Difference between revisions of "Pirates"

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'''Pirates''' are a [[Lore#Tech_levels|spacer tech level]] [[faction]]. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every [[faction base]] is eliminated.
 
'''Pirates''' are a [[Lore#Tech_levels|spacer tech level]] [[faction]]. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every [[faction base]] is eliminated.
  
Line 15: Line 14:
 
[[File:WasterPirates.png|64px|thumb|right|Faction icon for Waster Pirates]]
 
[[File:WasterPirates.png|64px|thumb|right|Faction icon for Waster Pirates]]
 
[[File:YttakinPirates.png|64px|thumb|right|Faction icon for Yttakin Pirates]]
 
[[File:YttakinPirates.png|64px|thumb|right|Faction icon for Yttakin Pirates]]
There is one primary pirate faction with an additional variant added by the [[Ideology DLC]].  
+
There is one primary pirate faction with an additional variant added by the [[Ideology DLC]] and two more added by [[Biotech DLC]].  
  
 
=== Pirate gang ===
 
=== Pirate gang ===
Line 46: Line 45:
 
Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.{{IdeologyIcon}}
 
Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.{{IdeologyIcon}}
  
Spawns with [[warg]]s and/or [[wild boar]] allies in raids. Bases can also have [[grizzly bear]]s. Melee only raids possible for non-siege raids.  
+
Spawns with [[warg]]s and/or [[wild boar]] allies in raids. Bases can also have [[grizzly bear]]s. Melee only raids possible for non-siege raids.
 +
 
 +
==== Pawn Groups ====
 +
<!-- Yttakin Pirates -->
 +
<!-- Inherit="False" -->
 +
{| {{STDT}}
 +
! Pawn Groups !! Commonality !! Disallowed Strategies !! Max Total Points !! Options
 +
|- <!-- 10+3+10+10+0.25+0.25+2+10+6+3+7+10+5+15+15 = 106.5 -->
 +
| '''Combat:''' Normal fights, ranged with melee mix-ins
 +
| 100 || - || -
 +
| {{#expr:10/106.5 * 100 round 1}}% [[File:Yttakin drifter.png|x32px|Yttakin drifter]] [[Pirates#Yttakin drifter|Yttakin drifter]]<!--
 +
--><br />{{#expr:3/106.5 * 100 round 1}}% [[File:Yttakin scavenger thrasher.png|x32px|Yttakin scavenger thrasher]] [[Pirates#Yttakin scavenger thrasher|Yttakin scavenger thrasher]]<!--
 +
--><br />{{#expr:10/106.5 * 100 round 1}}% [[File:Yttakin scavenger gunner.png|x32px|Yttakin scavenger gunner]] [[Pirates#Yttakin scavenger gunner|Yttakin scavenger gunner]]<!--
 +
--><br />{{#expr:10/106.5 * 100 round 1}}% [[File:Yttakin pirate gunner.png|x32px|Yttakin pirate gunner]] [[Pirates#Yttakin pirate gunner|Yttakin pirate gunner]]<!--
 +
--><br />{{#expr:0.25/106.5 * 100 round 1}}% [[File:EMP grenadier.png|x32px|EMP grenadier]] [[Pirates#EMP grenadier|EMP grenadier]]<!--
 +
--><br />{{#expr:0.25/106.5 * 100 round 1}}% [[File:Smoke grenadier.png|x32px|Smoke grenadier]] [[Pirates#Smoke grenadier|Smoke grenadier]]<!--
 +
--><br />{{#expr:2/106.5 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:10/106.5 * 100 round 1}}% [[File:Yttakin mercenary gunner.png|Yttakin mercenary gunner|x32px]] [[Pirates#Yttakin mercenary gunner|Yttakin mercenary gunner]]<!--
 +
--><br />{{#expr:6/106.5 * 100 round 1}}% [[File:Yttakin heavy mercenary.png|Yttakin heavy mercenary|x32px]] [[Pirates#Yttakin heavy mercenary|Yttakin heavy mercenary]]<!--
 +
--><br />{{#expr:3/106.5 * 100 round 1}}% [[File:Yttakin mercenary slasher.png|Yttakin mercenary slasher|x32px]] [[Pirates#Yttakin mercenary slasher|Yttakin mercenary slasher]]<!--
 +
--><br />{{#expr:7/106.5 * 100 round 1}}% [[File:Yttakin mercenary sniper.png|Yttakin mercenary sniper|x32px]] [[Pirates#Yttakin mercenary sniper|Yttakin mercenary sniper]]<!--
 +
--><br />{{#expr:10/106.5 * 100 round 1}}% [[File:Yttakin elite mercenary.png|Yttakin elite mercenary|x32px]] [[Pirates#Yttakin elite mercenary|Yttakin elite mercenary]]<!--
 +
--><br />{{#expr:5/106.5 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]<!--
 +
--><br />{{#expr:15/106.5 * 100 round 1}}% [[File:Warg.png|Warg|x32px]] [[Warg]]<!--
 +
--><br />{{#expr:15/106.5 * 100 round 1}}% [[File:Boar.png|Wild boar|x32px]] [[Wild boar]]
 +
|- <!-- 10+10+5+5 = 30 -->
 +
| '''Combat:''' Normal fights, melee-only
 +
| 30 || Siege || -
 +
| {{#expr:10/30 * 100 round 1}}% [[File:Yttakin scavenger thrasher.png|x32px|Yttakin scavenger thrasher]] [[Pirates#Yttakin scavenger thrasher|Yttakin scavenger thrasher]]<!--
 +
--><br />{{#expr:10/30 * 100 round 1}}% [[File:Yttakin mercenary slasher.png|Yttakin mercenary slasher|x32px]] [[Pirates#Yttakin mercenary slasher|Yttakin mercenary slasher]]<!--
 +
--><br />{{#expr:5/30 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]<!--
 +
--><br />{{#expr:5/30 * 100 round 1}}% [[File:Warg.png|Warg|x32px]] [[Warg]]
 +
|- <!-- 0.5+0.5+10+1+10+1+1+5 = 29 -->
 +
| '''Combat:'''  Normal fights, explosives with ranged mix-ins
 +
| 15 || Siege || -
 +
| {{#expr:0.5/29 * 100 round 1}}% [[File:EMP grenadier.png|x32px|EMP grenadier]] [[Pirates#EMP grenadier|EMP grenadier]]<!--
 +
--><br />{{#expr:0.5/29 * 100 round 1}}% [[File:Smoke grenadier.png|x32px|Smoke grenadier]] [[Pirates#Smoke grenadier|Smoke grenadier]]<!--
 +
--><br />{{#expr:10/29 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:1/29 * 100 round 1}}% [[File:Yttakin mercenary gunner.png|Yttakin mercenary gunner|x32px]] [[Pirates#Yttakin mercenary gunner|Yttakin mercenary gunner]]<!--
 +
--><br />{{#expr:10/29 * 100 round 1}}% [[File:Yttakin heavy mercenary.png|Yttakin heavy mercenary|x32px]] [[Pirates#Yttakin heavy mercenary|Yttakin heavy mercenary]]<!--
 +
--><br />{{#expr:1/29 * 100 round 1}}% [[File:Yttakin elite mercenary.png|Yttakin elite mercenary|x32px]] [[Pirates#Yttakin elite mercenary|Yttakin elite mercenary]]<!--
 +
--><br />{{#expr:1/29 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]<!--
 +
--><br />{{#expr:5/29 * 100 round 1}}% [[File:Boar.png|Wild boar|x32px]] [[Wild boar]]
 +
|- <!-- 10+3 = 13 -->
 +
| '''Combat:''' Normal fights, drifters only (very rare)
 +
| 2.5 || - || 1000
 +
| {{#expr:10/13 * 100 round 1}}% [[File:Yttakin drifter.png|x32px|Yttakin drifter]] [[Pirates#Yttakin drifter|Yttakin drifter]]<!--
 +
--><br />{{#expr:3/13 * 100 round 1}}% [[File:Boar.png|Wild boar|x32px]] [[Wild boar]]
 +
|- <!-- 3+10+2+3+10+10+10+10+12+8+3 = 81 -->
 +
| '''Settlement:''' Base defense, mainly ranged with melee mix-ins
 +
| - || - || -
 +
| {{#expr:3/81 * 100 round 1}}% [[File:Yttakin scavenger thrasher.png|x32px|Yttakin scavenger thrasher]] [[Pirates#Yttakin scavenger thrasher|Yttakin scavenger thrasher]]<!--
 +
--><br />{{#expr:10/81 * 100 round 1}}% [[File:Yttakin pirate gunner.png|x32px|Yttakin pirate gunner]] [[Pirates#Yttakin pirate gunner|Yttakin pirate gunner]]<!--
 +
--><br />{{#expr:2/81 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:3/81 * 100 round 1}}% [[File:Yttakin mercenary slasher.png|Yttakin mercenary slasher|x32px]] [[Pirates#Yttakin mercenary slasher|Yttakin mercenary slasher]]<!--
 +
--><br />{{#expr:10/81 * 100 round 1}}% [[File:Yttakin mercenary sniper.png|Yttakin mercenary sniper|x32px]] [[Pirates#Yttakin mercenary sniper|Yttakin mercenary sniper]]<!--
 +
--><br />{{#expr:10/81 * 100 round 1}}% [[File:Yttakin mercenary gunner.png|Yttakin mercenary gunner|x32px]] [[Pirates#Yttakin mercenary gunner|Yttakin mercenary gunner]]<!--
 +
--><br />{{#expr:10/81 * 100 round 1}}% [[File:Yttakin elite mercenary.png|Yttakin elite mercenary|x32px]] [[Pirates#Yttakin elite mercenary|Yttakin elite mercenary]]<!--
 +
--><br />{{#expr:10/81 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]<!--
 +
--><br />{{#expr:12/81 * 100 round 1}}% [[File:Warg.png|Warg|x32px]] [[Warg]]<!--
 +
--><br />{{#expr:8/81 * 100 round 1}}% [[File:Boar.png|Wild boar|x32px]] [[Wild boar]]<!--
 +
--><br />{{#expr:3/81 * 100 round 1}}% [[File:Bear_east.png|Grizzly bear|x32px]] [[Grizzly bear]]
 +
|- <!-- 1 -->
 +
| '''Miners''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Miner (Outlander).png|Miner (Outlander)|x32px]] [[Work site#Outlander miner|Miner (Outlander)]]
 +
|- <!-- 1 -->
 +
| '''Hunters''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Hunter (Outlander).png|Hunter (Outlander)|x32px]] [[Work site#Outlander hunter|Hunter (Outlander)]]
 +
|- <!-- 1 -->
 +
| '''Loggers''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Logger (Outlander).png|Logger (Outlander)|x32px]] [[Work site#Outlander logger|Logger (Outlander)]]
 +
|- <!-- 1 -->
 +
| '''Farmers''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Farmer (Outlander).png|Farmer (Outlander)|x32px]] [[Work site#Outlander farmer|Farmer (Outlander)]]
 +
|}
  
