Difference between revisions of "Patchleather"
m |
|||
(30 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox main|leathery |
− | + | | name = Patchleather | |
− | | | + | | image = Patchleather b.png |
− | | image = Patchleather | ||
− | |||
− | |||
− | |||
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather. | | description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather. | ||
− | | | + | <!-- Base Stats --> |
+ | | type = Textile | ||
+ | | type2 = Leather | ||
+ | | stuff category = Leathery | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | marketvalue = 1.5 | ||
+ | | beauty = -30 | ||
+ | | mass = 0.03 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | | + | | path cost = 14 |
+ | <!-- Stat Modifiers --> | ||
| beauty factor = 1 | | beauty factor = 1 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 1 | ||
+ | | flammability factor = 1 | ||
| armor - sharp factor = 0.45 | | armor - sharp factor = 0.45 | ||
| armor - blunt factor = 0.19 | | armor - blunt factor = 0.19 | ||
Line 16: | Line 25: | ||
| insulation - cold factor = 9 | | insulation - cold factor = 9 | ||
| insulation - heat factor = 9 | | insulation - heat factor = 9 | ||
− | | | + | <!-- Creation --> |
− | | | + | | production facility 1 = Hand tailor bench |
− | | | + | | production facility 2 = Electric tailor bench |
− | | | + | | work to make = 900 |
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 50 | ||
+ | | stuff tags = Leathery | ||
+ | | product amount = 50 | ||
+ | <!-- Technical --> | ||
+ | | page verified for version = 1.2.2753 | ||
+ | <!-- Unused --> | ||
+ | | color = (90,75,60) | ||
+ | | commonality = 0.0025 | ||
+ | | default color = (90,75,60) | ||
+ | | label = patchleather | ||
}} | }} | ||
+ | {{Info|'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.}} | ||
+ | |||
+ | == Acquisition == | ||
+ | Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a [[electric tailor bench|tailor bench]]. 50 units of any other types of leather, except [[human leather]], will output 50 units of patchleather. | ||
+ | |||
+ | == Usage == | ||
+ | Patchleather can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
− | + | == Analysis == | |
+ | Patchleather has the worst stats of any leather in the game in both protection and insulation. The only [[textiles]] it is superior to in protection are [[cloth]] and the [[wools]], and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints. | ||
− | + | The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more profitable to sell the other leathers directly, rather than create objects out of patchleather. | |
− | + | Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]], or [[armchair]]s, whose beauty rarely significantly affects a [[room stats|room's quality]]. | |
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Patchleather a.png|One patchleather | ||
+ | Patchleather b.png|Stack of patchleathers | ||
+ | </gallery> | ||
+ | == Version history == | ||
+ | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
+ | * [[Version/1.2.2753|1.2.2753]] - [[Quests|Trade requests]] will no longer request patchleather. | ||
− | {{ | + | {{Nav|materials|wide}} |
+ | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] |
Latest revision as of 15:10, 7 January 2024
Patchleather
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Beauty
- -30
- HP
- 60
- Flammability
- 100%
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1
- Armor - Sharp
- ×0.45
- Armor - Blunt
- ×0.19
- Armor - Heat
- ×0.9
- Insulation - Cold
- +9 °C (16.2 °F)
- Insulation - Heat
- +9 °C (16.2 °F)
Creation
- Work To Make
- 900 ticks (15 secs)
- Stuff Tags
- Leathery
- Product Amount
- 50
- Color
- (90,75,60)
Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.
Acquisition[edit]
Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a tailor bench. 50 units of any other types of leather, except human leather, will output 50 units of patchleather.
Usage[edit]
Patchleather can be used to craft and build the following things:
Analysis[edit]
Patchleather has the worst stats of any leather in the game in both protection and insulation. The only textiles it is superior to in protection are cloth and the wools, and even then, just barely. Meanwhile, patchleather is significantly inferior to both cloth and wools in terms of temperature insulation. It has the lowest insulation, market value and beauty of any textile, and tied for the 2nd lowest item hitpoints.
The main advantage of patchleather is that it's easy to produce in bulk. Small quantities of different leathers are insufficient to make anything on their own. Converting them to patchleather will turn said unusable resource into a usable one. Keep in mind, however, that it may be more profitable to sell the other leathers directly, rather than create objects out of patchleather.
Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests, or armchairs, whose beauty rarely significantly affects a room's quality.
Gallery[edit]
Version history[edit]
- 0.19.2009 - Added.
- 1.2.2753 - Trade requests will no longer request patchleather.