Difference between revisions of "Pirates"
m (→Pawn Kinds) |
m (→Waster pirates: Pawn Kinds and Pawn Groups) |
||
Line 93: | Line 93: | ||
Despite supposedly thriving in pollution they still get angered if you dump toxic wastepacks on them. | Despite supposedly thriving in pollution they still get angered if you dump toxic wastepacks on them. | ||
+ | |||
+ | ==== Pawn Kinds ==== | ||
+ | {{:Pirates/Pawns/Waster}} | ||
+ | |||
+ | ==== Pawn Groups ==== | ||
+ | {| {{STDT}} | ||
+ | ! Pawn Groups !! Commonality !! Disallowed Strategies !! Max Total Points !! Options | ||
+ | |- | ||
+ | | Combat: Normal fights, ranged with melee mix-ins | ||
+ | | 100 || - || - || 10 [[Pirates#Drifter|Drifter]], 3 [[Pirates#Thrasher|Thrasher]], 10 [[Pirates#Scavenger|Scavenger]], 10 [[Pirates#Pirate gunner|Pirate gunner]], 2 [[Pirates#Waster grenadier|Waster grenadier]], 0.25 [[Pirates#Grenadier|Grenadier]], 10 [[Pirates#Waster gunner|Waster gunner]], 5 [[Pirates#Mercenary gunner|Mercenary gunner]], 6 [[Pirates#Heavy waster|Heavy waster]], 1 [[Pirates#Heavy mercenary|Heavy mercenary]], 3 [[Pirates#Waster slasher|Waster slasher]], 1 [[Pirates#Mercenary slasher|Mercenary slasher]], 7 [[Pirates#Mercenary sniper|Mercenary sniper]], 5 [[Pirates#Elite waster|Elite waster]], 1 [[Pirates#Elite mercenary|Elite mercenary]], 5 [[Pirates#Waster boss|Waster boss]] | ||
+ | |- | ||
+ | | Combat: Normal fights, melee-only | ||
+ | | 30 || Siege || - || 10 [[Pirates#Thrasher|Thrasher]], 10 [[Pirates#Waster slasher|Waster slasher]], 1 [[Pirates#Mercenary slasher|Mercenary slasher]], 5 [[Pirates#Waster boss|Waster boss]] | ||
+ | |- | ||
+ | | Combat: Normal fights, ranged only | ||
+ | | 20 || - || - || 10 [[Pirates#Scavenger|Scavenger]], 10 [[Pirates#Pirate gunner|Pirate gunner]], 2 [[Pirates#Waster grenadier|Waster grenadier]], 0.25 [[Pirates#Grenadier|Grenadier]], 10 [[Pirates#Waster gunner|Waster gunner]], , 6 [[Pirates#Heavy waster|Heavy waster]], 1 [[Pirates#Heavy mercenary|Heavy mercenary]], 7 [[Pirates#Mercenary sniper|Mercenary sniper]], 5 [[Pirates#Elite waster|Elite waster]], 1 [[Pirates#Elite mercenary|Elite mercenary]], 5 [[Pirates#Waster boss|Waster boss]] | ||
+ | |- | ||
+ | | Combat: Normal fights, explosives with ranged mix-ins | ||
+ | | 15 || Siege || - || 10 [[Pirates#Waster grenadier|Waster grenadier]], 1 [[Pirates#Grenadier|Grenadier]], 2 [[Pirates#Waster gunner|Waster gunner]], 0.25 [[Pirates#Mercenary gunner|Mercenary gunner]], 10 [[Pirates#Heavy waster|Heavy waster]], 1 [[Pirates#Heavy mercenary|Heavy mercenary]], 1 [[Pirates#Elite waster|Elite waster]], 0.25 [[Pirates#Elite mercenary|Elite mercenary]], 1 [[Pirates#Waster boss|Waster boss]] | ||
+ | |- | ||
+ | | Combat: Normal fights, snipers only | ||
+ | | 10 || - || - || 10 [[Pirates#Mercenary sniper|Mercenary sniper]] | ||
+ | |- | ||
+ | | Combat: Normal fights, drifters only (very rare) | ||
+ | | 2.5 || - || 1000 || 10 [[Pirates#Drifter|Drifter]] | ||
+ | |- | ||
+ | | Settlement: Base defense, mainly ranged with melee mix-ins | ||
+ | | - || - || - || 3 [[Pirates#Thrasher|Thrasher]], 10 [[Pirates#Pirate gunner|Pirate gunner]], 2 [[Pirates#Waster grenadier|Waster grenadier]], 0.25 [[Pirates#Grenadier|Grenadier]], 3 [[Pirates#Waster slasher|Waster slasher]], 1 [[Pirates#Mercenary slasher|Mercenary slasher]], 10 [[Pirates#Mercenary sniper|Mercenary sniper]], 10 [[Pirates#Waster gunner|Waster gunner]], 1 [[Pirates#Mercenary gunner|Mercenary gunner]], 10 [[Pirates#Elite waster|Elite waster]], 1 [[Pirates#Elite mercenary|Elite mercenary]], 10 [[Pirates#Waster boss|Waster boss]] | ||
+ | |- | ||
+ | | Miners {{IdeologyIcon}} | ||
+ | | 1 || - || - || 1</Miner> | ||
+ | |- | ||
+ | | Hunters {{IdeologyIcon}} | ||
+ | | 1 || - || - || 1</Hunter> | ||
+ | |- | ||
+ | | Loggers {{IdeologyIcon}} | ||
+ | | 1 || - || - || 1</Logger> | ||
+ | |- | ||
+ | | Farmers {{IdeologyIcon}} | ||
+ | | 1 || - || - || 1</Farmer> | ||
+ | |} | ||
== Pawns == | == Pawns == |
Revision as of 19:08, 23 August 2024
Pirates are a spacer tech level faction. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is eliminated.
