Difference between revisions of "Megasloth wool"
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− | {{ | + | {{Infobox main|fabric |
− | | | + | | name = Megasloth wool |
− | + | | image = Megaslothwool.png | |
− | |||
− | |||
− | | image = | ||
| description = While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm. | | description = While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm. | ||
− | | | + | <!-- Base Stats --> |
+ | | type = Textile | ||
+ | | type2 = Fabric | ||
+ | | stuff category = Fabric | ||
+ | | hp = 90 | ||
+ | | deterioration = 3.4 | ||
+ | | flammability = 0.4 | ||
+ | | marketvalue = 2.7 | ||
+ | | beauty = -4 | ||
+ | | mass = 0.028 | ||
| stack limit = 100 | | stack limit = 100 | ||
− | | max hit points | + | | path cost = 14 |
− | | | + | <!-- Stat Modifiers --> |
+ | | beauty factor = 1.5 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 1 | ||
+ | | flammability factor = 1.7 | ||
| armor - blunt factor = 0 | | armor - blunt factor = 0 | ||
| armor - heat factor = 1.1 | | armor - heat factor = 1.1 | ||
| armor - sharp factor = 0.80 | | armor - sharp factor = 0.80 | ||
− | |||
− | |||
− | |||
| insulation - cold factor = 34 | | insulation - cold factor = 34 | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | + | <!-- Technical --> | |
− | + | <!-- Unused --> | |
− | | | + | | color = (189,161,116) |
− | | | + | | default color = (189,161,116) |
− | | | + | | default color two = (189,161,116) |
− | + | }}{{Info|'''Megasloth wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[megasloth]]. Megasloth wool is the second warmest textile in the game, after [[Guinea pig fur]] and tied with [[Thrumbofur]], and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.}} | |
− | + | ||
− | + | == Acquisition == | |
− | }}{{Info|'''Megasloth wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[megasloth]]. Megasloth wool is the second warmest textile in the game, after [[Guinea pig fur]] and tied with [[Thrumbofur]], and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for | + | Megasloth wool is acquired by shearing tamed [[megasloth]]s - each megasloth can be sheared every {{Q|Megasloth|Shearing Interval Days}} days for {{Q|Megasloth|Wool Amount}} wool, for an average of {{Q|Megasloth|Daily Wool Average}} per day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer. |
+ | |||
+ | Shearing takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler. | ||
+ | |||
+ | It can also be purchased from [[trade]]rs. | ||
+ | |||
+ | == Usage == | ||
+ | Megasloth wool can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
− | ==Analysis== | + | == Analysis == |
− | + | Unlike other [[wool]]s, megasloth wool is moderately protective, with the 17th highest sharp armor of any [[textile]], just slightly below plainleather. Like all wools, it excels in cold insulation, offering the 2nd best cold insulation - tied with the significantly rarer [[thrumbofur]], and beaten only by [[guinea pig fur]]. In comparison, its heat insulation is lacking, at 19th of all textiles. | |
− | Despite its | + | Despite its better armor, it is still largely irrelevant in terms of actual protection past the very early game. However, the exceptional cold insulation make it very useful in cold biomes. In addition, Megasloths have the fastest Per Day production of any wooly animal. Though it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over plain textiles, its rapid production can be used for bulk construction. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable. |
− | + | The main issue comes from the [[megasloth]] animal itself, which are the second hardest animals to tame. They require a rancher with high Animal skill to tame and keep obedient, and even then, the [[Mental break#Manhunter|manhunter]] chance is quite high. And by the time megasloths are attained, your colony may already have other solutions against the cold (though other wools are still less protective). If megasloths are unavailable, you can go for [[sheep wool|sheep]] or [[alpaca wool]], which come from easier to tame animals that have fairly fast production rates. | |
− | ==Trivia== | + | == Trivia == |
Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less. | Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less. | ||
− | {{Verified|1. | + | {{Verified|1.5.4104}} |
− | {{ | + | {{Nav|materials|wide}} |
− | [[Category:Material]] | + | [[Category:Material]] [[Category:Textile]] [[Category:Fabric]] [[Category:Wool]] |
Latest revision as of 19:21, 15 October 2024
Megasloth wool
While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 100
- Beauty
- -4
- HP
- 90
- Deterioration Rate
- 3.4
- Flammability
- 40%
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1.5
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1.7
- Armor - Sharp
- ×0.80
- Armor - Blunt
- ×0
- Armor - Heat
- ×1.1
- Insulation - Cold
- +34 °C (61.2 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (189,161,116)
Megasloth wool is a type of fabric gathered by animal handlers by shearing tamed megasloth. Megasloth wool is the second warmest textile in the game, after Guinea pig fur and tied with Thrumbofur, and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.
Acquisition[edit]
Megasloth wool is acquired by shearing tamed megasloths - each megasloth can be sheared every 20 days for 200 wool, for an average of 10 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer.
Shearing takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.
It can also be purchased from traders.
Usage[edit]
Megasloth wool can be used to craft and build the following things:
Analysis[edit]
Unlike other wools, megasloth wool is moderately protective, with the 17th highest sharp armor of any textile, just slightly below plainleather. Like all wools, it excels in cold insulation, offering the 2nd best cold insulation - tied with the significantly rarer thrumbofur, and beaten only by guinea pig fur. In comparison, its heat insulation is lacking, at 19th of all textiles.
Despite its better armor, it is still largely irrelevant in terms of actual protection past the very early game. However, the exceptional cold insulation make it very useful in cold biomes. In addition, Megasloths have the fastest Per Day production of any wooly animal. Though it only has a somewhat improved beauty factor over plain textiles, its rapid production can be used for bulk construction. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable.
The main issue comes from the megasloth animal itself, which are the second hardest animals to tame. They require a rancher with high Animal skill to tame and keep obedient, and even then, the manhunter chance is quite high. And by the time megasloths are attained, your colony may already have other solutions against the cold (though other wools are still less protective). If megasloths are unavailable, you can go for sheep or alpaca wool, which come from easier to tame animals that have fairly fast production rates.
Trivia[edit]
Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.