Difference between revisions of "Bionic jaw"
Arcangelus (talk | contribs) (Changed values according to what I see on v1.5.4104 rev435.) |
|||
Line 6: | Line 6: | ||
| tech level = Spacer | | tech level = Spacer | ||
| description = An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion. | | description = An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion. | ||
− | | body part = Jaw | + | | body part = Jaw |
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
| research = Bionic replacements | | research = Bionic replacements | ||
Line 12: | Line 12: | ||
| skill 1 level = 8 | | skill 1 level = 8 | ||
| resource 1 = Plasteel | | resource 1 = Plasteel | ||
− | | resource 1 amount = | + | | resource 1 amount = 10 |
| resource 2 = Advanced component | | resource 2 = Advanced component | ||
− | | resource 2 amount = | + | | resource 2 amount = 3 |
| work to make = 26000 | | work to make = 26000 | ||
− | + | | mass = 1.5 | |
− | | mass = 5 | ||
| marketvalue = 1030 | | marketvalue = 1030 | ||
| max hit points base = 50 | | max hit points base = 50 | ||
Line 24: | Line 23: | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
| | | | ||
− | }} | + | }}<!-- The lack of comps sections may end up removing the bite attack. Testing needed. --> |
{{Info|A '''bionic jaw''' is an [[artificial body part]] that acts as a replacement for a pawn's natural jaw, increasing the [[Talking]] and [[Eating]] capacities.}} | {{Info|A '''bionic jaw''' is an [[artificial body part]] that acts as a replacement for a pawn's natural jaw, increasing the [[Talking]] and [[Eating]] capacities.}} | ||
Revision as of 03:00, 28 June 2024
Bionic jaw
An artificial jaw replacement. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Body Part
- Jaw
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardMidFreq
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
A bionic jaw is an artificial body part that acts as a replacement for a pawn's natural jaw, increasing the Talking and Eating capacities.
Acquisition
Bionic jaws can be crafted at a fabrication bench once the bionic replacements research project has been completed. Each requires 10 Plasteel, 3 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.[Verify]
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,. |
Bionic jaws replace the user's organic jaw. The bionic jaw has a part efficiency of 125%. This not only fully replaces the functionality of a normal jaw - when coupled with the jaw body part having a Talking importance of ???? and a Eating importance of ???%, it results in both 125% in both capacities.
These capacities, in turn, affects the following stats: Train Animal Chance, Eating Speed, Tame Animal Chance, Trade Price Improvement, Social Impact, Negotiation Ability, Conversion Power. Note however, that as of the time of writing[When?] no stat is improved by a Talking capacity above 100%, and only one stat is dependent on eating - namely Eating Speed. However, a bonus will provide a buffer against stat and capacity penalties from other sources.
It also removes the Disfigured condition from pawns missing a jaw.
Installation
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
If the operation fails, the part will be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing. |
Bionic jaws combines well with the joywire. It cancels the penalty to talking from lower consciousness. This combination can help take advantage of Moral Guides from secondary ideoligions without having to worry about their mood. On another hand, it will not cancel the penalty to Moving, manipulation and eating.
Version history
- ?