Difference between revisions of "Muffalo wool"

From RimWorld Wiki
Jump to navigation Jump to search
m (Updated Deterioration Rate.)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Define|Fabric
+
{{Infobox main|fabric
| category = Fabric
+
| name = Muffalo wool
| color = (179,192,186)
+
| image = Muffalowool.png
| default color = (179,192,186)
 
| default color two = (179,192,186)
 
| image = wool
 
 
| description = Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.
 
| description = Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.
| path cost = 15
+
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Fabric
 +
| stuff category = Fabric
 +
| hp = 90
 +
| deterioration = 3.4
 +
| flammability = 0.4
 +
| marketvalue = 2.7
 +
| beauty = -4
 +
| mass base = 0.028
 
| stack limit = 100
 
| stack limit = 100
| max hit points base = 90
+
| path cost = 14
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.5
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1
 +
| flammability factor = 1.7
 
| armor - blunt factor = 0
 
| armor - blunt factor = 0
 
| armor - heat factor = 1.1
 
| armor - heat factor = 1.1
 
| armor - sharp factor = 0.36
 
| armor - sharp factor = 0.36
| flammability base = 0.4
 
| flammability factor = 1.7
 
| deterioration rate base = 3
 
 
| insulation - cold factor = 28
 
| insulation - cold factor = 28
 
| insulation - heat factor = 12
 
| insulation - heat factor = 12
| insulation - cold offset =
+
<!-- Technical -->
| insulation - heat offset =
+
<!-- Unused -->
| market value base = 2.7
+
| color = (179,192,186)
| work to make factor = 1.0
+
| default color = (179,192,186)
| work to make offset =
+
| default color two = (179,192,186)
| work to build factor = 1.0
 
| work to build offset =
 
| max hit points factor = 1.0
 
| mass = 0.028
 
| beauty base = -4
 
| beauty factor = 1.5
 
 
}}
 
}}
 
{{Info|'''Muffalo wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[muffalo]]s.}}
 
{{Info|'''Muffalo wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[muffalo]]s.}}
  
==Acquisition==
+
== Acquisition ==
Muffalo wool is acquired by shearing tamed [[muffalo]]s - each muffalo can be sheared every {{Q|Muffalo|Shearing Interval Days}} days for {{Q|Muffalo|Wool Amount}} wool, for an average of {{Q|Muffalo|Daily Wool Average}} per day.
+
Muffalo wool is acquired by shearing tamed [[muffalo]]s - each muffalo can be sheared every {{Q|Muffalo|Shearing Interval Days}} days for {{Q|Muffalo|Wool Amount}} wool, for an average of {{Q|Muffalo|Daily Wool Average}} per day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer.
 +
 
 +
Shearing takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler.
  
 
It can also be purchased from [[trade]]rs.
 
It can also be purchased from [[trade]]rs.
  
==Analysis==
+
== Usage ==
Muffalo wool has the second worst protective stats of any [[textile]] in the game tied only other [[wools]], and besting [[cloth]] only by virtue of proving a significantly more heat armor, though still little in compared to textiles like [[Devilstrand]]. Like other wools however, where muffalo wool excels is in cold insulation, offering the 7th best cold insulation of any textile in the game. In comparison, its heat insulation is lacking at 19th of all textiles.
+
Muffalo wool can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 
 +
== Analysis ==
 +
Along with the other [[wool]]s, muffalo wool has the second worst protective stats of any [[textile]] in the game, only beating [[cloth]] by virtue of heat armor. But like other wools, muffalo wool excels against the cold, offering the 4th best cold insulation. In comparison, its heat insulation is poor, at 19th of all textiles.
  
