Difference between revisions of "Archotech leg"
m |
|||
Line 36: | Line 36: | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
{{nav/questitems}} | {{nav/questitems}} | ||
− | + | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | |
− | [[Category: Medical Item]] | ||
− | [[Category: Body Part]] |
Revision as of 19:36, 28 March 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Archotech leg
An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 7 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- TechHediff
Archotech legs are a leg replacement. They are more powerful than their regular bionic counterpart, providing 150% efficiency, increasing a colonist's base move speed by 25% for each one installed.
Acquisition
Archotech legs cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines (as a potential loot from Security crate or Hermetic crate), or at an extremely rare rate from random drop pod crashing.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Summary stuff goes here
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
?
Version History
- Beta 19 - added