Difference between revisions of "Synthread"
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− | {{ | + | {{Infobox main|fabric |
− | | | + | | name = Synthread |
+ | | image = Synthread b.png | ||
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well. | | description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Textile | ||
+ | | type2 = Fabric | ||
+ | | stuff category = Fabric | ||
+ | | hp = 150 | ||
+ | | deterioration = 3 | ||
+ | | flammability = 0.7 | ||
+ | | marketvalue = 4 | ||
+ | | mass base = 0.025 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 2.3 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 1.3 | ||
+ | | flammability factor = 0.7 | ||
+ | | armor - sharp factor = 0.94 | ||
+ | | armor - blunt factor = 0.26 | ||
+ | | armor - heat factor = 0.9 | ||
+ | | insulation - cold factor = 22 | ||
+ | | insulation - heat factor = 22 | ||
+ | <!-- Technical --> | ||
+ | | defName = Synthread | ||
+ | | page verified for version = 1.2.2753 | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
| color = (174,219,228) | | color = (174,219,228) | ||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = synthread | | label = synthread | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
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| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
− | |||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
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}} | }} | ||
− | {{Info| | + | {{Info|'''Synthread''' is a space age type of [[fabric]] only available through [[trading]] or through random drops.}} |
+ | |||
+ | == Acquisition == | ||
+ | Synthread cannot be grown or manufactured, instead it is only available through [[trading]] or through the [[Events#Cargo_pods|cargo pod event]]. | ||
+ | |||
+ | Additionally, the starting gear on any [[Scenario system|New Arrivals scenario]] is a synthread [[T-shirt]] and [[pants]], and occasionally a [[jacket]] or [[parka]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well. | ||
+ | |||
+ | == Usage == | ||
+ | Synthread can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
+ | The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. It is the 9th most protective of the 31 [[textile]]s in the game against sharp damage, and the tied for second worst against heat damage, only beating [[patchleather]]. It has middling cold and heat insulation and provides the same item health as most [[leather]]s. Thus, if it should be found in the early game it is a decent candidate for [[duster]]s and other protective [[clothing]]. But it should be replaced by the better leathers or even [[devilstrand]] by the mid-game. | ||
+ | |||
+ | For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. It is not worth sourcing synthread just for furniture beauty. But as synthread becomes redundant for clothing, excess synthread can be used to improve furniture beauty. | ||
+ | |||
+ | Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles. It is still more flammable than [[hyperweave]] or devilstrand, which are both 60% less flammable than normal. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Synthread a.png|One synthread | ||
+ | Synthread b.png|Partial stack | ||
+ | Synthread c.png|Full stack | ||
+ | </gallery> | ||
+ | |||
+ | {{Nav|materials|wide}} | ||
+ | [[Category:Material]] [[Category:Textile]] [[Category:Fabric]] |
Latest revision as of 15:14, 7 January 2024
Synthread
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 75
- Mass
- 0.025 kg
- HP
- 150
- Deterioration Rate
- 3
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×2.3
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×0.7
- Armor - Sharp
- ×0.94
- Armor - Blunt
- ×0.26
- Armor - Heat
- ×0.9
- Insulation - Cold
- +22 °C (39.6 °F)
- Insulation - Heat
- +22 °C (39.6 °F)
- defName
- Synthread
- Color
- (174,219,228)
Synthread is a space age type of fabric only available through trading or through random drops.
Acquisition[edit]
Synthread cannot be grown or manufactured, instead it is only available through trading or through the cargo pod event.
Additionally, the starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket or parka as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.
Usage[edit]
Synthread can be used to craft and build the following things:
Analysis[edit]
The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. It is the 9th most protective of the 31 textiles in the game against sharp damage, and the tied for second worst against heat damage, only beating patchleather. It has middling cold and heat insulation and provides the same item health as most leathers. Thus, if it should be found in the early game it is a decent candidate for dusters and other protective clothing. But it should be replaced by the better leathers or even devilstrand by the mid-game.
For use in furniture, it has a middle-of-the-road beauty factor. It is not worth sourcing synthread just for furniture beauty. But as synthread becomes redundant for clothing, excess synthread can be used to improve furniture beauty.
Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles. It is still more flammable than hyperweave or devilstrand, which are both 60% less flammable than normal.