 
Has faction specific pawn kinds.
 
Has faction specific pawn kinds.
 +
==== Pawn Kinds ====
 +
{{:Pirates/Pawns/Yttakin}}
  
 
=== Waster pirates ===
 
=== Waster pirates ===
?
+
{{Biotech|section=1}}
 +
 
 +
{{Quote|A loose collection of violent pirate bands made up of primarily wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence. Their technology level depends most on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. |Faction description}}
 +
 
 +
Waster pirate raids are mostly made up of [[Waster]]s. They often utilize [[Tox gas]], including [[Tox pack]]s, [[Tox grenades]], and [[Toxbomb launcher]]s. The non-[[Waster]] members of the raid are vulnerable to their fellow raiders' use of Tox gas - members of Waster pirate raids often spawn with [[Face mask]]s and [[Gas mask]]s to mitigate this.
 +
 
 +
Be careful of fighting large numbers of waster pirates in a confined space for a prolonged period of time if your colonists are vulnerable to tox gas. [[Gas]] mechanics mean that confined spaces quickly build up [[Tox gas]] concentration. If you utilize mechanoids or tox immune colonists (gained through [[Genes]] or [[Artificial body parts]]) however, the large amount of tox gas equipment that is useless against you will make them easier to face overall compared to other factions.
 +
 
 +
Despite supposedly thriving in pollution they still get angered if you dump toxic wastepacks on them.
 +
 
