Difference between revisions of "Pump shotgun"
Line 174: | Line 174: | ||
== Version history == | == Version history == | ||
+ | <!--Added in or prior to Version/0.1.334--> | ||
* ?? - Received new sprite | * ?? - Received new sprite | ||
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2. | * Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2. |
Latest revision as of 11:38, 29 November 2024
Pump shotgun
An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 3.4 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 18 dmg (Bullet)
- Armor penetration
- 14%
- Warm-Up
- 54 ticks (0.9 secs)
- