Difference between revisions of "Patchleather"

From RimWorld Wiki
Jump to navigation Jump to search
m
 
(39 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{stub}}
+
{{Infobox main|leathery
{{Define|Leather
+
| name = Patchleather
| label = patchleather
+
| image = Patchleather b.png
| image = Leather.png
 
| color = (90,75,60)
 
| commonality = 0.0025
 
| default color = (90,75,60)
 
 
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
 
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
| path cost = 15
+
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = Leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 1.5
 +
| beauty = -30
 +
| mass = 0.03
 
| stack limit = 75
 
| stack limit = 75
| beauty base = -30
+
| path cost = 14
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1
 +
| flammability factor = 1
 
| armor - sharp factor = 0.45
 
| armor - sharp factor = 0.45
 
| armor - blunt factor = 0.19
 
| armor - blunt factor = 0.19
Line 15: Line 25:
 
| insulation - cold factor = 9
 
| insulation - cold factor = 9
 
| insulation - heat factor = 9
 
| insulation - heat factor = 9
| market value base = 1.5
+
<!-- Creation -->
| market value factor = 1.30
+
| production facility 1 = Hand tailor bench
| max hit points base = 60
+
| production facility 2 = Electric tailor bench
 +
| work to make = 900
 +
| resource 1 = Stuff
 +
| resource 1 amount = 50
 +
| stuff tags = Leathery
 +
| product amount = 50
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 +
| color = (90,75,60)
 +
| commonality = 0.0025
 +
| default color = (90,75,60)
 +
| label = patchleather
 
}}
 
}}
 +
{{Info|'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.}}
 +
 +
== Acquisition ==
 +
Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a [[electric tailor bench|tailor bench]]. 50 units of any other types of leather, except [[human leather]], will output 50 units of patchleather.
 +
 +
== Usage ==
 +
Patchleather can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 +
== Analysis ==
 +
Patchleather has the worst stats of any leather in the game in both protection and insulation. The only [[textiles]] it is superior to in protection are [[cloth]] and the [[wools]], and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.
 +
 +
The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more profitable to sell the other leathers directly, rather than create objects out of patchleather.
 +
 +
Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]], or [[armchair]]s, whose beauty rarely significantly affects a [[room stats|room's quality]].
 +
 +
== Gallery ==
 +
<gallery>
 +
Patchleather a.png|One patchleather
 +
Patchleather b.png|Stack of patchleathers
 +
</gallery>
 +
 +
== Version history ==
 +
* [[Version/0.19.2009|0.19.2009]] - Added.
 +
* [[Version/1.2.2753|1.2.2753]] - [[Quests|Trade requests]] will no longer request patchleather.
  
Patchleather is produced by mixing different types of leather.
+
{{Nav|materials|wide}}
Main disadvantages of the patchleather are it's bad stats, still it's a good material for furnitures: patchleather and cloth are cheapest textiles in the game, but unlike cloth, patchleather is easier to obtain and has no specific recipes.
+
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Latest revision as of 15:10, 7 January 2024

Patchleather

Patchleather

A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
1.5 Silver
Stack Limit
75
Beauty
-30
HP
60
Flammability
100%
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1
Armor - Sharp
×0.45
Armor - Blunt
×0.19
Armor - Heat
×0.9
Insulation - Cold
+9 °C (16.2 °F)
Insulation - Heat
+9 °C (16.2 °F)

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
900 ticks (15 secs)
Stuff Tags
Leathery
Resources to make
Stuff 50
Product Amount
Patchleather 50
Technical


Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.

Acquisition[edit]

Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a tailor bench. 50 units of any other types of leather, except human leather, will output 50 units of patchleather.

Usage[edit]

Patchleather can be used to craft and build the following things:

  • Product Ingredients Type [Expand]
  • Analysis[edit]

    Patchleather has the worst stats of any leather in the game in both protection and insulation. The only textiles it is superior to in protection are cloth and the wools, and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.

    The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more profitable to sell the other leathers directly, rather than create objects out of patchleather.

    Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests, or armchairs, whose beauty rarely significantly affects a room's quality.

    Gallery[edit]

    Version history[edit]