 +
==== Pawn Groups ====
 +
<!-- Waster pirates -->
 +
<!-- Inherit="False" -->
 +
{| {{STDT}}
 +
! Pawn Groups !! Commonality !! Disallowed Strategies !! Max Total Points !! Options
 +
|- <!-- 10+3+10+10+2+0.25+10+5+6+1+3+1+7+5+1+5 = 79.25 {{#expr:/79.25 * 100 round 1}} -->
 +
| '''Combat:''' Normal fights, ranged with melee mix-ins
 +
| 100 || - || -
 +
| {{#expr:10/79.25 * 100 round 1}}% [[File:Drifter.png|x32px|Drifter]] [[Pirates#Drifter|Drifter]]<!--
 +
--><br />{{#expr:3/79.25 * 100 round 1}}% [[File:Scavenger thrasher.png|x32px|Scavenger thrasher]] [[Pirates#Scavenger thrasher|Scavenger thrasher]]<!--
 +
--><br />{{#expr:10/79.25 * 100 round 1}}% [[File:Scavenger gunner.png|x32px|Scavenger gunner]] [[Pirates#Scavenger gunner|Scavenger gunner]]<!--
 +
--><br />{{#expr:10/79.25 * 100 round 1}}% [[File:Pirate gunner.png|x32px|Pirate gunner]] [[Pirates#Pirate gunner|Pirate gunner]]<!--
 +
--><br />{{#expr:2/79.25 * 100 round 1}}% [[File:Waster grenadier.png|x32px|Waster grenadier]] [[Pirates#Waster grenadier|Waster grenadier]]<!--
 +
--><br />{{#expr:0.25/79.25 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:10/79.25 * 100 round 1}}% [[File:Waster gunner.png|x32px|Waster gunner]] [[Pirates#Waster gunner|Waster gunner]]<!--
 +
--><br />{{#expr:5/79.25 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:6/79.25 * 100 round 1}}% [[File:Heavy waster.png|x32px|Heavy waster]] [[Pirates#Heavy waster|Heavy waster]]<!--
 +
--><br />1{{#expr:1/79.25 * 100 round 1}}% [[File:Heavy mercenary.png|x32px|Heavy mercenary]] [[Pirates#Heavy mercenary|Heavy mercenary]]<!--
 +
--><br />{{#expr:3/79.25 * 100 round 1}}% [[File:Waster slasher.png|x32px|Waster slasher]] [[Pirates#Waster slasher|Waster slasher]]<!--
 +
--><br />{{#expr:1/79.25 * 100 round 1}}% [[File:Mercenary slasher.png|x32px|Mercenary slasher]] [[Pirates#Mercenary slasher|Mercenary slasher]]<!--
 +
--><br />{{#expr:7/79.25 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]<!--
 +
--><br />{{#expr:5/79.25 * 100 round 1}}% [[File:Elite waster.png|x32px|Elite waster]] [[Pirates#Elite waster|Elite waster]]<!--
 +
--><br />{{#expr:1/79.25 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:5/79.25 * 100 round 1}}% [[File:Waster boss.png|x32px|Waster boss]] [[Pirates#Waster boss|Waster boss]]
 +
|- <!-- 10+10+1+5 = 26 -->
 +
| '''Combat:''' Normal fights, melee-only
 +
| 30 || Siege || -
 +
| {{#expr:10/26 * 100 round 1}}% [[File:Scavenger thrasher.png|x32px|Scavenger thrasher]] [[Pirates#Scavenger thrasher|Scavenger thrasher]]<!--
 +
--><br />{{#expr:10/26 * 100 round 1}}% [[File:Waster slasher.png|x32px|Waster slasher]] [[Pirates#Waster slasher|Waster slasher]]<!--
 +
--><br />{{#expr:1/26 * 100 round 1}}% [[File:Mercenary slasher.png|x32px|Mercenary slasher]] [[Pirates#Mercenary slasher|Mercenary slasher]]<!--
 +
--><br />{{#expr:5/26 * 100 round 1}}% [[File:Waster boss.png|x32px|Waster boss]] [[Pirates#Waster boss|Waster boss]]
 +
|- <!-- 10+10+2+0.25+10+1+6+1+7+5+1+5 = 58.25 -->
 +
| '''Combat:''' Normal fights, ranged only
 +
| 20 || - || -
 +
| {{#expr:10/58.25 * 100 round 1}}% [[File:Scavenger gunner.png|x32px|Scavenger gunner]] [[Pirates#Scavenger gunner|Scavenger gunner]]<!--
 +
--><br />{{#expr:10/58.25 * 100 round 1}}% [[File:Pirate gunner.png|x32px|Pirate gunner]] [[Pirates#Pirate gunner|Pirate gunner]]<!--
 +
--><br />{{#expr:2/58.25 * 100 round 1}}% [[File:Waster grenadier.png|x32px|Waster grenadier]] [[Pirates#Waster grenadier|Waster grenadier]]<!--
 +
--><br />{{#expr:0.25/58.25 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:10/58.25 * 100 round 1}}% [[File:Waster gunner.png|x32px|Waster gunner]] [[Pirates#Waster gunner|Waster gunner]]<!--
 +
--><br />{{#expr:1/58.25 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:6/58.25 * 100 round 1}}% [[File:Heavy waster.png|x32px|Heavy waster]] [[Pirates#Heavy waster|Heavy waster]]<!--
 +
--><br />{{#expr:1/58.25 * 100 round 1}}% [[File:Heavy mercenary.png|x32px|Heavy mercenary]] [[Pirates#Heavy mercenary|Heavy mercenary]]<!--
 +
--><br />{{#expr:7/58.25 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]<!--
 +
--><br />{{#expr:5/58.25 * 100 round 1}}% [[File:Elite waster.png|x32px|Elite waster]] [[Pirates#Elite waster|Elite waster]]<!--
 +
--><br />{{#expr:1/58.25 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:5/58.25 * 100 round 1}}% [[File:Waster boss.png|x32px|Waster boss]] [[Pirates#Waster boss|Waster boss]]
 +
|- <!-- 10+1+2+0.25+10+1+1+0.25+1 = 26.5 -->
 +
| '''Combat:''' Normal fights, explosives with ranged mix-ins
 +
| 15 || Siege || -
 +
| {{#expr:10/26.5 * 100 round 1}}% [[File:Waster grenadier.png|x32px|Waster grenadier]] [[Pirates#Waster grenadier|Waster grenadier]]<!--
 +
--><br />{{#expr:1/26.5 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:2/26.5 * 100 round 1}}% [[File:Waster gunner.png|x32px|Waster gunner]] [[Pirates#Waster gunner|Waster gunner]]<!--
 +
--><br />{{#expr:0.25/26.5 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:10/26.5 * 100 round 1}}% [[File:Heavy waster.png|x32px|Heavy waster]] [[Pirates#Heavy waster|Heavy waster]]<!--
 +
--><br />{{#expr:1/26.5 * 100 round 1}}% [[File:Heavy mercenary.png|x32px|Heavy mercenary]] [[Pirates#Heavy mercenary|Heavy mercenary]]<!--
 +
--><br />{{#expr:1/26.5 * 100 round 1}}% [[File:Elite waster.png|x32px|Elite waster]] [[Pirates#Elite waster|Elite waster]]<!--
 +
--><br />{{#expr:0.25/26.5 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:1/26.5 * 100 round 1}}% [[File:Waster boss.png|x32px|Waster boss]] [[Pirates#Waster boss|Waster boss]]
 +
|- <!-- 10 = 10 -->
 +
| '''Combat:''' Normal fights, snipers only
 +
| 10 || - || -
 +
| 100% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]
 +
|- <!-- 10 = 10 -->
 +
| '''Combat:''' Normal fights, drifters only (very rare)
 +
| 2.5 || - || 1000
 +
| 100% [[File:Drifter.png|x32px|Drifter]] [[Pirates#Drifter|Drifter]]
 +
|- <!-- 3+10+2+0.25+3+1+10+10+1+10+1+10 = 61.25 -->
 +
| '''Settlement:''' Base defense, mainly ranged with melee mix-ins
 +
| - || - || -
 +
| {{#expr:3/61.25 * 100 round 1}}% [[File:Scavenger thrasher.png|x32px|Scavenger thrasher]] [[Pirates#Scavenger thrasher|Scavenger thrasher]]<!--
 +
--><br />{{#expr:10/61.25 * 100 round 1}}% [[File:Pirate gunner.png|x32px|Pirate gunner]] [[Pirates#Pirate gunner|Pirate gunner]]<!--
 +
--><br />{{#expr:2/61.25 * 100 round 1}}% [[File:Waster grenadier.png|x32px|Waster grenadier]] [[Pirates#Waster grenadier|Waster grenadier]]<!--
 +
--><br />{{#expr:0.25/61.25 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:3/61.25 * 100 round 1}}% [[File:Waster slasher.png|x32px|Waster slasher]] [[Pirates#Waster slasher|Waster slasher]]<!--
 +
--><br />{{#expr:1/61.25 * 100 round 1}}% [[File:Mercenary slasher.png|x32px|Mercenary slasher]] [[Pirates#Mercenary slasher|Mercenary slasher]]<!--
 +
--><br />{{#expr:10/61.25 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]<!--
 +
--><br />{{#expr:10/61.25 * 100 round 1}}% [[File:Waster gunner.png|x32px|Waster gunner]] [[Pirates#Waster gunner|Waster gunner]]<!--
 +
--><br />{{#expr:1/61.25 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:10/61.25 * 100 round 1}}% [[File:Elite waster.png|x32px|Elite waster]] [[Pirates#Elite waster|Elite waster]]<!--
 +
--><br />{{#expr:1/61.25 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:10/61.25 * 100 round 1}}% [[File:Waster boss.png|x32px|Waster boss]] [[Pirates#Waster boss|Waster boss]]
 +
|- <!-- 1 -->
 +
| '''Miners''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Miner (Outlander).png|Miner (Outlander)|x32px]] [[Work site#Outlander miner|Miner (Outlander)]]
 +
|- <!-- 1 -->
 +
| '''Hunters''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Hunter (Outlander).png|Hunter (Outlander)|x32px]] [[Work site#Outlander hunter|Hunter (Outlander)]]
 +
|- <!-- 1 -->
 +
| '''Loggers''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Logger (Outlander).png|Logger (Outlander)|x32px]] [[Work site#Outlander logger|Logger (Outlander)]]
 +
|- <!-- 1 -->
 +
| '''Farmers''' {{IdeologyIcon}}
 +
| 1 || - || -
 +
| 100% [[File:Farmer (Outlander).png|Farmer (Outlander)|x32px]] [[Work site#Outlander farmer|Farmer (Outlander)]]
 +
|}
 +
 
 +
==== Pawn Kinds ====
 +
{{:Pirates/Pawns/Waster}}
  
 
== Pawns ==  
 
== Pawns ==  
 
Pirate pawns will always have [[backstories]] from the "Pirate" category.
 
