Difference between revisions of "Muffalo wool"
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− | {{ | + | {{Infobox main|fabric |
− | | | + | | name = Muffalo wool |
− | + | | image = Muffalowool.png | |
− | + | | description = Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions. | |
− | + | <!-- Base Stats --> | |
− | | image = | + | | type = Textile |
− | | description = Soft, light and provides very good insulation. | + | | type2 = Fabric |
− | | | + | | stuff category = Fabric |
+ | | hp = 90 | ||
+ | | deterioration = 3.4 | ||
+ | | flammability = 0.4 | ||
+ | | marketvalue = 2.7 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.028 | ||
| stack limit = 100 | | stack limit = 100 | ||
− | | max hit points | + | | path cost = 14 |
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 1.5 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 1 | ||
+ | | flammability factor = 1.7 | ||
| armor - blunt factor = 0 | | armor - blunt factor = 0 | ||
| armor - heat factor = 1.1 | | armor - heat factor = 1.1 | ||
| armor - sharp factor = 0.36 | | armor - sharp factor = 0.36 | ||
− | + | | insulation - cold factor = 28 | |
− | |||
− | | insulation - cold factor = | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | + | <!-- Technical --> | |
− | + | <!-- Unused --> | |
− | + | | color = (179,192,186) | |
− | + | | default color = (179,192,186) | |
− | | | + | | default color two = (179,192,186) |
− | | | ||
− | |||
− | | | ||
}} | }} | ||
+ | {{Info|'''Muffalo wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[muffalo]]s.}} | ||
+ | |||
+ | == Acquisition == | ||
+ | Muffalo wool is acquired by shearing tamed [[muffalo]]s - each muffalo can be sheared every {{Q|Muffalo|Shearing Interval Days}} days for {{Q|Muffalo|Wool Amount}} wool, for an average of {{Q|Muffalo|Daily Wool Average}} per day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer. | ||
+ | |||
+ | Shearing takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler. | ||
+ | |||
+ | It can also be purchased from [[trade]]rs. | ||
+ | |||
+ | == Usage == | ||
+ | Muffalo wool can be used to craft and build the following things: | ||
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
+ | Along with the other [[wool]]s, muffalo wool has the second worst protective stats of any [[textile]] in the game, only beating [[cloth]] by virtue of heat armor. But like other wools, muffalo wool excels against the cold, offering the 4th best cold insulation. In comparison, its heat insulation is poor, at 19th of all textiles. | ||
+ | |||
+ | Therefore, wool clothes are largely used in cold biomes, providing almost no physical protection. While muffalo have the slowest Per Day production rate of all wools, muffalos are useful as [[pack animal]]s, so colonies may accumulate wool naturally. | ||
+ | |||
+ | As [[furniture]], it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over plain textiles. As clothes rapidly become redundant, it may be used to improve furniture [[beauty]] and provide bulk textiles for construction. The faster production rates of [[sheep wool|sheep]], [[alpaca wool|alpaca]] or [[megasloth wool]], may be more advantagous, but muffalo wool is nearly free if you already have muffalo. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable. | ||
+ | |||
+ | == Trivia == | ||
+ | Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less. | ||
− | + | {{Verified|1.5.4104}} | |
− | {{ | + | {{Nav|materials|wide}} |
+ | [[Category:Material]] [[Category:Textile]] [[Category:Fabric]] [[Category:Wool]] |
Latest revision as of 16:47, 29 July 2024
Muffalo wool
Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 100
- Mass
- 0.028 kg
- Beauty
- -4
- HP
- 90
- Deterioration Rate
- 3.4
- Flammability
- 40%
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1.5
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1.7
- Armor - Sharp
- ×0.36
- Armor - Blunt
- ×0
- Armor - Heat
- ×1.1
- Insulation - Cold
- +28 °C (50.4 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (179,192,186)
Muffalo wool is a type of fabric gathered by animal handlers by shearing tamed muffalos.
Acquisition[edit]
Muffalo wool is acquired by shearing tamed muffalos - each muffalo can be sheared every 15 days for 120 wool, for an average of 8 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer.
Shearing takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.
It can also be purchased from traders.
Usage[edit]
Muffalo wool can be used to craft and build the following things:
Analysis[edit]
Along with the other wools, muffalo wool has the second worst protective stats of any textile in the game, only beating cloth by virtue of heat armor. But like other wools, muffalo wool excels against the cold, offering the 4th best cold insulation. In comparison, its heat insulation is poor, at 19th of all textiles.
Therefore, wool clothes are largely used in cold biomes, providing almost no physical protection. While muffalo have the slowest Per Day production rate of all wools, muffalos are useful as pack animals, so colonies may accumulate wool naturally.
As furniture, it only has a somewhat improved beauty factor over plain textiles. As clothes rapidly become redundant, it may be used to improve furniture beauty and provide bulk textiles for construction. The faster production rates of sheep, alpaca or megasloth wool, may be more advantagous, but muffalo wool is nearly free if you already have muffalo. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable.
Trivia[edit]
Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.