Difference between revisions of "Lizardskin"
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− | {{ | + | {{Infobox main|leathery |
− | | | + | | name = Lizardskin |
− | | image = Lizardskin | + | | image = Lizardskin b.png |
− | |||
− | |||
− | |||
| description = The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all. | | description = The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all. | ||
− | | | + | <!-- Base Stats --> |
+ | | type = Textile | ||
+ | | type2 = Leather | ||
+ | | stuff category = Leathery | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | marketvalue = 2.1 | ||
+ | | beauty = -4 | ||
+ | | mass = 0.03 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | | + | | path cost = 14 |
+ | <!-- Stat Modifiers --> | ||
| beauty factor = 1.2 | | beauty factor = 1.2 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | max hit points factor = 1 | ||
+ | | flammability factor = 1 | ||
| armor - sharp factor = 0.81 | | armor - sharp factor = 0.81 | ||
| armor - blunt factor = 0.27 | | armor - blunt factor = 0.27 | ||
Line 15: | Line 25: | ||
| insulation - cold factor = 12 | | insulation - cold factor = 12 | ||
| insulation - heat factor = 12 | | insulation - heat factor = 12 | ||
− | | | + | <!-- Technical --> |
− | | | + | | page verified for version = 1.2.2753 |
− | | | + | <!-- Unused --> |
− | | | + | | color = (101,116,58) |
− | }}{{Info|'''Lizardskin''' is produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].}} | + | | commonality = 0.075 |
− | ==Acquisition== | + | | default color = (101,116,58) |
+ | | label = lizard skin | ||
+ | }} | ||
+ | {{Info|'''Lizardskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].}} | ||
+ | |||
+ | == Acquisition == | ||
The following animals provide Lizardskin. | The following animals provide Lizardskin. | ||
{{Leather List}} | {{Leather List}} | ||
− | ==Analysis== | + | == Usage == |
− | Lizardskin is one of many [[textiles]] with protective stats almost identical to [[plainleather]]. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher [[Property:Beauty Factor|beauty factor]]. | + | Lizardskin can be used to craft and build the following things: |
+ | {{Ingredient List}} | ||
+ | |||
+ | == Analysis == | ||
+ | Lizardskin is one of many [[textiles]] with protective stats almost identical to [[plainleather]]. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher [[Property:Beauty Factor|beauty factor]]. | ||
+ | |||
+ | As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. It is technically ranked 4th out of all textiles in terms of blunt armor, behind only [[hyperweave]], [[thrumbofur]] and [[devilstrand]], despite its blunt rating being only slightly higher than other early game textiles. No textile offers significant blunt protection, however. Even hyperweave, at {{#expr: {{Q|Hyperweave|Armor - Blunt Factor}} / {{P|Armor - Blunt Factor}} round 2}}x the blunt armor of lizardskin, only provides noticeable protection at high qualities. Thus while lizardskin does technically edge out other plainleather-equivalent textiles in terms of protection, the {{AP}} of the vast majority of blunt attacks will ignore it just as completely as it would the alternatives. Lizardskin's lower item durability means that clothing replacements will be more frequent compared to other common leathers as well. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to more protective and insulative textiles should be made a priority however. | ||
+ | |||
+ | For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to lizardskin limits its long term utility however. | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Lizardskin a.png|One lizardskin | ||
+ | Lizardskin b.png|Stack of lizardskins | ||
+ | </gallery> | ||
− | + | == Version history == | |
+ | * 0.18/1.0 - Lizardskin is a new leather type added that merges cobraskin, tortoise leather, and iguana skin from earlier versions. | ||
+ | <gallery> | ||
+ | Cobraskin.png|Cobraskin | ||
+ | Tortoise leather.png|Tortoise leather | ||
+ | Iguana skin.png|Iguana skin | ||
+ | </gallery> | ||
− | + | {{Nav|materials|wide}} | |
− | + | [[Category:Material]] [[Category:Textile]] [[Category:Leather]] | |
− | {{ |
Latest revision as of 15:09, 7 January 2024
Lizardskin
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1.2
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1
- Armor - Sharp
- ×0.81
- Armor - Blunt
- ×0.27
- Armor - Heat
- ×1.5
- Insulation - Cold
- +12 °C (21.6 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (101,116,58)
Lizardskin is a type of leather produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.
Acquisition[edit]
The following animals provide Lizardskin.
Usage[edit]
Lizardskin can be used to craft and build the following things:
Analysis[edit]
Lizardskin is one of many textiles with protective stats almost identical to plainleather. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher beauty factor.
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. It is technically ranked 4th out of all textiles in terms of blunt armor, behind only hyperweave, thrumbofur and devilstrand, despite its blunt rating being only slightly higher than other early game textiles. No textile offers significant blunt protection, however. Even hyperweave, at 2x the blunt armor of lizardskin, only provides noticeable protection at high qualities. Thus while lizardskin does technically edge out other plainleather-equivalent textiles in terms of protection, the AP of the vast majority of blunt attacks will ignore it just as completely as it would the alternatives. Lizardskin's lower item durability means that clothing replacements will be more frequent compared to other common leathers as well. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to more protective and insulative textiles should be made a priority however.
For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and the commonness of wools compared to lizardskin limits its long term utility however.
Gallery[edit]
Version history[edit]
- 0.18/1.0 - Lizardskin is a new leather type added that merges cobraskin, tortoise leather, and iguana skin from earlier versions.