Difference between revisions of "Pump shotgun"

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<onlyinclude>
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{{Infobox main|weapon
{{infobox main|weapon|
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| name = Pump shotgun
|name = Pump shotgun
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| image = Pump shotgun.png
|image = Shotgun.png|Pump shotgun
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| description = An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.
|description = "Ancient design. Deadly, but short range."
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| type = Equipment
|type = Equipment{{!}}Equipment
+
| type2 = Weapons
|type2 = Weapons{{!}}Weapons
+
| tech level = Industrial
|class = Modern
+
| class = Industrial
|damage = 20
+
| damage = 18
|range = 16
+
| damage type = Bullet
|warmup = 54
+
| armorPenetration = 14
|cooldown = 75.333
+
| range = 15.9
|accuracyTouch = 80
+
| warmup = 54
|accuracyShort = 87
+
| cooldown = 75
|accuracyMedium = 77
+
| accuracyTouch = 80
|accuracyLong = 64
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| accuracyShort = 87
|mode = Single-Shot
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| accuracyMedium = 77
|burst = 1
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| accuracyLong = 64
|DPS = DPS
+
| mode = Single-Shot
|velocity = 55
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| burst = 1
|sell = {{icon|silver|305}}
+
| DPS = DPS
|buy = {{icon|steel|60}} + {{icon|component|3}} + 500 work
+
| velocity = 55
|mass = 3.4
+
| marketvalue = 255
 +
| production facility 1 = Machining table
 +
| resource 1 = Steel
 +
| resource 1 amount = 60
 +
| resource 2 = Component
 +
| resource 2 amount = 3
 +
| mass base = 3.4
 +
| stoppingPower = 3
 +
| work to make = 12000
 +
| work speed stat = General Labor Speed
 +
| research = Gunsmithing
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Stock
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = blunt
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 9
 +
| meleeattack3type = Poke
 +
| meleeattack3part = Barrel
 +
| meleeattack3cool = 2.0
 +
| meleeattack3ap = 13
 +
| page verified for version =
 +
| skill 1 = Crafting
 +
| skill 1 level = 5
 +
| has quality = True
 +
| weaponTags = Gun, ShortShots, PumpShotgun
 +
| tradeTags = WeaponRanged
 
}}
 
}}
</onlyinclude>
+
{{Info|The '''pump shotgun''' is a short range, medium {{DPS}} [[weapon]] known for its huge stopping power, capable of stunning any but the largest creatures.  
{{Info|The Pump shotgun is a close combat weapon mostly useful early to mid-game due to the fact that it has a relatively good damage output and a decent firing rate, but its main drawback is that it has a limited range (as typical with a shotgun). As a result of its attributes, the pump shotgun is generally a solid option for close-range combat throughout the game, but more-so in the early-to-mid game. There are generally better options for close-quarters weapons in the late game however, as weapons such as the [[charge rifle]] become more common. Due to the short range, decent weapon accuracy, and fast warmup and cooldown times; the pump shotgun is a great weapon for those with perhaps lower shooting skill, as they'll still be somewhat useful in close-range engagements - and this makes the pump shotgun a decent counter against [[Raider#Tribal|Tribals]] (particularly those with pila), partially due to their complete lack of body armor.
 
  
It's a somewhat common weapon (in the early-to-mid game) used by [[Raider#Pirates|Pirates]] and [[Raider#Outlanders|Outlanders]]. If you have weapons with medium-to-long range at your disposal, these raiders are usually out-ranged and may be shot down before they even get a chance to fire.
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It is the lower tech alternative to the faster firing but less accurate [[chain shotgun]].}}
  
When this weapon is used at close range and lands a successful hit, the effects can be devastating: It's easily capable of killing or incapacitating most enemies within a couple or few successful hits. Because of this and its reasonably high damage per shot, it's not rare to destroy body parts or organs. It will more likely severely damage body parts and organs, making this a less suitable weapon in some respects for obtaining useful prisoners.}}
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== Acquisition ==
 +
{{Acquisition}}
  
==Trivia==
+
Pump shotguns can also be [[trade|purchased]] from [[outlander]] and orbital combat suppliers, outlander [[faction base]]s, or obtained from the following [[raider#Humanlike|raider]] kinds:
The pump shotgun seems to have the appearance of a variant of the Remington 870.
 
