Difference between revisions of "Denture"
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− | {{ | + | {{Infobox main |
| name = Denture | | name = Denture | ||
− | | image = Medicine.png | + | | image = Medicine industrial a.png |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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=== Installation === | === Installation === | ||
− | {{ | + | {{Stub|section=1}} |
− | Installing the part requires {{ | + | Installing the part requires {{Ticks|1500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. |
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | ||
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* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | {{ | + | {{Nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |
Revision as of 09:47, 6 March 2023
Denture
An installed denture.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Dentures are an artificial body part that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced Talking and Eating efficiency on colonists that have them.
Acquisition
Unlike most other prostheses, dentures don't have a separate item form. Instead, they only exist as a condition applied to a pawn. They require no material other than the medicine used in the operation. Simply order the surgical operation on a pawn to install them and the condition will be applied.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification. |
Dentures replace the user's entire jaw. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a Talking importance of 100% and an Eating importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of −36% Talking and −28% Eating when replacing a healthy jaw.
These capacities, in turn, affects the following stats: Train Animal Chance, Eating Speed, Tame Animal Chance, Trade Price Improvement, Social Impact, Negotiation Ability, Conversion Power. The Eating loss results in in a 19% reduction in Eating Speed. The end result of the Talking loss depends on the skill.
- Tame Animal Chance and Train Animal Chance will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from pain or sickness, will directly affect both chances.
- Other affected stats typically have a 5% allowed defect and 90% weighting, thus Negotiation Ability, Trade Price Improvement and Social Impact are only reduced by approximately −14%. [Verify]
Installing dentures results in −19% character quality and thus a 19% reduction in the affected individual's pawn value.
As an artificial part, dentures will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
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Installing the part requires 1,500 ticks (25 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 3.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Short of a healer mech serum, there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.
Dentures are also useful for Body modders. Outside of Social oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive moodlet, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
Version history
- 0.7.581 - Added