Despite being Spacer level, and Outlanders being Industrial, their technology and equipment is largely similar. In some ways, this makes them the Outlander equivalent to the Tribes' Savage variant.
Lore
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description
Pirate faction leaders are called the "Boss".
Names
Variants
There is one primary pirate faction with an additional variant added by the Ideology DLC and two more added by Biotech DLC.
Pirate gang
"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
Cannibal pirate gang
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
"This particular gang of pirates are cannibals."
Cannibal pirate gangs will always have the Cannibal Meme. Like the pirate gang, their goodwill is locked at -100, and will always remain hostile.
Ideoligion:
- Cannibal required
- Raider required
- Supremacist required
- Pain is virtue allowed
- Flesh purity allowed
Yttakin pirates
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - below is a dump of some facts, but it is both insufficient and very rough. |
A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take. Originally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds.
— Faction description
Will never be sappers or breachers due to their naturally low mining skills.
Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.
Spawns with wargs and/or wild boar allies in raids. Bases can also have grizzly bears. Melee only raids possible for non-siege raids.
Has faction specific pawn kinds.
Pawn Kinds
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Pirate gunner |
65 | HP: 70~230% | Budget: 0 Required: Heavy bandolier Allow Headgear Chance: 0% |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |
Scavenger gunner |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 0 Required: Sash Allow Headgear Chance: 0% |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Drifter |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 0 Allow Headgear Chance: 0% |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger thrasher |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 0 Required: Sash Allow Headgear Chance: 0% |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 25% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak pants |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 25% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak pants |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Triple rocket launcher, Doomsday rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak pants |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 19~29 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 25% Available: Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak pants |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Flak helmet, Psychic foil helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor, Flak pants |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Pawn Groups
Waster pirates
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
A loose collection of violent pirate bands made up of primarily wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence. Their technology level depends most on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.
— Faction description
Waster pirate raids are mostly made up of Wasters. They often utilize Tox gas, including Tox packs, Tox grenades, and Toxbomb launchers. The non-Waster members of the raid are vulnerable to their fellow raiders' use of Tox gas - members of Waster pirate raids often spawn with Face masks and Gas masks to mitigate this.
Be careful of fighting large numbers of waster pirates in a confined space for a prolonged period of time if your colonists are vulnerable to tox gas. Gas mechanics mean that confined spaces quickly build up Tox gas concentration. If you utilize mechanoids or tox immune colonists (gained through Genes or Artificial body parts) however, the large amount of tox gas equipment that is useless against you will make them easier to face overall compared to other factions.
Despite supposedly thriving in pollution they still get angered if you dump toxic wastepacks on them.
