Difference between revisions of "Guinea pig"

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(type: Animals -> Animal; type2: Farm -> Pet; movespeed: 5.0 -> 5; wildness: 0.60 -> 0.6; petness: 0.30 -> 0.3; manhunter: 0.0 -> 0; livesin_temperateforest: true -> 0.45; livesin_temperateswamp: - -> 0.15; livesin_coldbog: - -> 0.07; livesin_aridshrubland: true -> 0.017; livesin_desert: - -> 0.01; livesin_extremedesert: - -> 0.002; livesin_tropicalrainforest: true -> 0.25; livesin_tropicalswamp: - -> 0.18)
(type2: Pet -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalUncommon, AnimalPet;)
Line 4: Line 4:
 
|description = Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.
 
|description = Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.
 
|type = Animal
 
|type = Animal
|type2 = Pet
 
 
|movespeed = 5
 
|movespeed = 5
 
|min comfortable temperature = -15
 
|min comfortable temperature = -15
 
|max comfortable temperature = 55
 
|max comfortable temperature = 55
 +
|flammability = 0.7
 
|marketvalue = 150
 
|marketvalue = 150
 
|bodysize = 0.2
 
|bodysize = 0.2
Line 23: Line 23:
 
|offspring = 1-3
 
|offspring = 1-3
 
|avg offspring = 1.75
 
|avg offspring = 1.75
 +
|mateMtb = 8
 
|lifespan = 4
 
|lifespan = 4
 
|juvenileage = 0.15
 
|juvenileage = 0.15
 
|maturityage = 0.2
 
|maturityage = 0.2
 +
|tradeTags = AnimalUncommon, AnimalPet
 
|attack1dmg = 3.6
 
|attack1dmg = 3.6
 
|attack1type = Scratch
 
|attack1type = Scratch
 
|attack1cool = 1.5
 
|attack1cool = 1.5
|attack1part = left claw
+
|attack1part = front left paw
 
|attack2dmg = 3.6
 
|attack2dmg = 3.6
 
|attack2type = Scratch
 
|attack2type = Scratch
 
|attack2cool = 1.5
 
|attack2cool = 1.5
|attack2part = right claw
+
|attack2part = front right paw
 
|attack3dmg = 5.8
 
|attack3dmg = 5.8
 
|attack3type = Bite
 
|attack3type = Bite
Line 56: Line 58:
  
 
== Acquisition  ==
 
== Acquisition  ==
Guinea pigs can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event.  
+
Guinea pigs can be found in {{Habitats}}. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event.  
  
 
Guinea Pigs can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Guinea Pigs purchased from traders will be already tamed.
 
Guinea Pigs can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Guinea Pigs purchased from traders will be already tamed.

Revision as of 17:13, 9 October 2021

Guinea pig

Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.

Base Stats

Type
Animal
Market Value
150 Silver
Flammability
70%

Pawn Stats

Move Speed
5 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.16 Nutrition/Day
Diet
herbivorous
Life Expectancy
4 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
60%
Minimum Handling Skill
5
Nuzzle Interval
1 day
Mate Interval
8 hours
Maturity Age
0.2 years (12 days)
Juvenile Age
0.15 years (9 days)
Comfortable Temp Range
-15 °C – 55 °C (5 °F – 131 °F)

Production

Meat Yield
31 Guinea pig meat guinea pig meat
Leather Yield
16 Guinea pig fur guinea pig fur
Gestation Period
6.66 days
Offspring Per Birth
1-3 (1.75 avg)

Melee Combat

Attack 1
Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
Attack 2
Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
Attack 3
Teeth
5.8 dmg (Bite)
9 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.581
Technical
tradeTags
AnimalUncommon, AnimalPet


Guinea Pigs are tameable herbivores with a fast movement speed. Guinea Pigs come in three colours: Cream, Black and Brown.

Acquisition

Guinea pigs can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, arid shrublands, deserts, extreme deserts, and cold bogs. They can either be tamed by a handler or self-tame in a random event.

Guinea Pigs can be bought and sold in other faction bases and from bulk goods traders. Guinea Pigs purchased from traders will be already tamed.

Analysis

Guinea Pigs are of limited use as tames. They provide only small quantities of fur and meat. They also have some of the lowest health values of any pawn ingame making them incredibly fragile. They will also occasionally nuzzle a colonist, giving a mood buff.

Their limited utility is primarily in their fur. While it makes some of the least protective clothing, and is poor for use in sandbags, it has the fifth highest beauty factor (11) of any textile. Compared to its competitors, only chinchilla fur (14) and devilstrand (13) are close to as easily available, and devilstrand is likely needed as clothing. Thrumbofur (32) and hyperweave (22) are significantly rarer and in far more demand for protection than beauty. This makes it an ideal material for Armchairs and Drapes Content added by the Royalty DLC.

The fur also has exceptional cold insulation, the highest of all textiles, and respectable heat insulation. It thus is a valid choice for clothing such as Button-down shirts and pants, whose protective capabilty will be irrelevant with all but the very best textiles and whose insulative abilities with Guinea pig fur may allow a pawn to forgo a parka or tuque for more protective items such as a duster or helmet in very cold biomes.

Lastly the fur is very valuable, meaning turning it into high value clothing for sale such as Corsets Content added by the Royalty DLC has some merit.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version History

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.

Gallery