Archotech eye

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Archotech eye

Archotech eye

An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Market Value
2800 Silver
Mass
0.3 kg
HP
50
Flammability
70%
Technical
thingSetMakerTags
RewardStandardHighFreq
tradeTags
TechHediff


The Archotech eye is an eye replacement which provides 150% sight efficiency. A superior version of the bionic eye.

Summary

Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.

Acquisition

Archotech eyes cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrinesContent added by the Ideology DLC (as a potential loot from Security crate or Hermetic crate), or at an extremely rare rate from random drop pod crashing.

Analysis

Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%.

The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.

A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Adding a second, bionic eye will hit these caps as well.