Pirate pawns will always have [[backstories]] from the "Pirate" category.
 +
 +
==== Pawn Groups ====
 +
{| {{STDT}}
 +
! Pawn Groups !! Commonality !! Disallowed Strategies !! Max Total Points !! Options
 +
|-
 +
| '''Combat:''' Normal fights, ranged with melee mix-ins
 +
| 100 || - || -<!-- {{#expr:/76.5 * 100 round 1}}% -->
 +
<!-- 10+3+10+10+0.25+0.25+2+10+6+3+7+10+5 = 76.5
 +
-->| {{#expr:10/76.5 * 100 round 1}}% [[File:Drifter.png|x32px|Drifter]] [[Pirates#Drifter|Drifter]]<!--
 +
--><br />{{#expr:3/76.5 * 100 round 1}}% [[File:Scavenger thrasher.png|x32px|Scavenger thrasher]] [[Pirates#Scavenger thrasher|Scavenger thrasher]]<!--
 +
--><br />{{#expr:10/76.5 * 100 round 1}}% [[File:Scavenger gunner.png|x32px|Scavenger gunner]] [[Pirates#Scavenger gunner|Scavenger gunner]]<!--
 +
--><br />{{#expr:10/76.5 * 100 round 1}}% [[File:Pirate gunner.png|x32px|Pirate gunner]] [[Pirates#Pirate gunner|Pirate gunner]]<!--
 +
--><br />{{#expr:0.25/76.5 * 100 round 1}}% [[File:EMP grenadier.png|x32px|EMP grenadier]] [[Pirates#EMP grenadier|EMP grenadier]]<!--
 +
--><br />{{#expr:0.25/76.5 * 100 round 1}}% [[File:Smoke grenadier.png|x32px|Smoke grenadier]] [[Pirates#Smoke grenadier|Smoke grenadier]]<!--
 +
--><br />{{#expr:2/76.5 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:10/76.5 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:6/76.5 * 100 round 1}}% [[File:Heavy mercenary.png|x32px|Heavy mercenary]] [[Pirates#Heavy mercenary|Heavy mercenary]]<!--
 +
--><br />{{#expr:3/76.5 * 100 round 1}}% [[File:Mercenary slasher.png|x32px|Mercenary slasher]] [[Pirates#Mercenary slasher|Mercenary slasher]]<!--
 +
--><br />{{#expr:7/76.5 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]<!--
 +
--><br />{{#expr:10/76.5 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:5/76.5 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]
 +
|-
 +
| '''Combat:''' Normal fights, melee-only
 +
| 30 || Siege || -<!-- {{#expr:/25 * 100 round 1}}% -->
 +
<!-- 10+10+5 = 25 -->
 +
| {{#expr:10/25 * 100 round 1}}% [[File:Scavenger thrasher.png|x32px|Scavenger thrasher]] [[Pirates#Scavenger thrasher|Scavenger thrasher]]<!--
 +
--><br />{{#expr:10/25 * 100 round 1}}% [[File:Mercenary slasher.png|x32px|Mercenary slasher]] [[Pirates#Mercenary slasher|Mercenary slasher]]<!--
 +
--><br />{{#expr:5/25 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]
 +
|-
 +
| '''Combat:''' Normal fights, ranged only
 +
| 20 || - || -<!-- {{#expr:/60.5 * 100 round 1}}% -->
 +
<!-- 10+10+0.25+0.25+2+10+6+7+10+5 = 60.5 -->
 +
| {{#expr:10/60.5 * 100 round 1}}% [[File:Scavenger gunner.png|x32px|Scavenger gunner]] [[Pirates#Scavenger gunner|Scavenger gunner]]<!--
 +
--><br />{{#expr:10/60.5 * 100 round 1}}% [[File:Pirate gunner.png|x32px|Pirate gunner]] [[Pirates#Pirate gunner|Pirate gunner]]<!--
 +
--><br />{{#expr:0.25/60.5 * 100 round 1}}% [[File:EMP grenadier.png|x32px|EMP grenadier]] [[Pirates#EMP grenadier|EMP grenadier]]<!--
 +
--><br />{{#expr:0.25/60.5 * 100 round 1}}% [[File:Smoke grenadier.png|x32px|Smoke grenadier]] [[Pirates#Smoke grenadier|Smoke grenadier]]<!--
 +
--><br />{{#expr:2/60.5 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:10/60.5 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:6/60.5 * 100 round 1}}% [[File:Heavy mercenary.png|x32px|Heavy mercenary]] [[Pirates#Heavy mercenary|Heavy mercenary]]<!--
 +
--><br />{{#expr:7/60.5 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]<!--
 +
--><br />{{#expr:10/60.5 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:5/60.5 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]
 +
|-
 +
| '''Combat:''' Normal fights, explosives with ranged mix-ins
 +
| 15 || Siege || -<!-- {{#expr:/24 * 100 round 1}}% -->
 +
<!-- 0.5+0.5+10+1+10+1+1 = 24 -->
 +
| {{#expr:0.5/24 * 100 round 1}}%  [[File:EMP grenadier.png|x32px|EMP grenadier]] [[Pirates#EMP grenadier|EMP grenadier]]<!--
 +
--><br />{{#expr:0.5/24 * 100 round 1}}%  [[File:Smoke grenadier.png|x32px|Smoke grenadier]] [[Pirates#Smoke grenadier|Smoke grenadier]]<!--
 +
--><br />{{#expr:10/24 * 100 round 1}}%  [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:1/24 * 100 round 1}}%  [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:10/24 * 100 round 1}}%  [[File:Heavy mercenary.png|x32px|Heavy mercenary]] [[Pirates#Heavy mercenary|Heavy mercenary]]<!--
 +
--><br />{{#expr:1/24 * 100 round 1}}%  [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:1/24 * 100 round 1}}%  [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]
 +
|-
 +
| '''Combat:''' Normal fights, snipers only
 +
| 10 || - || -<!-- {{#expr:/10 * 100 round 1}}% -->
 +
<!-- 10 = 10 -->
 +
| {{#expr:10/10 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]
 +
|-
 +
| '''Combat:''' Normal fights, drifters only (very rare)
 +
| 2.5 || 1000 || -<!-- {{#expr:/10 * 100 round 1}}% -->
 +
<!-- 10 = 10 -->
 +
| {{#expr:10/10 * 100 round 1}}% [[File:Drifter.png|x32px|Drifter]] [[Pirates#Drifter|Drifter]]
 +
|-
 +
<!-- Base defense, mainly ranged with melee mix-ins -->
 +
| '''Settlement'''
 +
| - || - || -<!-- {{#expr:/58 * 100 round 1}}% -->
 +
<!-- 3+10+2+3+10+10+10+10 = 58 -->
 +
| {{#expr:3/58 * 100 round 1}}% [[File:Scavenger thrasher.png|x32px|Scavenger thrasher]] [[Pirates#Scavenger thrasher|Scavenger thrasher]]<!--
 +
--><br />{{#expr:10/58 * 100 round 1}}% [[File:Pirate gunner.png|x32px|Pirate gunner]] [[Pirates#Pirate gunner|Pirate gunner]]<!--
 +
--><br />{{#expr:2/58 * 100 round 1}}% [[File:Grenadier.png|x32px|Grenadier]] [[Pirates#Grenadier|Grenadier]]<!--
 +
--><br />{{#expr:3/58 * 100 round 1}}% [[File:Mercenary slasher.png|x32px|Mercenary slasher]] [[Pirates#Mercenary slasher|Mercenary slasher]]<!--
 +
--><br />{{#expr:10/58 * 100 round 1}}% [[File:Mercenary sniper.png|x32px|Mercenary sniper]] [[Pirates#Mercenary sniper|Mercenary sniper]]<!--
 +
--><br />{{#expr:10/58 * 100 round 1}}% [[File:Mercenary gunner.png|x32px|Mercenary gunner]] [[Pirates#Mercenary gunner|Mercenary gunner]]<!--
 +
--><br />{{#expr:10/58 * 100 round 1}}% [[File:Elite mercenary.png|x32px|Elite mercenary]] [[Pirates#Elite mercenary|Elite mercenary]]<!--
 +
--><br />{{#expr:10/58 * 100 round 1}}% [[File:Pirate boss.png|x32px|Boss]] [[Pirates#Pirate boss|Boss]]
 +
|}
 +
 
===Pirates===
 
===Pirates===
 
{{:Pirates/Pawns}}
 
{{:Pirates/Pawns}}
Line 85: Line 352:
 
* [[Luciferium]]
 
* [[Luciferium]]
  
==Faction Bases==
+
== Faction bases ==
??
+
{{Stub|section=1|reason=Missing faction base section}}
 +
{{Image wanted|section=1|reason=Images of bases}}
  
 
==Version history==
 
==Version history==
 
* 1.1 - Smoke grenadier pawnkind added.
 
