Difference between revisions of "Machine pistol"
(34 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Machine pistol |
− | |name = Machine pistol | + | | image = Machine pistol.png |
− | |image = | + | | description = A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness. |
− | |description = | + | | type = Equipment |
− | |type = Equipment | + | | type2 = Weapons |
− | |type2 = Weapons | + | | tech level = Industrial |
− | |class = Industrial | + | | class = Industrial |
− | |damage = 6 | + | | damage = 6 |
− | |armorPenetration = 9 | + | | damage type = Bullet |
− | |range = 19.9 | + | | armorPenetration = 9 |
− | |velocity = 55 | + | | range = 19.9 |
− | |accuracyTouch = 90 | + | | velocity = 55 |
− | |accuracyShort = 65 | + | | accuracyTouch = 90 |
− | |accuracyMedium = 35 | + | | accuracyShort = 65 |
− | |accuracyLong = 15 | + | | accuracyMedium = 35 |
− | + | | accuracyLong = 15 | |
− | |mode = Burst | + | | mode = Burst |
− | |burst = 3 | + | | burst = 3 |
− | |burstTicks = 7 | + | | burstTicks = 7 |
− | |warmup = 30 | + | | warmup = 30 |
− | |cooldown = 54 | + | | cooldown = 54 |
− | |DPS = DPS | + | | DPS = DPS |
− | |marketvalue = 220 | + | | marketvalue = 220 |
− | |resource 1 = Steel | + | | production facility 1 = Machining table |
− | |resource 1 amount = 45 | + | | research = Blowback operation |
− | |resource 2 = Component | + | | resource 1 = Steel |
− | |resource 2 amount = 3 | + | | resource 1 amount = 45 |
− | |mass base = 2.5 | + | | resource 2 = Component |
− | |stoppingPower = 0.5 | + | | resource 2 amount = 3 |
− | |work to make = 11000 | + | | mass base = 2.5 |
− | }} | + | | stoppingPower = 0.5 |
− | + | | work to make = 11000 | |
− | + | | work speed stat = General Labor Speed | |
+ | | meleeattack1dmg = 9 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Grip | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = blunt | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3type = Poke | ||
+ | | meleeattack3part = Barrel | ||
+ | | meleeattack3cool = 2.0 | ||
+ | | meleeattack3ap = 13 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 13 | ||
+ | | page verified for version = | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | has quality = True | ||
+ | | weaponTags = Gun, ShortShots | ||
+ | | tradeTags = WeaponRanged | ||
+ | }} | ||
+ | {{Info|The '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}} | ||
+ | |||
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
+ | |||
+ | They can also be [[trade|purchased]] from outlander and orbital combat suppliers, outlander [[Faction base|settlements]], or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | |||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
− | | Scavenger | + | | [[Pirates#Scavenger gunner|Scavenger gunner]] || 25.20% || Normal || 40-110% |
|- | |- | ||
− | | Pirate | + | | [[Pirates#Pirate gunner|Pirate gunner]] || 22.26% || Normal || 70-230% |
|- | |- | ||
− | | Villager || 5.32% || Poor || 20-200% | + | | [[Outlanders#Villager|Villager]] || 5.32% || Poor || 20-200% |
|- | |- | ||
− | | Town | + | | [[Outlanders#Town guard|Town guard]] || 17.63% || Normal || 60-200% |
|- | |- | ||
− | | Mercenary | + | | [[Raiders#Mercenary gunner|Mercenary gunner]] || 10.38% || Normal || 70-320% |
|- | |- | ||
− | | Ancient | + | | [[Ancient#Ancient soldier|Ancient soldier]] || 8.61% || Normal || 100% |
|} | |} | ||
+ | == Analysis == | ||
+ | With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the [[autopistol]] and goes toe-to-toe with the [[pump shotgun]]. It is cheap to manufacture, and commonly carried by earlygame [[raider]]s. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low. | ||
− | + | The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | The | + | The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough. |
+ | As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the [[heavy SMG]], for general skill-friendly combat, and the [[chain shotgun]], which specializes in close combat. | ||
− | Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8. | + | === Stats === |
− | + | Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock. | |
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. | Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. | ||
+ | {{Weapon Stats Table}} | ||
− | + | == Machine pistol vs. comparable weapons== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Machine | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
Line 140: | Line 110: | ||
=== Methodology === | === Methodology === | ||
− | |||
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
Line 152: | Line 121: | ||
* No cover is used for either team</div> | * No cover is used for either team</div> | ||
</div> | </div> | ||
− | |||
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | + | ==== Unarmored ==== | |
− | ====Unarmored==== | ||
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | ||
Line 171: | Line 138: | ||
