Difference between revisions of "Archotech leg"
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− | + | {{infobox main| | |
| name = Archotech leg | | name = Archotech leg | ||
| image = Health item archotech.png|Archotech leg | | image = Health item archotech.png|Archotech leg | ||
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| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| thingSetMakerTags = RewardStandardHighFreq | | thingSetMakerTags = RewardStandardHighFreq | ||
− | }} | + | }}{{Info|'''Archotech legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs}} |
− | '''Archotech legs''' are a | ||
== Acquisition == | == Acquisition == | ||
− | Archotech legs cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]], | + | Archotech legs cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]], from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at an extremely rare rate from random drop pod crashing. |
== Summary == | == Summary == | ||
− | {{ | + | Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed. |
− | + | ||
+ | Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[Melee]] skill per leg replaced. | ||
+ | |||
+ | Each archotech leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}} | ||
+ | |||
+ | As an artificial part, archotech legs will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. | ||
===Installation=== | ===Installation=== | ||
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==Analysis== | ==Analysis== | ||
− | + | {{stub|section=1}} | |
+ | The options are: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value | ||
+ | |- | ||
+ | | Peg leg || <span style="color:firebrick; font-weight:bold">80%</span> || <span style="color:firebrick; font-weight:bold">60%</span> || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | Wooden foot || <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || '''100%''' || '''100%''' || - | ||
+ | |- | ||
+ | | [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Archotech leg]] || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |} | ||
== Version history == | == Version history == | ||
− | * | + | * [[Version/0.19.2009|0.19.2009]] - Added. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
{{nav/questitems}} | {{nav/questitems}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |
Revision as of 14:20, 10 August 2022
Archotech leg
An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 7 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- TechHediff
Archotech legs are a artificial body part that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs
Acquisition
Archotech legs cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines, from security and hermetic crates, or at an extremely rare rate from random drop pod crashing.
Summary
Archotech legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a improvement in melee dodge chance equivalent to an additional 4.5 levels of Melee skill per leg replaced.
Each archotech leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]
As an artificial part, archotech legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The options are:
Name | Moving (1x) | Moving (2x) | Market Value |
---|---|---|---|
Peg leg | 80% | 60% | 1.2 |
Wooden foot | 90% | 80% | 1.2 |
Prosthetic leg | 92.5% | 85% | 260 |
Prosthetic leg | 100% | 100% | - |
Bionic leg | 112.5% | 125% | 1,030 |
Archotech leg | 125% | 150% | 2,800 |
Version history
- 0.19.2009 - Added.