Difference between revisions of "Bolt-action rifle"
Line 245: | Line 245: | ||
== Version history == | == Version history == | ||
− | * | + | * Approximately A9 - Renamed from Lee-Enfield to Survival rifle. |
− | * | + | * A16 - Renamed from Survival rifle to Bolt-action rifle |
− | * | + | * 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality. |
<gallery> | <gallery> | ||
LeeEnfield.png|The first texture of the bolt-action/survival rifle. | LeeEnfield.png|The first texture of the bolt-action/survival rifle. |
Revision as of 06:10, 12 November 2020
Bolt-action rifle
"An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting."
Base Stats
- Weapon Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 18 dmg
- Armor penetration
- 27%
- Warm-Up
- 102 ticks (1.7 secs)
- Cooldown
- 90 ticks (1.5 secs)
- Range
- 36.9 tile(s)
- Accuracy
- 65% - 80% - 90% - 80%
- Velocity
- 70 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 5.63
- Stopping power
- 1.5
Creation
The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.
Acquisition
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Scavenger Gunner | 11.67% | Normal | 40-110% |
Pirate Gunner | 22.61% | Normal | 70-230% |
Town Guard | 18.63% | Normal | 60-200% |
Mercenary Gunner | 12.17% | Normal | 70-320% |
Ancient Soldier | 10.28% | Normal | 100% |
Bolt-action rifles can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.
Analysis
The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the charge lance and slightly behind the pump shotgun. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only humans, but also slightly larger targets such as cougars and all insectoids.
However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the revolver - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.
All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the sniper rifle and charge lance in this regard.
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
Melee Combat
Tool | Attack | Damage Type | Power | AP | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9 | 13% | 2.00s | - | 4.50 |
Stock | Blunt | Blunt | 9 | 13% | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Bolt-Action Rifle vs. Comparable Weapons
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have skill levels of 14 in ranged and melee
- No pawns have any traits that affect combat performance
- All pawns are of at least 18 years of age and completely healthy
- Pawns are divided by walls to prevent stray shots from skewing results in any way
- Weather is always kept clear
- No cover is used for either team
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
Unarmored
For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Charge Lance | 46.25% | 46.65% | 43.78% | 45.78% | 49.60% | 50.42% | - |
Sniper Rifle | 72.94% | 73.11% | 70.76% | 67.98% | 64.76% | 63.01% | - |
Assault Rifle | 14.70% | 13.75% | 14.55% | 20.45% | 27.29% | - | - |
Revolver | 25.94% | 35.20% | 44.38% | 58.87% | 79.46% | - | - |
Greatbow | 64.67% | 62.55% | 59.92% | 66.67% | 72.30% | - | - |
Armored
For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Charge Lance | 37.68% | 34.93% | 34.10% | 37.64% | 41.52% | 42.21% | - |
Sniper Rifle | 73.07% | 70.27% | 68.81% | 64.03% | 61.41% | 59.91% | - |
Assault Rifle | 20.85% | 23.55% | 22.40% | 27.77% | 32.62% | - | - |
Revolver | 32.68% | 40.00% | 48.04% | 64.51% | 81.97% | - | - |
Greatbow | 67.16% | 67.46% | 66.20% | 70.27% | 75.64% | - | - |
Quality table
Quality | Beauty | Deterioration rate |
Market Value | Accuracy (close) |
Accuracy (short) |
Accuracy (medium) |
Accuracy (long) |
Damage | Armor Penetration |
Melee Damage Per Second |
Melee Armor Penetration |
---|---|---|---|---|---|---|---|---|---|---|---|
Awful | -3 | 4/day | $126.60 | 52% | 64% | 72% | 64% | 16 | 24% | 3.6 | 11% |
Poor | -3 | 3/day | $189.90 | 58% | 72% | 81% | 72% | 18 | 27% | 4.05 | 12% |
Normal | -3 | 2/day | $255.00 | 65% | 80% | 90% | 80% | 18 | 27% | 4.5 | 13% |
Good | -3 | 1.6/day | $315.00 | 72% | 88% | 99% | 88% | 18 | 27% | 4.95 | 15% |
Excellent | -3 | 1.2/day | $380.00 | 78% | 96% | 100% | 96% | 18 | 27% | 5.4 | 16% |
Masterwork | -3 | 0.6/day | $635.00 | 88% | 100% | 100% | 100% | 22 | 34% | 6.53 | 20% |
Legendary | -3 | 0.2/day | $1265.00 | 98% | 100% | 100% | 100% | 27 | 40% | 7.42 | 22% |
Graphs
The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version history
- Approximately A9 - Renamed from Lee-Enfield to Survival rifle.
- A16 - Renamed from Survival rifle to Bolt-action rifle
- 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.