market value. Unfortunately it is also the most flammable and least durable of them all.
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− | '''Steel''' as with any other case, the most average material against which all others can be compared. Due to its high usability in crafting, it is often not adviseable to make the bulk of a colonies structure from it
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− | '''Stone Blocks''' are fully resistant to fire, but long build time and poor comfort.
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− | * Granite is the most durable, perfect for building defenses.
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− | * Marble offers the highest beauty, making it ideal for furniture and in particular art.
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− |
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− | The remaining materials are possible, but are usually either too valuable or rare to be practical.
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| [[Category:Buildings| ]] | | [[Category:Buildings| ]] |