* 1.1 - Smoke grenadier pawnkind added.
 +
* [[Version/1.4.3534|1.4.3534]] - Fix: Yttakin settlements can have mortars manned by animals.
  
 
{{nav|factions|wide}}
 
{{nav|factions|wide}}
  
 
[[Category: Factions]]
 
[[Category: Factions]]

Latest revision as of 18:56, 24 August 2024

Pirates are a spacer tech level faction. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is eliminated.

Despite being Spacer level, and Outlanders being Industrial, their technology and equipment is largely similar. In some ways, this makes them the Outlander equivalent to the Tribes' Savage variant.

Lore[edit]

A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.
- In Game Description

Pirate faction leaders are called the "Boss".

Names[edit]

Variants[edit]

Faction icon for the Pirate Gang
Faction icon for the Cannibal Pirate Gang
Faction icon for Waster Pirates
Faction icon for Yttakin Pirates

There is one primary pirate faction with an additional variant added by the Ideology DLC and two more added by Biotech DLC.

Pirate gang[edit]

"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."

The pirate gang faction's goodwill is locked at -100, and will always remain hostile.

Cannibal pirate gang[edit]

"This particular gang of pirates are cannibals."

Cannibal pirate gangs will always have the Cannibal Meme. Like the pirate gang, their goodwill is locked at -100, and will always remain hostile.

Ideoligion:

Yttakin pirates[edit]

A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take. Originally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds.

— Faction description

Will all be yttakin xenotype

Will never be sappers or breachers due to their naturally low mining skills.

Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.Content added by the Ideology DLC

Spawns with wargs and/or wild boar allies in raids. Bases can also have grizzly bears. Melee only raids possible for non-siege raids.

Pawn Groups[edit]

Pawn Groups Commonality Disallowed Strategies Max Total Points Options
Combat: Normal fights, ranged with melee mix-ins 100 - - 9.4% Yttakin drifter Yttakin drifter
2.8% Yttakin scavenger thrasher Yttakin scavenger thrasher
9.4% Yttakin scavenger gunner Yttakin scavenger gunner
9.4% Yttakin pirate gunner Yttakin pirate gunner
0.2% EMP grenadier EMP grenadier
0.2% Smoke grenadier Smoke grenadier
1.9% Grenadier Grenadier
9.4% Yttakin mercenary gunner Yttakin mercenary gunner
5.6% Yttakin heavy mercenary Yttakin heavy mercenary
2.8% Yttakin mercenary slasher Yttakin mercenary slasher
6.6% Yttakin mercenary sniper Yttakin mercenary sniper
9.4% Yttakin elite mercenary Yttakin elite mercenary
4.7% Boss Boss
14.1% Warg Warg
14.1% Wild boar Wild boar
Combat: Normal fights, melee-only 30 Siege - 33.3% Yttakin scavenger thrasher Yttakin scavenger thrasher
33.3% Yttakin mercenary slasher Yttakin mercenary slasher
16.7% Boss Boss
16.7% Warg Warg
Combat: Normal fights, explosives with ranged mix-ins 15 Siege - 1.7% EMP grenadier EMP grenadier
1.7% Smoke grenadier Smoke grenadier
34.5% Grenadier Grenadier
3.4% Yttakin mercenary gunner Yttakin mercenary gunner
34.5% Yttakin heavy mercenary Yttakin heavy mercenary
3.4% Yttakin elite mercenary Yttakin elite mercenary
3.4% Boss Boss
17.2% Wild boar Wild boar
Combat: Normal fights, drifters only (very rare) 2.5 - 1000 76.9% Yttakin drifter Yttakin drifter
23.1% Wild boar Wild boar
Settlement: Base defense, mainly ranged with melee mix-ins - - - 3.7% Yttakin scavenger thrasher Yttakin scavenger thrasher
12.3% Yttakin pirate gunner Yttakin pirate gunner
2.5% Grenadier Grenadier
3.7% Yttakin mercenary slasher Yttakin mercenary slasher
12.3% Yttakin mercenary sniper Yttakin mercenary sniper
12.3% Yttakin mercenary gunner Yttakin mercenary gunner
12.3% Yttakin elite mercenary Yttakin elite mercenary
12.3% Boss Boss
14.8% Warg Warg
9.9% Wild boar Wild boar
3.7% Grizzly bear Grizzly bear
Miners Content added by the Ideology DLC 1 - - 100% Miner (Outlander) Miner (Outlander)
Hunters Content added by the Ideology DLC 1 - - 100% Hunter (Outlander) Hunter (Outlander)
Loggers Content added by the Ideology DLC 1 - - 100% Logger (Outlander) Logger (Outlander)
Farmers Content added by the Ideology DLC 1 - - 100% Farmer (Outlander) Farmer (Outlander)

Has faction specific pawn kinds.

Pawn Kinds[edit]

  • Pawn Kind Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Pirate gunner
    Yttakin pirate gunner.png
    65 HP: 70~230% Budget: 0
    Required: Heavy bandolier Heavy bandolier
    Allow Headgear Chance: 0%
    Budget: 250~345
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle, Incendiary launcher.png Incendiary launcher
    Budget: 50~800
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC
    2.55 Nutrition
    10% chance of: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Yttakin Pirates
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 2~3
    Initial Resistance Range: 7~12
    Scavenger gunner
    Yttakin scavenger gunner.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 0
    Required: Sash Sash
    Allow Headgear Chance: 0%
    Budget: 200~300
    Biocoded Chance: 10%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Yttakin Pirates
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 17~26
    Drifter
    Yttakin drifter.png
    35 HP: 20~60%
    Avg. Quality: Poor
    Budget: 0
    Allow Headgear Chance: 0%
    Budget: 60~200
    Biocoded Chance: 10%
    Available:
    Knife.png Knife, Club.png Club
    Budget: 50~50
    15% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    0 Nutrition
    10% chance for: 1x Herbal medicine Herbal medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Yttakin Pirates
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 0~1
    Initial Resistance Range: 7~12
    Scavenger thrasher
    Yttakin scavenger thrasher.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 0
    Required: Sash Sash
    Allow Headgear Chance: 0%
    Budget: 100~160
    Biocoded Chance: 10%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Knife.png Knife, Mace.png Mace, Gladius.png Gladius, Warhammer.png Warhammer Content added by the Royalty DLC, Club.png Club
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Yttakin Pirates
    Backstories: Cryptosleep (5% Commonality)
    canBeSapper: true
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 14~23
    Mercenary gunner
    Yttakin mercenary gunner.png
    85 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 25%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak pants.png Flak pants
    Budget: 330~650
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle, Incendiary launcher.png Incendiary launcher, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG... further results
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    5% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Yttakin Pirates
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Forced Traits: 4~14 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 6~10
    Heavy mercenary
    Yttakin heavy mercenary.png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 200~350
    Allow Headgear Chance: 25%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak pants.png Flak pants
    Budget: 1200~1200
    Biocoded Chance: 20%
    Available:
    Incinerator.png Incinerator Content added by the Anomaly DLC, Triple rocket launcher.png Triple rocket launcher, Doomsday rocket launcher.png Doomsday rocket launcher, Minigun.png Minigun
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Yttakin Pirates
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 14~23
    Mercenary slasher
    Yttakin mercenary slasher.png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 300~1400
    Required: Shield belt Shield belt
    Allow Headgear Chance: 0%
    Available: KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak pants.png Flak pants
    Budget: 200~500
    Biocoded Chance: 20%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Longsword.png Longsword, Spear.png Spear, Gladius.png Gladius, Mace.png Mace, Warhammer.png Warhammer Content added by the Royalty DLC
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    canBeSapper: true
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 19~29
    Mercenary sniper
    Yttakin mercenary sniper.png
    110 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 25%
    Available: KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak pants.png Flak pants
    Budget: 600~600
    Biocoded Chance: 20%
    Available:
    SniperRifle.png Sniper rifle
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    Forced Skills: 8~16 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 13~20
    Elite mercenary
    Yttakin elite mercenary.png
    130 HP: 100%
    Avg. Quality: Normal
    Budget: 2500~3500
    Allow Headgear Chance: 90%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, PoweredArmorHelmet.png Marine helmet, ReconHelmet.png Recon helmet, ArmorVest.png Flak vest, PoweredArmor.png Marine armor, ReconArmor.png Recon armor, Flak pants.png Flak pants
    Budget: 500~1400
    Biocoded Chance: 30%
    Available:
    HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG, Assault rifle.png Assault rifle, HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1200
    35% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    80% chance for: 1~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 45
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (25% Commonality)
    Disallowed Traits: Brawler
    Forced Skills: 10~15 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 15~23
  • Waster pirates[edit]