Thus, it is almost entirely irrelevant as protective clothing. Additionally, its poor heat insulation make it unattractive in hot [[biomes]], except where bulk textiles of any sort are the primary requirement. Only its cold insulation provides utility in cold biomes, and in many of them other less insulative but more protective textiles will suffice. However, its ease of production and good insulation can make muffalo wool [[parka]]s or skin-layer apparel an easy way to provide winter clothing to a colony, and possibly sufficient to avoid sacrificing any other aspects of their outfit. Compared to other [[wools]], which largely fill the same niche, muffalo wool one of the better options, despite production being more costly with muffalo having the slowest Per Day production rate, while eating more than [[sheep]] and [[alpaca]]s. This is due to muffalo wool's exceptional cold insulation - if any wool is being used it is likely because of that cold insulation and the only wool better at that is [[megasloth wool]] sheared from the significantly harder-to-a-maintain [[megasloth]]. Thus muffalo wool leans into its primary use case heavily.
+
Therefore, wool clothes are largely used in cold biomes, providing almost no physical protection. While muffalo have the slowest Per Day production rate of all wools, muffalos are useful as [[pack animal]]s, so colonies may accumulate wool naturally.
  
For use in [[furniture]], it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over other common textiles, but its rapid redundancy as clothing, the ease of acquisition, and modest but not insignificant value makes it a solid choice for improving furniture [[beauty]] and providing bulk textiles for construction. If wool production is being acquired for this purpose however, the fast production rates of [[sheep wool|sheep]], [[alpaca wool|alpaca]] or [[megasloth wool]], or the lack of a tame maintenance requirement for sheep may be more advantageous if the option is available. Care should be taken as, like other wools in RimWorld, it is exceptionally flammable.
+
As [[furniture]], it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over plain textiles. As clothes rapidly become redundant, it may be used to improve furniture [[beauty]] and provide bulk textiles for construction. The faster production rates of [[sheep wool|sheep]], [[alpaca wool|alpaca]] or [[megasloth wool]], may be more advantagous, but muffalo wool is nearly free if you already have muffalo. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable.
  
==Trivia==
+
== Trivia ==
 
Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less.
 
Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less.
  
{{Verified|1.3.3101}}
+
{{Verified|1.5.4104}}
  
{{nav|materials|wide}}
+
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]] [[Category:Wool]]

Latest revision as of 16:47, 29 July 2024

Muffalo wool

Muffalo wool

Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
2.7 Silver
Stack Limit
100
Mass
0.028 kg
Beauty
-4
HP
90
Deterioration Rate
3.4
Flammability
40%
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1.5
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1.7
Armor - Sharp
×0.36
Armor - Blunt
×0
Armor - Heat
×1.1
Insulation - Cold
+28 °C (50.4 °F)
Insulation - Heat
+12 °C (21.6 °F)
Technical
Color
(179,192,186)


Muffalo wool is a type of fabric gathered by animal handlers by shearing tamed muffalos.

Acquisition[edit]

Muffalo wool is acquired by shearing tamed muffalos - each muffalo can be sheared every 15 days for 120 wool, for an average of 8 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer.

Shearing takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.

It can also be purchased from traders.

Usage[edit]

Muffalo wool can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribal headdress Tribal headdress Stuff 50 (Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    Tuque Tuque Stuff 20 (Fabric) Gear - Clothing
    Veil Veil Stuff 20 (Fabric) Gear - Clothing
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Face mask Face mask Content added by the Biotech DLC Stuff 10 (Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Blindfold Blindfold Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Broadwrap Broadwrap Content added by the Ideology DLC Stuff 30 (Fabric) Gear - Clothing
    Burka Burka Content added by the Ideology DLC Stuff 60 (Fabric) Gear - Clothing
    Flophat Flophat Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Headwrap Headwrap Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Along with the other wools, muffalo wool has the second worst protective stats of any textile in the game, only beating cloth by virtue of heat armor. But like other wools, muffalo wool excels against the cold, offering the 4th best cold insulation. In comparison, its heat insulation is poor, at 19th of all textiles.

    Therefore, wool clothes are largely used in cold biomes, providing almost no physical protection. While muffalo have the slowest Per Day production rate of all wools, muffalos are useful as pack animals, so colonies may accumulate wool naturally.

    As furniture, it only has a somewhat improved beauty factor over plain textiles. As clothes rapidly become redundant, it may be used to improve furniture beauty and provide bulk textiles for construction. The faster production rates of sheep, alpaca or megasloth wool, may be more advantagous, but muffalo wool is nearly free if you already have muffalo. Care should be taken, as like other wools in RimWorld, it is exceptionally flammable.

    Trivia[edit]

    Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.