Difference between revisions of "Sheep wool"

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{{Define|Fabric
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{{Infobox main|fabric
| category = Fabric
+
| name = Sheep wool
| color = (219,214,209)
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| image = Sheepwool.png
| default color = (219,214,209)
 
| default color two = (219,214,209)
 
| image = wool
 
 
| description = Sheep's wool. It provides good insulation.
 
| description = Sheep's wool. It provides good insulation.
| path cost = 15
+
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Fabric
 +
| stuff category = Fabric
 +
| hp = 90
 +
| deterioration = 3.4
 +
| flammability = 0.4
 +
| marketvalue = 2.7
 +
| beauty = -4
 +
| mass base = 0.028
 
| stack limit = 100
 
| stack limit = 100
| max hit points base = 90
+
| path cost = 14
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.5
 +
| work to make factor = 1
 +
| work to build factor = 1
 
| max hit points factor = 1
 
| max hit points factor = 1
| mass = 0.028
+
| flammability factor = 1.7
 
| armor - sharp factor = 0.36
 
| armor - sharp factor = 0.36
 
| armor - blunt factor = 0
 
| armor - blunt factor = 0
 
| armor - heat factor = 1.10
 
| armor - heat factor = 1.10
| flammability base = 0.4
 
| flammability factor = 1.7
 
| deterioration rate base = 2.6
 
 
| insulation - cold factor = 26.0
 
| insulation - cold factor = 26.0
 
| insulation - heat factor = 10.0
 
| insulation - heat factor = 10.0
| market value base = 2.7
+
<!-- Technical -->
| work to make factor = 1.0
+
<!-- Unused -->
| work to make offset =  
+
| color = (219,214,209)
| work to build factor = 1.0
+
| default color = (219,214,209)
| work to build offset =
+
| default color two = (219,214,209)
| beauty base = -4
 
| beauty factor = 1.5
 
 
}}
 
}}
 
{{Info|'''Sheep wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[sheep]].}}
 
{{Info|'''Sheep wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[sheep]].}}
  
==Acquisition==
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== Acquisition ==
Sheep wool is acquired by shearing tamed [[sheep]] - each sheep can be sheared every {{Q|Sheep|Shearing Interval Days}} days for {{Q|Sheep|Wool Amount}} wool, for an average of {{Q|Sheep|Daily Wool Average}} per day.
+
Sheep wool is acquired by shearing tamed [[sheep]] - each sheep can be sheared every {{Q|Sheep|Shearing Interval Days}} days for {{Q|Sheep|Wool Amount}} wool, for an average of {{Q|Sheep|Daily Wool Average}} per day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer.
 +
 
 +
Shearing takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler.
  
 
It can also be purchased from [[trade]]rs.
 
It can also be purchased from [[trade]]rs.
  
==Analysis==
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== Usage ==
Sheep wool has the second worst protective stats of any [[textile]] in the game tied only other [[wools]], and besting [[cloth]] only by virtue of proving a significantly more heat armor, though still little in compared to textiles like [[Devilstrand]]. Like other wools however, where sheep wool excels is in cold insulation, offering the 8th best cold insulation of any textile in the game. In comparison, its heat insulation is lacking at 19th of all textiles.
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Sheep wool can be used to craft and build the following things:
 +
{{Ingredient List}}
 +
 
 +
== Analysis ==
 +
Along with the other [[wool]]s, sheep wool has the second worst protective stats of any [[textile]] in the game, only beating [[cloth]] by virtue of heat armor. But like other wools, sheep wool excels against the cold, offering the 8th best cold insulation. In comparison, its heat insulation is lacking, at 19th of all textiles.
  
Thus, it is almost entirely irrelevant as protective clothing. Additionally, its poor heat insulation make it unattractive in hot [[biomes]], except where bulk textiles of any sort are the primary requirement. Only its cold insulation provides utility in cold biomes, and in many of them other less insulative but more protective textiles will suffice. However, its ease of production and good insulation can make sheep wool [[parka]]s or skin-layer apparel an easy way to provide winter clothing to a colony, and possibly sufficient to avoid sacrificing any other aspects of their outfit. Compared to other [[wools]], which largely fill the same niche sheep wool is likely the second worst but only marginally - with sheep only just beating out [[muffalo]] and [[bison]] in Per Day production rate. Sheep wool has the worst cold insulation and worst heat insulation of any of the wool types, though no wool should be used if heat insulation is required. The benefit of sheep wool comes from the low hunger rate of sheep, their ease of taming and the lack of need to maintain taming. This allows large flocks of sheep to be easily acquired and kept at almost any stage of the game, and those numbers are used to make up for their statistical inadequacies.  
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This makes sheep wool clothes largely relegated to cold insulation; for example, using it for [[parka]]s may allow pawns to wear other, less insulating clothes. Compared to other wools, sheep wool has the worst insulation in heat and cold. As [[furniture]], it has a marginally better [[Property:Beauty Factor|beauty factor]] than other common textiles. Care should be taken, as all wools in RimWorld are exceptionally flammable.
  