    A loose collection of violent pirate bands made up of primarily wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence. Their technology level depends most on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.

    — Faction description

    Waster pirate raids are mostly made up of Wasters. They often utilize Tox gas, including Tox packs, Tox grenades, and Toxbomb launchers. The non-Waster members of the raid are vulnerable to their fellow raiders' use of Tox gas - members of Waster pirate raids often spawn with Face masks and Gas masks to mitigate this.

    Be careful of fighting large numbers of waster pirates in a confined space for a prolonged period of time if your colonists are vulnerable to tox gas. Gas mechanics mean that confined spaces quickly build up Tox gas concentration. If you utilize mechanoids or tox immune colonists (gained through Genes or Artificial body parts) however, the large amount of tox gas equipment that is useless against you will make them easier to face overall compared to other factions.

    Despite supposedly thriving in pollution they still get angered if you dump toxic wastepacks on them.

    Pawn Groups[edit]

    Pawn Groups Commonality Disallowed Strategies Max Total Points Options
    Combat: Normal fights, ranged with melee mix-ins 100 - - 12.6% Drifter Drifter
    3.8% Scavenger thrasher Scavenger thrasher
    12.6% Scavenger gunner Scavenger gunner
    12.6% Pirate gunner Pirate gunner
    2.5% Waster grenadier Waster grenadier
    0.3% Grenadier Grenadier
    12.6% Waster gunner Waster gunner
    6.3% Mercenary gunner Mercenary gunner
    7.6% Heavy waster Heavy waster
    11.3% Heavy mercenary Heavy mercenary
    3.8% Waster slasher Waster slasher
    1.3% Mercenary slasher Mercenary slasher
    8.8% Mercenary sniper Mercenary sniper
    6.3% Elite waster Elite waster
    1.3% Elite mercenary Elite mercenary
    6.3% Waster boss Waster boss
    Combat: Normal fights, melee-only 30 Siege - 38.5% Scavenger thrasher Scavenger thrasher
    38.5% Waster slasher Waster slasher
    3.8% Mercenary slasher Mercenary slasher
    19.2% Waster boss Waster boss
    Combat: Normal fights, ranged only 20 - - 17.2% Scavenger gunner Scavenger gunner
    17.2% Pirate gunner Pirate gunner
    3.4% Waster grenadier Waster grenadier
    0.4% Grenadier Grenadier
    17.2% Waster gunner Waster gunner
    1.7% Mercenary gunner Mercenary gunner
    10.3% Heavy waster Heavy waster
    1.7% Heavy mercenary Heavy mercenary
    12% Mercenary sniper Mercenary sniper
    8.6% Elite waster Elite waster
    1.7% Elite mercenary Elite mercenary
    8.6% Waster boss Waster boss
    Combat: Normal fights, explosives with ranged mix-ins 15 Siege - 37.7% Waster grenadier Waster grenadier
    3.8% Grenadier Grenadier
    7.5% Waster gunner Waster gunner
    0.9% Mercenary gunner Mercenary gunner
    37.7% Heavy waster Heavy waster
    3.8% Heavy mercenary Heavy mercenary
    3.8% Elite waster Elite waster
    0.9% Elite mercenary Elite mercenary
    3.8% Waster boss Waster boss
    Combat: Normal fights, snipers only 10 - - 100% Mercenary sniper Mercenary sniper
    Combat: Normal fights, drifters only (very rare) 2.5 - 1000 100% Drifter Drifter
    Settlement: Base defense, mainly ranged with melee mix-ins - - - 4.9% Scavenger thrasher Scavenger thrasher
    16.3% Pirate gunner Pirate gunner
    3.3% Waster grenadier Waster grenadier
    0.4% Grenadier Grenadier
    4.9% Waster slasher Waster slasher
    1.6% Mercenary slasher Mercenary slasher
    16.3% Mercenary sniper Mercenary sniper
    16.3% Waster gunner Waster gunner
    1.6% Mercenary gunner Mercenary gunner
    16.3% Elite waster Elite waster
    1.6% Elite mercenary Elite mercenary
    16.3% Waster boss Waster boss
    Miners Content added by the Ideology DLC 1 - - 100% Miner (Outlander) Miner (Outlander)
    Hunters Content added by the Ideology DLC 1 - - 100% Hunter (Outlander) Hunter (Outlander)
    Loggers Content added by the Ideology DLC 1 - - 100% Logger (Outlander) Logger (Outlander)
    Farmers Content added by the Ideology DLC 1 - - 100% Farmer (Outlander) Farmer (Outlander)

    Pawn Kinds[edit]

  • Pawn Kind Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Waster gunner
    Waster gunner.png
    85 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 50%
    Available: ToxPack.png Tox pack Content added by the Biotech DLC, BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 330~650
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle, Incendiary launcher.png Incendiary launcher, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG... further results
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    5% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Waster Pirates
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Forced Traits: 4~14 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 6~10
    Waster slasher
    Waster slasher.png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 300~1400
    Required: Tox pack Tox pack
    Allow Headgear Chance: 0%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 200~500
    Biocoded Chance: 20%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Longsword.png Longsword, Spear.png Spear, Gladius.png Gladius, Mace.png Mace, Warhammer.png Warhammer Content added by the Royalty DLC
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Waster Pirates
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    canBeSapper: true
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 10~16
    Elite waster
    Elite waster.png
    130 HP: 100%
    Avg. Quality: Normal
    Budget: 2500~3500
    Allow Headgear Chance: 90%
    Available: ToxPack.png Tox pack Content added by the Biotech DLC, BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ReconHelmet.png Recon helmet, PoweredArmorHelmet.png Marine helmet, ArmorVest.png Flak vest, PoweredArmor.png Marine armor, ReconArmor.png Recon armor, Flak jacket.png Flak jacket, Duster.png Duster... further results
    Budget: 500~1400
    Biocoded Chance: 30%
    Available:
    HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG, Assault rifle.png Assault rifle, HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1200
    35% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    80% chance for: 1~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 45
    Race: Human
    Default Faction Type: Waster Pirates
    Backstories: Cryptosleep (25% Commonality)
    Disallowed Traits: Brawler
    Forced Skills: 10~15 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 15~23
    Waster grenadier
    Waster grenadier.png
    55 HP: 70~230%
    Avg. Quality: Normal
    Budget: 400~700
    Allow Headgear Chance: 50%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, M1Helmet.png Simple helmet, PsychicFoilHelmet.png Psychic foil helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants, Flak pants.png Flak pants
    Budget: 500~500
    Biocoded Chance: 10%
    Available:
    ToxGrenades.png Tox grenades Content added by the Biotech DLC
    Budget: 500~500
    5% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    5% chance for: 1xMedicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Waster Pirates
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Chemical Addiction Chance: 10%
    Initial Will Range: 1~3
    Initial Resistance Range: 15~24
    Heavy waster
    Heavy waster.png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 200~350
    Allow Headgear Chance: 50%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 1200~1200
    Biocoded Chance: 20%
    Available:
    ToxbombLauncher.png Toxbomb launcher Content added by the Biotech DLC
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Waster Pirates
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 14~23
    Waster boss
    Waster boss.png
    130 HP: 100%
    Avg. Quality: Normal
    Budget: 2500~3500
    Allow Headgear Chance: 90%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ReconHelmet.png Recon helmet, PoweredArmorHelmet.png Marine helmet, ArmorVest.png Flak vest, ReconArmor.png Recon armor, PoweredArmor.png Marine armor, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket... further results
    Budget: 500~1400
    Biocoded Chance: 30%
    Available:
    HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG, Assault rifle.png Assault rifle, HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1200
    35% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    80% chance for: 1~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 45
    Race: Human
    Default Faction Type:Waster Pirates
    Backstories: Cryptosleep (25% Commonality)
    Disallowed Traits: Brawler
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 17~27
    Faction Leader: true
    Can Be Sapper: true
  • Pawns[edit]