  
 +
{| class="wikitable sortable"
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Pirates#Scavenger gunner|Scavenger gunner]]  || 11.65% || Normal || 40-110%
 +
|-
 +
| [[Pirates#Pirate gunner|Pirate gunner]] || 22.62% || Normal || 70-230%
 +
|-
 +
| [[Outlanders#Town guard|Town guard]] || 18.90% || Normal || 60-200%
 +
|-
 +
| [[Raiders#Mercenary gunner|Mercenary gunner]] || 12.13% || Normal || 70-320%
 +
|-
 +
| [[Ancient#Ancient soldier|Ancient soldier]] || 9.50% || Normal || 100%
 +
|}
  
[[Kind::Weapons| ]]
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== Analysis ==
{{nav|weapon|wide}}
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With high per-shot damage, excellent accuracy (technically beating the [[bolt-action rifle]]), and decent firerate, the pump shotgun is a powerful weapon. The pump shotgun also has an amazing [[stopping power]], able to stagger every pawn kind except the {{#ask: [[Body Size::>3.00001]] [[Name::!Tunneler]] | format = template | template = DLC Icons | link = none | sort = From DLC, Name | sep = ,&nbsp; }}. But, as a shotgun, its range is lacking. Even hand-thrown [[pila]] out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].
[[Category:Weapons]]
+
 
[[Category:Equipment]]
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Overall damage output falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the shotgun gains a slight advantage towards maximum range. Additionally, as it deals its {{DPS}} in fewer, more damaging shots, pump shotguns are more likely to destroy/severely damage limbs and organs than burst-firing weapons of equivalent {{DPS}}. This more rapidly degrades enemy combat performance and increases the chance of part destruction kills. These factors make pump shotguns an excellent damage base for the early game. However, more flexible weapons with similar or better {{DPS}}, such as the [[heavy SMG]], will generally replace the pump shotgun by the early mid-game. Access to the [[chain shotgun]], with the same damage per shot and a much higher {{DPS}}, essentially makes the pump shotgun obsolete. 
 +
 
 +
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, such as with drop pods or [[infestation]]s. The high stopping power also make it a great support weapon, staggering pawns that approach. Keep a shotgun (pump or chain) in your rec room for those days when raids drop in right on top of you. Remember that pawns can't fire guns in melee, even if its a shotgun. It's not advisable to hunt dangerous animals with the pump shotgun as the short range makes the quarry more likely to turn [[Mental break#Manhunter|manhunter]].
 +
 
 +
=== Stats ===
 +
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~9.5 seconds average) to incapacitate that human from pain shock.
 +
 
 +
{{Weapon Stats Table}}
 +
 
 +
== Pump shotgun vs. comparable weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 +
 
 +
=== Methodology ===
 +
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
 
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have skill levels of 14 in ranged and melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of at least 18 years of age and completely healthy
 +
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 +
* Weather is always kept clear
 +
* No cover is used for either team</div>
 +
</div>
 +
 
 +
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 +
 
 +
==== Unarmored ====
 +
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Chain Shotgun
 +
| style="background: #FF9B72" | 26.25% || style="background: #FF9B72" | 27.06% || style="background: #FF9B72" | 28.20% || - || - || - || -
 +
|-
 +
! Revolver
 +
| style="background: #CDFF7B" | 61.01% || style="background: #CDFF7B" | 62.96% || style="background: #CDFF7B" | 66.75% || - || - || - || -
 +
|-
 +
! Autopistol
 +
| style="background: #FFFF85" | 51.34% || style="background: #FFFF85" | 54.84% || style="background: #CDFF7B" | 63.22% || - || - || - || -
 +
|-
 +
! Machine Pistol
 +
| style="background: #FF9B72" | 23.56% || style="background: #FFCD7B" | 33.66% || style="background: #FFFF85" | 48.88% || - || - || - || -
 +
|-
 +
! Pila
 +
| style="background: #69FF69" | 92.90% || style="background: #69FF69" | 92.95% || style="background: #69FF69" | 90.78% || - || - || - || -
 +
|}
 +
 