! Autopistol | ! Autopistol | ||
| style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || - | | style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || - | ||
− | |||
|} | |} | ||
− | ====Armored==== | + | ==== Armored ==== |
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
Line 189: | Line 155: | ||
! Autopistol | ! Autopistol | ||
| style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || - | | style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || - | ||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
− | + | * ~2015 - Renamed from '''Uzi''' to '''PDW''' and texture updated | |
− | *~2015 - | + | * [[Version/0.15.1279|0.15.1279]] - Renamed '''PDW''' to '''Machine Pistol'''. |
− | * | + | * Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG. |
− | *Beta 19 - | + | * Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s. |
− | *1.0 - | + | * 1.0 - Received an accuracy buff in close ranged combat. |
<gallery> | <gallery> | ||
Line 252: | Line 169: | ||
</gallery> | </gallery> | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Ranged Weapons]] [[Category:Burst Weapons]] |
− | [[Category: |
Revision as of 05:33, 23 August 2024
Machine pistol
A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 2.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 6 dmg (Bullet)
- Armor penetration
- 9%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 54 ticks (0.9 secs)
- Range
- 19.9 tile(s)
- Accuracy
- 90% - 65% - 35% - 15%
- Velocity
- 55 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 7 ticks (0.12 secs)
(514.29 RPM) - DPS
- 11.02
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Grip
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Blowback operation
- Skill Required
- Crafting 4
- Work To Make
- 11,000 ticks (3.06 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- weaponTags
- Gun, ShortShots
- tradeTags
- WeaponRanged
The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.
Acquisition
Machine pistols can be crafted at a machining table once the blowback operation research project has been completed. Each requires 45 Steel, 3 Components, 11,000 ticks (3.06 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
They can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Scavenger gunner | 25.20% | Normal | 40-110% |
Pirate gunner | 22.26% | Normal | 70-230% |
Villager | 5.32% | Poor | 20-200% |
Town guard | 17.63% | Normal | 60-200% |
Mercenary gunner | 10.38% | Normal | 70-320% |
Ancient soldier | 8.61% | Normal | 100% |
Analysis
With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the autopistol and goes toe-to-toe with the pump shotgun. It is cheap to manufacture, and commonly carried by earlygame raiders. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.
The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least herbal medicine to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the heavy SMG, for general skill-friendly combat, and the chain shotgun, which specializes in close combat.
Stats
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's consciousness hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock.
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Machine pistol | Grip (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 110 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 165 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 220 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 275 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 330 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 550 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1100 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Machine pistol vs. comparable weapons
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have skill levels of 14 in ranged and melee
- No pawns have any traits that affect combat performance
- All pawns are of at least 18 years of age and completely healthy
- Pawns are divided by walls to prevent stray shots from skewing results in any way
- Weather is always kept clear
- No cover is used for either team
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
Unarmored
For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Heavy SMG | 37.43% | 38.81% | 36.61% | 38.85% | - | - | - |
Pump Shotgun | 76.44% | 66.34% | 51.12% | - | - | - | - |
Autopistol | 80.66% | 74.18% | 66.93% | 63.80% | - | - | - |
Armored
For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Heavy SMG | 35.69% | 34.13% | 33.68% | 35.79% | - | - | - |
Pump Shotgun | 77.37% | 69.13% | 51.76% | - | - | - | - |
Autopistol | 81.49% | 75.64% | 66.35% | 62.92% | - | - | - |
Version history
- ~2015 - Renamed from Uzi to PDW and texture updated
- 0.15.1279 - Renamed PDW to Machine Pistol.
- Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
- Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
- 1.0 - Received an accuracy buff in close ranged combat.