    Pirate pawns will always have backstories from the "Pirate" category.

    Pawn Groups[edit]

    Pawn Groups Commonality Disallowed Strategies Max Total Points Options
    Combat: Normal fights, ranged with melee mix-ins 100 - - 13.1% Drifter Drifter
    3.9% Scavenger thrasher Scavenger thrasher
    13.1% Scavenger gunner Scavenger gunner
    13.1% Pirate gunner Pirate gunner
    0.3% EMP grenadier EMP grenadier
    0.3% Smoke grenadier Smoke grenadier
    2.6% Grenadier Grenadier
    13.1% Mercenary gunner Mercenary gunner
    7.8% Heavy mercenary Heavy mercenary
    3.9% Mercenary slasher Mercenary slasher
    9.2% Mercenary sniper Mercenary sniper
    13.1% Elite mercenary Elite mercenary
    6.5% Boss Boss
    Combat: Normal fights, melee-only 30 Siege - 40% Scavenger thrasher Scavenger thrasher
    40% Mercenary slasher Mercenary slasher
    20% Boss Boss
    Combat: Normal fights, ranged only 20 - - 16.5% Scavenger gunner Scavenger gunner
    16.5% Pirate gunner Pirate gunner
    0.4% EMP grenadier EMP grenadier
    0.4% Smoke grenadier Smoke grenadier
    3.3% Grenadier Grenadier
    16.5% Mercenary gunner Mercenary gunner
    9.9% Heavy mercenary Heavy mercenary
    11.6% Mercenary sniper Mercenary sniper
    16.5% Elite mercenary Elite mercenary
    8.3% Boss Boss
    Combat: Normal fights, explosives with ranged mix-ins 15 Siege - 2.1% EMP grenadier EMP grenadier
    2.1% Smoke grenadier Smoke grenadier
    41.7% Grenadier Grenadier
    4.2% Mercenary gunner Mercenary gunner
    41.7% Heavy mercenary Heavy mercenary
    4.2% Elite mercenary Elite mercenary
    4.2% Boss Boss
    Combat: Normal fights, snipers only 10 - - 100% Mercenary sniper Mercenary sniper
    Combat: Normal fights, drifters only (very rare) 2.5 1000 - 100% Drifter Drifter
    Settlement - - - 5.2% Scavenger thrasher Scavenger thrasher
    17.2% Pirate gunner Pirate gunner
    3.4% Grenadier Grenadier
    5.2% Mercenary slasher Mercenary slasher
    17.2% Mercenary sniper Mercenary sniper
    17.2% Mercenary gunner Mercenary gunner
    17.2% Elite mercenary Elite mercenary
    17.2% Boss Boss

    Pirates[edit]

  • Pawn Type Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Drifter
    Drifter.png
    35 HP: 20~60%
    Avg. Quality: Poor
    Budget: 90~280
    Allow Headgear Chance: 20%
    Available: Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Budget: 60~200
    Biocoded Chance: 10%
    Available:
    Knife.png Knife, Club.png Club
    Budget: 50~50
    15% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    0 Nutrition
    10% chance for: 1x Herbal medicine Herbal medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 0~1
    Initial Resistance Range: 7~12
    Scavenger gunner
    Scavenger gunner.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 300~500
    Allow Headgear Chance: 40%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants
    Budget: 200~300
    Biocoded Chance: 10%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 17~26
    Scavenger thrasher
    Scavenger thrasher.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 300~800
    Allow Headgear Chance: 40%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants
    Budget: 100~160
    Biocoded Chance: 10%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Knife.png Knife, Mace.png Mace, Gladius.png Gladius, Warhammer.png Warhammer Content added by the Royalty DLC, Club.png Club
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    canBeSapper: true
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 14~23
    Pirate gunner
    Pirate gunner.png
    65 HP: 70~230% Budget: 400~1000
    Allow Headgear Chance: 70%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 250~345
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle, Incendiary launcher.png Incendiary launcher
    Budget: 50~800
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC
    2.55 Nutrition
    10% chance of: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 2~3
    Initial Resistance Range: 7~12
  • Mercenaries[edit]

    They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.

