Difference between revisions of "Greatbow"

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==Quality table==
+
{{Weapon Quality Table}}
{| class="wikitable sortable"
 
|-
 
! Quality !! Beauty !! Deterioration<br>
 
rate
 
! Market Value  !! Accuracy <br>
 
(close)
 
! Accuracy <br>
 
(short)
 
! Accuracy<br>
 
(medium)
 
! Accuracy<br>
 
(long)
 
! Damage !! Armor <br>
 
Penetration
 
! Melee Damage<br>
 
Per Second
 
! Melee <br>
 
Armor Penetration
 
|-
 
| Awful || -3 || 4/day || $46.20 || 52% || 68% || 60% || 40% || 15 || 14% || 3.6 || 11%
 
|-
 
| Poor || -3 || 3/day || $69.30 || 58% || 76%  || 67% || 45% || 17 || 15% || 4.05 || 12%
 
|-
 
| Normal || -3 || 2/day || $92.40 || 65% || 85% || 75% || 50% || 17 || 15% || 4.5 || 13%
 
|-
 
| Good || -3 || 1.6/day || $115.50 || 72% || 94% || 83% || 55% || 17 || 15% || 4.95 || 15%
 
|-
 
| Excellent || -3 || 1.2/day || $138.60 || 78% || 100%|| 90% || 60% || 17 || 15% || 5.4 || 16%
 
|-
 
| Masterwork || -3 || 0.6/day || $230 || 88% || 100% || 100% || 68% || 21 || 19% || 6.53 || 20%
 
|-
 
| Legendary || -3 || 0.2/day || $460 || 98% || 100% || 100% || 75% || 26 || 22% || 7.43 || 22%
 
|}
 
  
 
==Graphs==
 
==Graphs==

Revision as of 07:20, 9 September 2020

Greatbow

Greatbow

A powerful greatbow. Fires a heavy arrow long distances.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Market Value
92 Silver
Mass
3 kg

Ranged Combat

Mode
Single-Shot
Damage
17 dmg
Armor penetration
15%
Warm-Up
120 ticks (2 secs)
Cooldown
90 ticks (1.5 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 75% - 50%
Velocity
49 (m/s)
Burst Count
1 (per burst)
DPS
4.86
Stopping power
1.5

Creation


The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.

Overview

Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the recurve bow in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Damage output is high enough that the greatbow can even compete with basic firearms such as the autopistol and revolver at short-to-medium distances.


Interestingly, the greatbow has a shorter cooldown than the short bow and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.


Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.


Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the pila having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.


Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the bolt-action rifle in this regard.


Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.


Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Limb Blunt Blunt 9 13% 2.00s 50.00% 4.50
Limb Poke Blunt 9 13% 2.00s 50.00% 4.50

Obtaining

Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 42.22% Normal 50-180%
Archer Chief 93.25% Normal 100%


Great bows can also be manufactured at any smithy once the greatbow research has been completed; from 50 wood and 9,000 ticks (2.5 mins) of work. A crafting level of at least 6 is required.


Greatbow vs. Comparable Weapons

This section goes over how well the greatbow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in shooting
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy
  • Pawns are divided by walls to prevent stray shots from skewing results in any way
  • Weather conditions are kept clear and no cover is used


Results in the tables below are the percentages of battles that greatbow either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.


Unarmored

For the unarmored testing, all pawns wore normal quality plainleather pants and plainleather button-down shirts.

Greatbow vs. 3 7 12 18 25 32 40
Recurve bow 44.60% 51.15% 54.85% 54.50% 55.30% - -
Revolver 18.55% 24.20% 34.28% 45.25% 57.85% - -
Bolt-action rifle 41.25% 41.85% 41.75% 39.35% 33.50% - -


Flak Armor

For the flak armor testing, all pawns wore normal quality steel simple helmets, flak jackets, flak vests, plainleather button-down shirts and flak pants.

Greatbow vs. 3 7 12 18 25 32 40
Recurve bow 42.25% 46.15% 53.45% 51.60% 53.75% - -
Revolver 16.10% 23.60% 34.95% 41.75% 57.65% - -
Bolt-action rifle 31.70% 33.20% 35.10% 29.85% 25.10% - -


Marine Armor

For the marine armor testing, all pawns wore normal quality marine helmets, marine armor, plainleather button-down shirts and plainleather pants.

Greatbow vs. 3 7 12 18 25 32 40
Recurve bow 38.75% 44.85% 51.65% 51.30% 53.75% - -
Revolver 14.75% 22.60% 33.20% 43.15% 58.65% - -
Bolt-action rifle 28.55% 30.25% 32.55% 26.65% 21.65% - -


Attack table

Ranged

  • Greatbow Greatbow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 15.3 13.5% 52% 68% 60% 40% 4.37 2.27 2.97 2.62 1.75 52 Silver
    Poor 17 15% 58.5% 76.5% 67.5% 45% 4.86 2.87 3.74 3.3 2.19 78 Silver
    Normal 17 15% 65% 85% 75% 50% 4.86 3.16 4.13 3.65 2.43 104 Silver
    Good 17 15% 71.5% 93.5% 82.5% 55% 4.86 3.5 4.57 4.03 2.67 130 Silver
    Excellent 17 15% 78% 100% 90% 60% 4.86 3.79 4.86 4.37 2.92 156 Silver
    Masterwork 21.25 18.75% 87.75% 100% 100% 67.5% 6.08 5.35 6.08 6.08 4.13 260 Silver
    Legendary 25.5 22.5% 97.5% 100% 100% 75% 7.29 7.14 7.29 7.29 5.47 520 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Greatbow Greatbow Limb (Blunt) Limb (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 52 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 78 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 104 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 130 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 156 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 260 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 520 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Graphs

    The graphs assume a normal quality greatbow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


    Great Bow's accuracy with various shooters without any trait. Great Bow's DPS with various shooters without any trait.

    Great Bow's accuracy with various shooters with careful shooter. Great Bow's DPS with various shooters with careful shooter.

    Great Bow's accuracy with various shooters with trigger-happy. Great Bow's DPS with various shooters with trigger-happy.