Difference between revisions of "Metalblood heart"
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| name = Metalblood heart | | name = Metalblood heart | ||
+ | | image = Health_item_ghoul.png | ||
+ | | type = Medical Items | ||
+ | | type2 = Body Parts | ||
+ | | description = A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. The prosthetic causes widespread swelling, slowing the ghoul down.<br>Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement. | ||
+ | | tech level = Industrial | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Ghoul enhancements | ||
+ | | work speed stat = General Labor Speed | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 20 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 1 | ||
+ | | work to make = 13200 | ||
+ | | mass base = 0.3 | ||
+ | | hp = | ||
+ | | tradeTags = | ||
+ | | techHediffsTags = Ghoul | ||
+ | | thingCategories = BodyPartsGhoul | ||
}} | }} | ||
+ | A '''metalblood heart''' is an [[artificial body part]] added by the [[Anomaly DLC]] that acts as a replacement for a [[ghoul]]'s heart. It gives a ghoul the ability to become more resistant to damage for a short period of time at the cost of [[move speed]] and a vulnerability to fire damage. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | + | It can sometimes spawn on hostile [[ghoul]]s,{{Check Tag|Starter colonist?|Can they spawn on ghoul starter colonists?}} however they cannot be harvested from them. | |
− | |||
== Summary == | == Summary == | ||
− | + | {{Image wanted|section=1|reason=Metalblood injection gizmo}} | |
+ | {{Stub|section=1|reason=Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)?}}<!--The below are copy pasted from the other pages but unsure if they're relevant | ||
+ | |||
+ | Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, preventing future cases and curing existing ones. | ||
+ | |||
+ | By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use. | ||
+ | -->{{Quote|Use the metalblood heart to release metalblood serum into the bloodstream, reducing incoming damage for a short period of time.|Metalblood injection description}} | ||
+ | The metalblood heart is a [[ghoul]] exclusive body part. It has a part efficiency of 100%. This fully replaces the functionality of a normal heart but provides no statistical enhancement - when coupled with the heart body part having a [[Blood Pumping]] importance of 100%, it results in a directly proportional increase in blood pumping when replacing a heart with impaired efficiency. Blood pumping, in turn, affects [[Moving]]. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. For further details, see those pages. | ||
+ | |||
+ | Pawns with the heart installed have access to the "Metalblood injection" ability while [[draft]]ed. The injection must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the injection. It is currently unknown whether NPC ghouls will use the ability.{{Check Tag|Detail needed}} | ||
+ | |||
+ | The injection lasts for {{Ticks|2400}} and provides the same "Metalblood" effect as [[metalblood serum]], namely:{{Check Tag|Stacking?}} | ||
+ | * {{Good|x50%}} [[Incoming Damage Multiplier]], stacking multiplicatively with our sources such as the [[Tough]] trait. | ||
+ | * {{Bad|x400%}} [[Flame]] damage | ||
+ | * {{Bad|x400%}} [[Burn]] damage | ||
+ | The injection has a cooldown of {{Ticks/gametime|15000}}. | ||
+ | |||
+ | Finally, the metalblood heart inflicts a {{--|0.20 {{CS}}}} penalty to [[move speed]] - this applies at all times, not just while the metalblood injection ability is active.{{Check Tag|Verify}} | ||
+ | |||
+ | === Installation === | ||
+ | {{Stub|section=1|reason=Stats for removal}} | ||
+ | The metalblood heart can only be installed in [[ghoul]]s. Note that despite the description noting [[pain]] as the reason it cannot be installed in other pawns, methods of pain nullification such as [[painstopper]]s do not allow the hearts installation into other pawns. | ||
+ | |||
+ | Installing the part requires {{Ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 4. Unlike most operations, this operation cannot fail and the pawn is not [[Anesthetic|anesthetised]]. Like other ghoul body parts, the replaced basic ghoul heart is lost. | ||
+ | |||
+ | Removing the part requires ? of work, 1x [[herbal medicine]] or better, and has no [[Skills#Medical|Medical skill]] requirements. This operation can fail. But if successful, it will kill the ghoul. | ||
== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1|reason=If no serum use, is it the best heart to choose, is it worth the resources to use, is getting a heart a priority or just a nice thing to have}} | |
+ | The effect of metalblood heart doesn't stack with that of [[metalblood serum]], while taking up the spot that could have been used for another heart upgrade. This makes the metalblood heart only necessary if you still don't have a steady supply of [[bioferrite]] or [[twisted meat]] to make the [[metalblood serum]]. Once the serum is available, you should upgrade to the [[adrenal heart]] to maximize the melee power of the ghoul. | ||
+ | {{Template:Heart Comparison Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Anomaly DLC]] Release - Added. | ||
− | + | {{Nav|body parts|wide}} | |
+ | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |
Revision as of 21:01, 12 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Metalblood heart
A special bioferrite prosthetic that can pump a small amount of metalblood into a ghoul's bloodstream, making it more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. The prosthetic causes widespread swelling, slowing the ghoul down.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Industrial
- Mass
- 0.3 kg
Creation
- Required Research
- Ghoul enhancements
- Skill Required
- Crafting 4
- Work To Make
- 13,200 ticks (3.67 mins)
- Work Speed Stat
- General Labor Speed
- thingCategories
- BodyPartsGhoul
- techHediffsTags
- Ghoul
A metalblood heart is an artificial body part added by the Anomaly DLC that acts as a replacement for a ghoul's heart. It gives a ghoul the ability to become more resistant to damage for a short period of time at the cost of move speed and a vulnerability to fire damage.
