Difference between revisions of "Archotech leg"
m (additional information regarding movement speed) |
|||
Line 19: | Line 19: | ||
== Summary == | == Summary == | ||
Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed. | Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed. | ||
+ | |||
+ | If both archotech legs are combined with the jogger trait, an advanced bionic spine, advanced bionic feet, an exoskeleton suit, synthetic heart, synthetic lungs and a muscle stimulator, (all parts from the Expanded Prosthetics and Organ Engineering mod) a boost of 170% can be acquired totalling 270% movement, which can be further amplified with the use of drugs, effectively allowing a colonist to go brr. | ||
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[Melee]] skill per leg replaced. | Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[Melee]] skill per leg replaced. |
Revision as of 18:15, 31 August 2022
Archotech leg
An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Archotech
- Mass
- 7 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- TechHediff
Archotech legs are a artificial body part that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs
Acquisition
Archotech legs cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines, from security and hermetic crates, or at an extremely rare rate from random drop pod crashing.
Summary
Archotech legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed.
If both archotech legs are combined with the jogger trait, an advanced bionic spine, advanced bionic feet, an exoskeleton suit, synthetic heart, synthetic lungs and a muscle stimulator, (all parts from the Expanded Prosthetics and Organ Engineering mod) a boost of 170% can be acquired totalling 270% movement, which can be further amplified with the use of drugs, effectively allowing a colonist to go brr.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a improvement in melee dodge chance equivalent to an additional 4.5 levels of Melee skill per leg replaced.
Each archotech leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]
As an artificial part, archotech legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The options are:
Name | Moving (1x) | Moving (2x) | Market Value |
---|---|---|---|
Peg leg | 80% | 60% | 1.2 |
Wooden foot | 90% | 80% | 1.2 |
Prosthetic leg | 92.5% | 85% | 260 |
Organic leg | 100% | 100% | - |
Bionic leg | 112.5% | 125% | 1,030 |
Archotech leg | 125% | 150% | 2,800 |
Version history
- 0.19.2009 - Added.