Pawn Kinds
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Waster gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Tox pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants, T-shirt... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Waster Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Waster slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Tox pack Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Waster Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Elite waster |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Tox pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor, Flak jacket, Duster... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Waster Pirates Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Waster grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Simple helmet, Psychic foil helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt, Flak pants |
Budget: 500~500 Biocoded Chance: 10% Available: Tox grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Waster Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Heavy waster |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 1200~1200 Biocoded Chance: 20% Available: Toxbomb launcher |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Waster Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Waster boss |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Recon armor, Marine armor, Flak jacket, Duster, Jacket... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo |
Age Range: Up to 45 Race: Human Default Faction Type:Waster Pirates Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 Faction Leader: true Can Be Sapper: true |
Pawn Groups
Pawn Groups | Commonality | Disallowed Strategies | Max Total Points | Options |
---|---|---|---|---|
Combat: Normal fights, ranged with melee mix-ins | 100 | - | - | 10 Drifter, 3 Thrasher, 10 Scavenger, 10 Pirate gunner, 2 Waster grenadier, 0.25 Grenadier, 10 Waster gunner, 5 Mercenary gunner, 6 Heavy waster, 1 Heavy mercenary, 3 Waster slasher, 1 Mercenary slasher, 7 Mercenary sniper, 5 Elite waster, 1 Elite mercenary, 5 Waster boss |
Combat: Normal fights, melee-only | 30 | Siege | - | 10 Thrasher, 10 Waster slasher, 1 Mercenary slasher, 5 Waster boss |
Combat: Normal fights, ranged only | 20 | - | - | 10 Scavenger, 10 Pirate gunner, 2 Waster grenadier, 0.25 Grenadier, 10 Waster gunner, , 6 Heavy waster, 1 Heavy mercenary, 7 Mercenary sniper, 5 Elite waster, 1 Elite mercenary, 5 Waster boss |
Combat: Normal fights, explosives with ranged mix-ins | 15 | Siege | - | 10 Waster grenadier, 1 Grenadier, 2 Waster gunner, 0.25 Mercenary gunner, 10 Heavy waster, 1 Heavy mercenary, 1 Elite waster, 0.25 Elite mercenary, 1 Waster boss |
Combat: Normal fights, snipers only | 10 | - | - | 10 Mercenary sniper |
Combat: Normal fights, drifters only (very rare) | 2.5 | - | 1000 | 10 Drifter |
Settlement: Base defense, mainly ranged with melee mix-ins | - | - | - | 3 Thrasher, 10 Pirate gunner, 2 Waster grenadier, 0.25 Grenadier, 3 Waster slasher, 1 Mercenary slasher, 10 Mercenary sniper, 10 Waster gunner, 1 Mercenary gunner, 10 Elite waster, 1 Elite mercenary, 10 Waster boss |
Miners | 1 | - | - | 1</Miner> |
Hunters | 1 | - | - | 1</Hunter> |
Loggers | 1 | - | - | 1</Logger> |
Farmers | 1 | - | - | 1</Farmer> |
Pawns
Pirate pawns will always have backstories from the "Pirate" category.
Pirates
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Drifter |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 90~280 Allow Headgear Chance: 20% Available: Cowboy hat, Bowler hat, Tuque, Gas mask , Parka, Button-down shirt, Pants, T-shirt |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger gunner |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~500 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Scavenger thrasher |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~800 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Pirate gunner |
65 | HP: 70~230% | Budget: 400~1000 Allow Headgear Chance: 70% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |
Mercenaries
They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 500~500 Biocoded Chance: 10% Available: Molotov cocktails, Frag grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 500~500 Biocoded Chance: 10% Available: EMP grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt... further results |
Budget: 400~400 Biocoded Chance: 10% Available: Smoke launcher |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier) |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier) |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier) |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka... further results |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Triple rocket launcher, Doomsday rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier) |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Marine armor, Recon armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 Required: Death acidifier 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Gastro-analyzer , Aesthetic shaper , Coagulator , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Xenotypes
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
The table below describes the chance for a given pawn from each faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Pirate gang | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 10% | |
Genie | 2.5% | |
Highmate | 0% | |
Hussar | 5% | |
Impid | 2.5% | |
Neanderthal | 2.5% | |
Pigskin | 2.5% | |
Sanguophage | 0% | |
Waster | 2.5% | |
Yttakin | 2.5% | |
Baseliner | 70% |
Cannibal pirate gang | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 10% | |
Genie | 2.5% | |
Highmate | 0% | |
Hussar | 5% | |
Impid | 2.5% | |
Neanderthal | 2.5% | |
Pigskin | 2.5% | |
Sanguophage | 0% | |
Waster | 2.5% | |
Yttakin | 2.5% | |
Baseliner | 70% |
Yttakin pirates | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 0% | |
Genie | 0% | |
Highmate | 0% | |
Hussar | 0% | |
Impid | 0% | |
Neanderthal | 0% | |
Pigskin | 0% | |
Sanguophage | 0% | |
Waster | 0% | |
Yttakin | 100% | |
Baseliner | 0% |
Waster pirates | ||
---|---|---|
Xenotype | Chance | |
Dirtmole | 5% | |
Genie | 2.5% | |
Highmate | 0% | |
Hussar | 5% | |
Impid | 2.5% | |
Neanderthal | 5% | |
Pigskin | 2.5% | |
Sanguophage | 0% | |
Waster | 72.5% | |
Yttakin | 2.5% | |
Baseliner | 2.5% |
Raids
Besides their equipment, raids carry additional loot. Pirate raids carry:
Faction bases
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing faction base section. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Images of bases. |
Version history
- 1.1 - Smoke grenadier pawnkind added.
- 1.4.3534 - Fix: Yttakin settlements can have mortars manned by animals.