Difference between revisions of "Gastro-analyzer"
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== Acquisition == | == Acquisition == | ||
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The required techprint can be obtained either through trade or can be earned as a [[quests|quest]] reward. The part itself can be obtained by exotic [[traders]], quests or found on [[raiders]] and visitors. | The required techprint can be obtained either through trade or can be earned as a [[quests|quest]] reward. The part itself can be obtained by exotic [[traders]], quests or found on [[raiders]] and visitors. | ||
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==Analysis== | ==Analysis== | ||
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The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs: | The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs: | ||
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− | Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would. | + | Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would. |
== References == | == References == |
Latest revision as of 11:56, 27 September 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Gastro-analyzer
This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Molecular analysis
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The gastro-analyzer is an artificial body part that gives a pawn that's been implanted with it a bonus of +5 Cooking Speed. Installing it requires a working, biological nose.
Acquisition[edit]
Gastro-analyzers can be crafted at a fabrication bench once the molecular analysis research project has been completed. Note that this research requires a techprint. Each requires 15 Plasteel, 3 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
The required techprint can be obtained either through trade or can be earned as a quest reward. The part itself can be obtained by exotic traders, quests or found on raiders and visitors.
Summary[edit]
An installed gastro-analyzer gives the implantee an improvement to Cooking Speed equivalent to 5 additional levels of the Cooking skill. For a healthy but otherwise unaugmented pawn with a skill level of 15 or lower, this is equivalent to a flat +30% additive bonus to cooking speed.
Note that the gastro-analyzer does not improve any other stat derived from the Cooking skill, nor does it allow recipes with skill requirements to be used earlier - a gastro-analyzer does not allow a fine meal to be cooked before level 6 for example.
Also note that as Cooking Speed is capped at 160%, and this cap is reached by a healthy, unaugmented pawn at Cooking Level 20. The implant thus may not provide any benefit at all to a particularly skilled, or augmented cook.
Installation[edit]
The gastro-analyzer can only be installed into a natural nose - lacking a nose or having an aesthetic nose installed will both prevent installation. This is intended behavior.[1] Although this implies that replacing a gastro-analyzer with an aesthetic nose should be a one-way change, the removal of an aesthetic nose does not result in the absence of a nose, but mysteriously regrows a new healthy organic nose in its place, even if it was missing before the original installation of the aesthetic nose. This means that a missing or damaged organic nose can be regenerated without needing a healer mech serum or biosculpter pod, allowing you to install a gastro-analyzer by first installing and then removing an aesthetic nose. To be clear, the aesthetic nose must be manually removed as a distinct operation before the next operation of installing the gastro-analyzer can be queued.
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs verification with changes but also idnetify cut offs and expand.. |
The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs:
Part | Effective Level Increase |
---|---|
Archotech arm | +4.0/arm |
Bionic arm | +2.0/arm |
Archotech Eye (1x) | +1.5 |
Archotech Eye (2x) | +2.0 |
Bionic Eye (1x) | +0.8 |
Bionic Eye (2x) | +1.0 |
Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would.
References[edit]
- ↑ "Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other." - Tynan Sylvester, Cannot replace destroyed gastro-analyzer on Ludeon forums.