  • Pawn Type Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Grenadier
    Grenadier.png
    70 HP: 70~230%
    Avg. Quality: Normal
    Budget: 400~700
    Allow Headgear Chance: 50%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Duster.png Duster, Jacket.png Jacket, Flak jacket.png Flak jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt... further results
    Budget: 500~500
    Biocoded Chance: 10%
    Available:
    Molotov.png Molotov cocktails, FragGrenades.png Frag grenades
    Budget: 500~500
    5% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    5% chance for: 1xMedicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    canBeSapper: true
    isGoodBreacher: true
    Chemical Addiction Chance: 10%
    Initial Will Range: 1~3
    Initial Resistance Range: 10~16
    EMP grenadier
    EMP grenadier.png
    55 HP: 70~230%
    Avg. Quality: Normal
    Budget: 400~700
    Allow Headgear Chance: 50%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Duster.png Duster, Jacket.png Jacket, Flak jacket.png Flak jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt... further results
    Budget: 500~500
    Biocoded Chance: 10%
    Available:
    EMP grenades.png EMP grenades
    Budget: 500~500
    5% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    5% chance for: 1xMedicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Chemical Addiction Chance: 10%
    Initial Will Range: 1~3
    Initial Resistance Range: 15~24
    Smoke grenadier
    Smoke grenadier.png
    55 HP: 70~230%
    Avg. Quality: Normal
    Budget: 400~700
    Allow Headgear Chance: 50%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Duster.png Duster, Jacket.png Jacket, Flak jacket.png Flak jacket, Parka.png Parka, Button-Down Shirt.png Button-down shirt... further results
    Budget: 400~400
    Biocoded Chance: 10%
    Available:
    SmokeLauncher.png Smoke launcher
    Budget: 500~500
    5% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    5% chance for: 1xMedicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Chemical Addiction Chance: 10%
    Initial Will Range: 1~3
    Initial Resistance Range: 18~28
    Mercenary gunner
    Mercenary gunner.png
    85 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 50%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Duster.png Duster, Jacket.png Jacket, Flak jacket.png Flak jacket, Parka.png Parka... further results
    Budget: 330~650
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle, Incendiary launcher.png Incendiary launcher, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG... further results
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    5% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Forced Traits: 4~14 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 6~10
    Mercenary gunner (Death acidifier)
    Mercenary gunner (Death acidifier).png
    85 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 50%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Duster.png Duster, Jacket.png Jacket, Flak jacket.png Flak jacket, Parka.png Parka... further results
    Budget: 330~650
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle, Incendiary launcher.png Incendiary launcher, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG... further results
    Budget: 700~1200
    Required: Death acidifier Death acidifier
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    5% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits: Brawler
    Forced Traits: 4~14 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 10~16
    Mercenary sniper
    Mercenary sniper.png
    110 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 50%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 600~600
    Biocoded Chance: 20%
    Available:
    SniperRifle.png Sniper rifle
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    Forced Skills: 8~16 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 13~20
    Mercenary sniper (Death acidifier)
    Mercenary sniper (Death acidifier).png
    110 HP: 70~320%
    Avg. Quality: Normal
    Budget: 1000~1500
    Allow Headgear Chance: 50%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 600~600
    Biocoded Chance: 20%
    Available:
    SniperRifle.png Sniper rifle
    Budget: 700~1200
    Required: Death acidifier Death acidifier
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    Forced Skills: 8~16 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 14~23
    Mercenary slasher
    Mercenary slasher.png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 300~1400
    Required: Shield belt Shield belt
    Allow Headgear Chance: 0%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 200~500
    Biocoded Chance: 20%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Longsword.png Longsword, Spear.png Spear, Gladius.png Gladius, Mace.png Mace, Warhammer.png Warhammer Content added by the Royalty DLC
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    canBeSapper: true
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 10~16
    Mercenary slasher (Death acidifier)
    Mercenary slasher (Death acidifier).png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 300~1400
    Required: Shield belt Shield belt
    Allow Headgear Chance: 0%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt, Pants.png Pants... further results
    Budget: 200~500
    Biocoded Chance: 20%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Longsword.png Longsword, Spear.png Spear, Gladius.png Gladius, Mace.png Mace, Warhammer.png Warhammer Content added by the Royalty DLC
    Budget: 700~1200
    Required: Death acidifier Death acidifier
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    canBeSapper: true
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 9~15
    Heavy mercenary
    Heavy mercenary.png
    140 HP: 70~320%
    Avg. Quality: Normal
    Budget: 200~350
    Allow Headgear Chance: 50%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Duster.png Duster, Jacket.png Jacket, Flak jacket.png Flak jacket, Parka.png Parka... further results
    Budget: 1200~1200
    Biocoded Chance: 20%
    Available:
    Incinerator.png Incinerator Content added by the Anomaly DLC, Triple rocket launcher.png Triple rocket launcher, Doomsday rocket launcher.png Doomsday rocket launcher, Minigun.png Minigun
    Budget: 700~1200
    15% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    2.55 Nutrition
    15% chance for: 0~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (8% Commonality)
    Disallowed Traits:
    Chemical Addiction Chance: 10%
    Initial Will Range: 2~4
    Initial Resistance Range: 14~23
    Boss
    Pirate boss.png
    130 HP: 100%
    Avg. Quality: Normal
    Budget: 2500~3500
    Allow Headgear Chance: 90%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, PoweredArmorHelmet.png Marine helmet, ReconHelmet.png Recon helmet, ArmorVest.png Flak vest, ReconArmor.png Recon armor, PoweredArmor.png Marine armor... further results
    Budget: 500~1400
    Biocoded Chance: 30%
    Available:
    HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG, Assault rifle.png Assault rifle, HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1200
    35% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    80% chance for: 1~2x Go juice Go juice or Yayo Yayo
    Age Range: Up to 45
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (25% Commonality)
    Disallowed Traits: Brawler
    Faction Leader: true
    canBeSapper: true
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 17~27
    Elite mercenary
    Elite mercenary.png
    130 HP: 100%
    Avg. Quality: Normal
    Budget: 2500~3500
    Allow Headgear Chance: 90%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, PoweredArmorHelmet.png Marine helmet, ReconHelmet.png Recon helmet, ArmorVest.png Flak vest, ReconArmor.png Recon armor, PoweredArmor.png Marine armor... further results
    Budget: 500~1400
    Biocoded Chance: 30%
    Available:
    HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG, Assault rifle.png Assault rifle, HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1200
    35% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    80% chance for: 1~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 45
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (25% Commonality)
    Disallowed Traits: Brawler
    Forced Skills: 10~15 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 15~23
    Elite mercenary (Death acidifier)
    Elite mercenary (Death acidifier).png
    130 HP: 100%
    Avg. Quality: Normal
    Budget: 2500~3500
    Allow Headgear Chance: 90%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, PsychicFoilHelmet.png Psychic foil helmet, KevlarHelmet.png Flak helmet, M1Helmet.png Simple helmet, PoweredArmorHelmet.png Marine helmet, ReconHelmet.png Recon helmet, ArmorVest.png Flak vest, ReconArmor.png Recon armor, PoweredArmor.png Marine armor... further results
    Budget: 500~1400
    Biocoded Chance: 30%
    Available:
    HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG, Assault rifle.png Assault rifle, HellcatRifle.png Hellcat rifle Content added by the Anomaly DLC
    Budget: 1000~1200
    Required: Death acidifier Death acidifier
    35% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Power claw, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC... further results
    2.55 Nutrition
    80% chance for: 1~2x Go juice Go juice or Yayo Yayo
    10% chance for: 1x Medicine Medicine
    Age Range: Up to 45
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (25% Commonality)
    Disallowed Traits: Brawler
    Forced Skills: 10~15 Shooting
    Chemical Addiction Chance: 10%
    Initial Will Range: 3~5
    Initial Resistance Range: 12~20
  • Xenotypes[edit]

    The table below describes the chance for a given pawn from each faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

    Pirate gang
    Xenotype Chance
    Dirtmole Dirtmole 10%
    Genie Genie 2.5%
    Highmate Highmate 0%
    Hussar Hussar 5%
    Impid Impid 2.5%
    Neanderthal Neanderthal 2.5%
    Pigskins Pigskin 2.5%
    Sanguophage Sanguophage 0%
    Waster Waster 2.5%
    Yttakin Yttakin 2.5%
    link=Baseliner Yttakin}} Baseliner 70%
    Cannibal pirate gang
    Xenotype Chance
    Dirtmole Dirtmole 10%
    Genie Genie 2.5%
    Highmate Highmate 0%
    Hussar Hussar 5%
    Impid Impid 2.5%
    Neanderthal Neanderthal 2.5%
    Pigskins Pigskin 2.5%
    Sanguophage Sanguophage 0%
    Waster Waster 2.5%
    Yttakin Yttakin 2.5%
    link=Baseliner Yttakin}} Baseliner 70%
    Yttakin pirates
    Xenotype Chance
    Dirtmole Dirtmole 0%
    Genie Genie 0%
    Highmate Highmate 0%
    Hussar Hussar 0%
    Impid Impid 0%
    Neanderthal Neanderthal 0%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 100%
    link=Baseliner Yttakin}} Baseliner 0%
    Waster pirates
    Xenotype Chance
    Dirtmole Dirtmole 5%
    Genie Genie 2.5%
    Highmate Highmate 0%
    Hussar Hussar 5%
    Impid Impid 2.5%
    Neanderthal Neanderthal 5%
    Pigskins Pigskin 2.5%
    Sanguophage Sanguophage 0%
    Waster Waster 72.5%
    Yttakin Yttakin 2.5%
    link=Baseliner Yttakin}} Baseliner 2.5%

    Raids[edit]

    Besides their equipment, raids carry additional loot. Pirate raids carry:

    Faction bases[edit]

    Version history[edit]

    • 1.1 - Smoke grenadier pawnkind added.
    • 1.4.3534 - Fix: Yttakin settlements can have mortars manned by animals.