Acquisition
Metalblood hearts can be crafted at a bioferrite shaper once the ghoul enhancements research project has been completed. Note that this research requires dark study to unlock. Each requires 20 Bioferrite, 1 Component, 13,200 ticks (3.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
It can sometimes spawn on hostile ghouls,[Starter colonist?] however they cannot be harvested from them.
Summary
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Metalblood injection gizmo. |
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)?. |
Use the metalblood heart to release metalblood serum into the bloodstream, reducing incoming damage for a short period of time.
— Metalblood injection description
The metalblood heart is a ghoul exclusive body part. It has a part efficiency of 100%. This fully replaces the functionality of a normal heart but provides no statistical enhancement - when coupled with the heart body part having a Blood Pumping importance of 100%, it results in a directly proportional increase in blood pumping when replacing a heart with impaired efficiency. Blood pumping, in turn, affects Moving. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. For further details, see those pages.
Pawns with the heart installed have access to the "Metalblood injection" ability while drafted. The injection must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the injection. It is currently unknown whether NPC ghouls will use the ability.[Detail needed]
The injection lasts for 2,400 ticks (40 secs) and provides the same "Metalblood" effect as metalblood serum, namely:[Stacking?]
- ×50% Incoming Damage Multiplier, stacking multiplicatively with our sources such as the Tough trait.
- ×400% Flame damage
- ×400% Burn damage
The injection has a cooldown of 15,000 ticks (6 in-game hours).
Finally, the metalblood heart inflicts a −0.20 c/s penalty to move speed - this applies at all times, not just while the metalblood injection ability is active.[Verify]
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Stats for removal. |
The metalblood heart can only be installed in ghouls. Note that despite the description noting pain as the reason it cannot be installed in other pawns, methods of pain nullification such as painstoppers do not allow the hearts installation into other pawns.
Installing the part requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 4. Unlike most operations, this operation cannot fail and the pawn is not anesthetised. Like other ghoul body parts, the replaced basic ghoul heart is lost.
Removing the part requires ? of work, 1x herbal medicine or better, and has no Medical skill requirements. This operation can fail. But if successful, it will kill the ghoul.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: If no serum use, is it the best heart to choose, is it worth the resources to use, is getting a heart a priority or just a nice thing to have. |
The effect of metalblood heart doesn't stack with that of metalblood serum, while taking up the spot that could have been used for another heart upgrade. This makes the metalblood heart only necessary if you still don't have a steady supply of bioferrite or twisted meat to make the metalblood serum. Once the serum is available, you should upgrade to the adrenal heart to maximize the melee power of the ghoul.
Heart | Cost | Blood Pumping1 |
Heart attack |
Side Effects |
Ability | Market Value |
Ghoul exclusive |
---|---|---|---|---|---|---|---|
Prosthetic heart | 25+ 4 | 80% | 230 | ||||
Heart | - | 100% | 1,200 | ||||
Bionic heart | 15+ 4 | 125% | 1,030 | ||||
Corrosive heart | 20+ 1 | 85% | Corrosive spray | 95 | |||
Adrenal heart | 20+ 1 | 100% | Hunger rate: +15% | Ghoul frenzy | 95 | ||
Metalblood heart | 20+ 1 | 100% | Move speed: −0.20 | Metalblood injection | 95 |
- 1. This also affects move speed and, if below 100%, Consciousness. See page for details.
Version history
- Anomaly DLC Release - Added.