 +
==== Armored ====
 +
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Chain Shotgun
 +
| style="background: #FF9B72" | 25.89% || style="background: #FF9B72" | 26.14% || style="background: #FF9B72" | 23.16% || - || - || - || -
 +
|-
 +
! Revolver
 +
| style="background: #CDFF7B" | 57.57% || style="background: #CDFF7B" | 60.52% || style="background: #CDFF7B" | 66.60% || - || - || - || -
 +
|-
 +
! Autopistol
 +
| style="background: #FFFF85" | 48.56% || style="background: #FFFF85" | 53.06% || style="background: #CDFF7B" | 61.86% || - || - || - || -
 +
|-
 +
! Machine Pistol
 +
| style="background: #FF9B72" | 22.63% || style="background: #FF9B72" | 30.87% || style="background: #FFFF85" | 48.24% || - || - || - || -
 +
|-
 +
! Pila
 +
| style="background: #69FF69" | 97.60% || style="background: #69FF69" | 97.05% || style="background: #69FF69" | 96.41% || - || - || - || -
 +
|}
 +
 
 +
== Graphs ==
 +
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 +
 
 +
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]
 +
[[File:PumpShotgunDPSNoTrait.png|494px|Pump shotgun's DPS with various shooters without any trait.]]
 +
 
 +
[[File:PumpShotgunAccuracyCarefulShooter.png|494px|Pump shotgun's accuracy with various shooters with careful shooter.]]
 +
[[File:PumpShotgunDPSCarefulShooter.png|494px|Pump shotgun's DPS with various shooters with careful shooter.]]
 +
 
 +
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]
 +
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]
 +
 
 +
== Version history ==
 +
* ?? -  Received new sprite
 +
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 +
 
 +
<gallery>
 +
Equipment Shotgun.png|Original pump shotgun sprite
 +
</gallery>
 +
 
 +
 
 +
{{Nav|weapon|wide}}
 +
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 +
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Shotguns]]

Latest revision as of 00:14, 16 November 2024

Pump shotgun

Pump shotgun

An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
255 Silver
Mass
3.4 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg (Bullet)
Armor penetration
14%
Warm-Up
54 ticks (0.9 secs)
Cooldown
75 ticks (1.25 secs)
Range
15.9 tile(s)
Accuracy
80% - 87% - 77% - 64%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
8.37
Stopping power
3

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 5
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Component 3
Technical
Has Quality
True
weaponTags
Gun, ShortShots, PumpShotgun
tradeTags
WeaponRanged


The pump shotgun is a short range, medium DPS weapon known for its huge stopping power, capable of stunning any but the largest creatures.

It is the lower tech alternative to the faster firing but less accurate chain shotgun.

Acquisition[edit]

Pump shotguns can be crafted at a machining table once the gunsmithing research project has been completed. Each requires Steel 60 Steel, Component 3 Components, 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

Pump shotguns can also be purchased from outlander and orbital combat suppliers, outlander faction bases, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger gunner 11.65% Normal 40-110%
Pirate gunner 22.62% Normal 70-230%
Town guard 18.90% Normal 60-200%
Mercenary gunner 12.13% Normal 70-320%
Ancient soldier 9.50% Normal 100%

Analysis[edit]

With high per-shot damage, excellent accuracy (technically beating the bolt-action rifle), and decent firerate, the pump shotgun is a powerful weapon. The pump shotgun also has an amazing stopping power, able to stagger every pawn kind except the ElephantMegaslothThrumboBulbfreak Content added by the Anomaly DLCDevourer Content added by the Anomaly DLCDreadmeld Content added by the Anomaly DLCNociosphere Content added by the Anomaly DLCCenturion Content added by the Biotech DLCDiabolus Content added by the Biotech DLCWar queen Content added by the Biotech DLC. But, as a shotgun, its range is lacking. Even hand-thrown pila out-range a pump shotgun, let alone low-tier firearms such as the revolver. Armor penetration is also quite poor, being in a similar league to the autopistol and greatbow.

