Difference between revisions of "Synthread"

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{{Define|Fabric
+
{{Infobox main|fabric
| category = Fabric
+
| name = Synthread
 +
| image = Synthread b.png
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Fabric
 +
| stuff category = Fabric
 +
| hp = 150
 +
| deterioration = 3
 +
| flammability = 0.7
 +
| marketvalue = 4
 +
| mass base = 0.025
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 2.3
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 0.7
 +
| armor - sharp factor = 0.94
 +
| armor - blunt factor = 0.26
 +
| armor - heat factor = 0.9
 +
| insulation - cold factor = 22
 +
| insulation - heat factor = 22
 +
<!-- Technical -->
 +
| defName = Synthread
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (174,219,228)
 
| color = (174,219,228)
| def name = Synthread
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = synthread
 
| label = synthread
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - sharp factor = 0.94
 
| armor - blunt factor = 0.26
 
| armor - heat factor = 0.90
 
| Max Hit Points Factor = 1.3
 
| deterioration rate base = 3.0
 
| flammability base = 0.7
 
| flammability factor = 0.7
 
| insulation - cold factor = 22
 
| insulation - heat factor = 22
 
| market value base = 4
 
| max hit points base = 150
 
| max hit points factor = 1.3
 
| mass = 0.03
 
 
}}
 
}}
{{Info|Space age fabric. Cannot be grown, only acquired by [[trading]] or through random drops. The starting gear on any New Arrivals scenario is a synthread [[T-shirt]] and [[pants]], and occasionally a [[Clothing#Jacket|jacket]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.}}
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{{Info|'''Synthread''' is a space age type of [[fabric]] only available through [[trading]] or through random drops.}}
 +
 
 +
== Acquisition ==
 +
Synthread cannot be grown or manufactured, instead it is only available through [[trading]] or through the [[Events#Cargo_pods|cargo pod event]].
 +
 
 +
Additionally, the starting gear on any [[Scenario system|New Arrivals scenario]] is a synthread [[T-shirt]] and [[pants]], and occasionally a [[jacket]] or [[parka]] as well. Some [[raiders]] and outlanders will occasionally come wearing synthread apparel, as well.
 +
 
 +
== Usage ==
 +
Synthread can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 
 +
== Analysis ==
 +
The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. It is the 9th most protective of the 31 [[textile]]s in the game against sharp damage, and the tied for second worst against heat damage, only beating [[patchleather]]. It has middling cold and heat insulation and provides the same item health as most [[leather]]s. Thus, if it should be found in the early game it is a decent candidate for [[duster]]s and other protective [[clothing]]. But it should be replaced by the better leathers or even [[devilstrand]] by the mid-game.
 +
 
 +
For use in [[furniture]], it has a middle-of-the-road [[Property:Beauty Factor|beauty factor]]. It is not worth sourcing synthread just for furniture beauty. But as synthread becomes redundant for clothing, excess synthread can be used to improve furniture beauty.
 +
 
 +
Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles. It is still more flammable than [[hyperweave]] or devilstrand, which are both 60% less flammable than normal.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Synthread a.png|One synthread
 +
Synthread b.png|Partial stack
 +
Synthread c.png|Full stack
 +
</gallery>
 +
 
 +
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]

Latest revision as of 15:14, 7 January 2024

Synthread

Synthread

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
Silver
Stack Limit
75
Mass
0.025 kg
HP
150
Deterioration Rate
3
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×2.3
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×0.7
Armor - Sharp
×0.94
Armor - Blunt
×0.26
Armor - Heat
×0.9
Insulation - Cold
+22 °C (39.6 °F)
Insulation - Heat
+22 °C (39.6 °F)
Technical
defName
Synthread
Color
(174,219,228)


Synthread is a space age type of fabric only available through trading or through random drops.

Acquisition[edit]

Synthread cannot be grown or manufactured, instead it is only available through trading or through the cargo pod event.

Additionally, the starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket or parka as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.

Usage[edit]

Synthread can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribal headdress Tribal headdress Stuff 50 (Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    Tuque Tuque Stuff 20 (Fabric) Gear - Clothing
    Veil Veil Stuff 20 (Fabric) Gear - Clothing
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Face mask Face mask Content added by the Biotech DLC Stuff 10 (Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Blindfold Blindfold Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Broadwrap Broadwrap Content added by the Ideology DLC Stuff 30 (Fabric) Gear - Clothing
    Burka Burka Content added by the Ideology DLC Stuff 60 (Fabric) Gear - Clothing
    Flophat Flophat Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Headwrap Headwrap Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. It is the 9th most protective of the 31 textiles in the game against sharp damage, and the tied for second worst against heat damage, only beating patchleather. It has middling cold and heat insulation and provides the same item health as most leathers. Thus, if it should be found in the early game it is a decent candidate for dusters and other protective clothing. But it should be replaced by the better leathers or even devilstrand by the mid-game.

    For use in furniture, it has a middle-of-the-road beauty factor. It is not worth sourcing synthread just for furniture beauty. But as synthread becomes redundant for clothing, excess synthread can be used to improve furniture beauty.

    Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles. It is still more flammable than hyperweave or devilstrand, which are both 60% less flammable than normal.

    Gallery[edit]