Difference between revisions of "Dog leather"
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Latest revision as of 15:05, 7 January 2024
Dog leather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×1
- Armor - Sharp
- ×0.81
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +14 °C (25.2 °F)
- Insulation - Heat
- +16 °C (28.8 °F)
- Color
- (209,168,39)
Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.
Acquisition[edit]
The following animals provide dog leather.
Animal | Leather Yield |
---|---|
Husky | 36 |
Labrador retriever | 33 |
Yorkshire terrier | 20 |
Usage[edit]
Dog leather can be used to craft and build the following things:
Analysis[edit]
Dog leather is one of many textiles with stats almost identical to plainleather, only diverging in having worse heat insulation and market value.
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Additionally it has a very low beauty factor making it irrelevant for anything else. It does have slightly higher HP when used as furniture than other textiles and has little use otherwise, making it good for sandbags and the like. Besides these limited applications, it should only be used when there is no better alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or Armchairs whose beauty is rarely significantly affects a room's quality.