Difference between revisions of "Detoxifier lung"
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=== Other effects === | === Other effects === | ||
− | A detoxifier lung | + | A detoxifier lung increases [[Toxic Environment Resistance]] by {{+|60%}}. Replacing both lungs stacks to the maximum of {{+|100%}} resistance. This reduces the amount of [[toxic buildup]] from [[toxic fallout]], [[tox gas]] and [[pollution]] by 60%. Note that it does not prevent the other effects of tox gas. Detoxifier lungs are also fully immune to [[rot stink]], [[acidic smog]], [[asthma]], and [[lung rot]], and will cure the latter two aliments in that lung. |
=== Installation === | === Installation === |
Revision as of 12:51, 22 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Detoxifier lung
An advanced artificial lung that uses microfilters to reduce the intake of environmental toxins, allowing the user to survive longer in polluted environments. Additionally, it negates the irritation of acidic smoke and prevents lung rot in this lung.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 1 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Toxin filtration
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingCategories
- BodyPartsBionic
- techHediffsTags
- Advanced
- tradeTags
- Bionic
The detoxifier lung is an artificial body part added by the Biotech DLC that replaces a human lung and provides enhanced breathing and toxic environment resistance.
Acquisition
Detoxifier lungs can be crafted at a Fabrication bench once the Toxin filtration research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be bought from exotic traders, Empire traders, and at Outlander faction bases.
Summary
Body part
A detoxifier lung replaces the user's organic lung. The detoxifier lung has a part efficiency of 110%. This not only fully replaces the functionality of a normal lung - when coupled with the lung body part having a Breathing importance of 50%, it results in an increase in breathing of +5% over natural per lung replaced. Breathing, in turn, improves Moving by +1% and Rest Rate Multiplier by +1%, increasing the rate at which the pawn sleeps.[Verify]
By installing a detoxifier lung, the pawn's natural lung, if perfectly healthy, is harvested without a penalty.
Other effects
A detoxifier lung increases Toxic Environment Resistance by +60%. Replacing both lungs stacks to the maximum of +100% resistance. This reduces the amount of toxic buildup from toxic fallout, tox gas and pollution by 60%. Note that it does not prevent the other effects of tox gas. Detoxifier lungs are also fully immune to rot stink, acidic smog, asthma, and lung rot, and will cure the latter two aliments in that lung.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 0.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General value proposition: How useful are they. Comparison to other sources of toxic environment resistance and toxic resistance besides the detox kidney. |
Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no prisoners to harvest from, or if your colony's ideoligion prevents organ harvesting.
Creating bionic parts is an expensive proposition. If a lung isn't missing, then creating a detox lung should be weighed against creating a more generally useful part (like a bionic arm or bionic leg) and relying on cheaper sources of resistance, like face masks, gas masks, or gene implantation. Using one source of resistance is usually sufficient against toxic fallout and rot stink. As an advantage, detox lungs do not occupy an armor slot and do not cause genetic hunger.
Detox lungs stack additively with other sources of toxic environmental resistance. Total toxic environmental immunity (1 lung and a face mask, or 2 lungs) can be very helpful for late-game colonies who can afford making lungs, especially against the tox-reliant waster pirates.
Comparison to kidney
The primary difference between detoxifier lungs and detoxifier kidney is that the former provides Toxic Environment Resistance, while the latter provides Toxic Resistance. Compared to the detoxifier kidney:
- Detox lungs cost 2 advanced components more to create, about double the cost.
- Detox lungs protect against rot stink, but does not protect against direct toxic attacks (such as an apocriton's toxic needle gun). Toxic buildup attacks are comparatively rare.
- A single detox lung gives +10% resistance than a single detox kidney.
- Detox lungs stack additively with the face mask, allowing a single lung and face mask to reach the 100% cap Toxic Environmental Resistance, preventing all inhaled toxins and rot stink. A pawn with a single detox kidney and face mask stack multiplicatively to provide 25% toxic build up non-attack sources, and 50% from attack sources.
- Detox lungs increase movement and rest, which are more generally useful stats than Immunity Gain Speed, especially by the time you create bionic parts. However, both boosts are fairly small.
- Detoxifier kidneys also prevent the use of the immunoenhancer , which provides a larger boost to Immunity Gain Speed anyway.
- Lungs will prevent asthma and lung rot, while kidneys prevent chemical damage.