Overall damage output falls behind cheaper burst-firing weapons such as the machine pistol, though the shotgun gains a slight advantage towards maximum range. Additionally, as it deals its DPS in fewer, more damaging shots, pump shotguns are more likely to destroy/severely damage limbs and organs than burst-firing weapons of equivalent DPS. This more rapidly degrades enemy combat performance and increases the chance of part destruction kills. These factors make pump shotguns an excellent damage base for the early game. However, more flexible weapons with similar or better DPS, such as the heavy SMG, will generally replace the pump shotgun by the early mid-game. Access to the chain shotgun, with the same damage per shot and a much higher DPS, essentially makes the pump shotgun obsolete.

All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, such as with drop pods or infestations. The high stopping power also make it a great support weapon, staggering pawns that approach. Keep a shotgun (pump or chain) in your rec room for those days when raids drop in right on top of you. Remember that pawns can't fire guns in melee, even if its a shotgun. It's not advisable to hunt dangerous animals with the pump shotgun as the short range makes the quarry more likely to turn manhunter.

Stats[edit]

Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~9.5 seconds average) to incapacitate that human from pain shock.

Attack table

Ranged

  • Pump shotgun Pump shotgun Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 16.2 12.6% 64% 69.6% 61.6% 51.2% 7.53 4.82 5.27 4.67 - 128 Silver
    Poor 18 14% 72% 78.3% 69.3% 57.6% 8.37 6.03 6.53 5.78 - 191 Silver
    Normal 18 14% 80% 87% 77% 64% 8.37 6.7 7.28 6.44 - 255 Silver
    Good 18 14% 88% 95.7% 84.7% 70.4% 8.37 7.37 8.04 7.11 - 320 Silver
    Excellent 18 14% 96% 100% 92.4% 76.8% 8.37 8.04 8.37 7.7 - 380 Silver
    Masterwork 22.5 17.5% 100% 100% 100% 86.4% 10.46 10.46 10.46 10.46 - 635 Silver
    Legendary 27 21% 100% 100% 100% 96% 12.56 12.56 12.56 12.56 - 1275 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Pump shotgun Pump shotgun Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 128 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 191 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 255 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 320 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 380 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 635 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1275 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Pump shotgun vs. comparable weapons[edit]

    This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology[edit]

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have skill levels of 14 in ranged and melee
    • No pawns have any traits that affect combat performance
    • All pawns are of at least 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather is always kept clear
    • No cover is used for either team

    Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.

    Unarmored[edit]

    For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

    Other Weapon 3 7 12 18 25 32 40
    Chain Shotgun 26.25% 27.06% 28.20% - - - -
    Revolver 61.01% 62.96% 66.75% - - - -
    Autopistol 51.34% 54.84% 63.22% - - - -
    Machine Pistol 23.56% 33.66% 48.88% - - - -
    Pila 92.90% 92.95% 90.78% - - - -

    Armored[edit]

    For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

    Other Weapon 3 7 12 18 25 32 40
    Chain Shotgun 25.89% 26.14% 23.16% - - - -
    Revolver 57.57% 60.52% 66.60% - - - -
    Autopistol 48.56% 53.06% 61.86% - - - -
    Machine Pistol 22.63% 30.87% 48.24% - - - -
    Pila 97.60% 97.05% 96.41% - - - -

    Graphs[edit]

    The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

    Pump shotgun's accuracy with various shooters without any trait. Pump shotgun's DPS with various shooters without any trait.

    Pump shotgun's accuracy with various shooters with careful shooter. Pump shotgun's DPS with various shooters with careful shooter.

    Pump shotgun's accuracy with various shooters with trigger-happy. Pump shotgun's DPS with various shooters with trigger-happy.

    Version history[edit]

    • ?? - Received new sprite
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.