For use in [[furniture]], it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over other common textiles, but its rapid redundancy as clothing, the ease of acquisition, and modest but not insignificant value makes it a solid choice for improving furniture [[beauty]] and providing bulk textiles for construction. If wool production is being acquired for this purpose however, either larger flocks of sheep much be kept or the fast production rates of [[alpaca wool|alpaca]] or [[megasloth wool]] may be superior if the option is available. Care should be taken as, like other wools in RimWorld, it is exceptionally flammable.
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The benefit of sheep comes from the animal's low hunger rate, ease of taming, and lack of maintenance. Sheep also beat out [[muffalo]] and [[bison]] in Per Day production, though barely. This allows large flocks of sheep, and thus sheep wool, to be easily acquired and kept at almost any stage of the game. If available, [[alpaca wool|alpaca]] or [[megasloth wool]] are better options for bulk textile production.
  
==Trivia==
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== Trivia ==
 
Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less.
 
Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less.
  
{{Verified|1.2.3005}}
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{{Verified|1.5.4104}}
  
{{nav|materials|wide}}
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{{Nav|materials|wide}}
[[Category:Material]]
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[[Category:Material]] [[Category:Textile]] [[Category:Fabric]] [[Category:Wool]]

Latest revision as of 16:45, 29 July 2024

Sheep wool

Sheep wool

Sheep's wool. It provides good insulation.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
2.7 Silver
Stack Limit
100
Mass
0.028 kg
Beauty
-4
HP
90
Deterioration Rate
3.4
Flammability
40%
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1.5
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1.7
Armor - Sharp
×0.36
Armor - Blunt
×0
Armor - Heat
×1.10
Insulation - Cold
+26 °C (46.8 °F)
Insulation - Heat
+10 °C (18 °F)
Technical
Color
(219,214,209)


Sheep wool is a type of fabric gathered by animal handlers by shearing tamed sheep.

Acquisition[edit]

Sheep wool is acquired by shearing tamed sheep - each sheep can be sheared every 10 days for 45 wool, for an average of 4.5 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer.

Shearing takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.

It can also be purchased from traders.

Usage[edit]

Sheep wool can be used to craft and build the following things:

  • Product Ingredients Type [ExpandCollapse]
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribal headdress Tribal headdress Stuff 50 (Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    Tuque Tuque Stuff 20 (Fabric) Gear - Clothing
    Veil Veil Stuff 20 (Fabric) Gear - Clothing
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Face mask Face mask Content added by the Biotech DLC Stuff 10 (Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillow Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheet Content added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Blindfold Blindfold Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Broadwrap Broadwrap Content added by the Ideology DLC Stuff 30 (Fabric) Gear - Clothing
    Burka Burka Content added by the Ideology DLC Stuff 60 (Fabric) Gear - Clothing
    Flophat Flophat Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Headwrap Headwrap Content added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Along with the other wools, sheep wool has the second worst protective stats of any textile in the game, only beating cloth by virtue of heat armor. But like other wools, sheep wool excels against the cold, offering the 8th best cold insulation. In comparison, its heat insulation is lacking, at 19th of all textiles.

    This makes sheep wool clothes largely relegated to cold insulation; for example, using it for parkas may allow pawns to wear other, less insulating clothes. Compared to other wools, sheep wool has the worst insulation in heat and cold. As furniture, it has a marginally better beauty factor than other common textiles. Care should be taken, as all wools in RimWorld are exceptionally flammable.

    The benefit of sheep comes from the animal's low hunger rate, ease of taming, and lack of maintenance. Sheep also beat out muffalo and bison in Per Day production, though barely. This allows large flocks of sheep, and thus sheep wool, to be easily acquired and kept at almost any stage of the game. If available, alpaca or megasloth wool are better options for bulk textile production.

    Trivia[edit]

    Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.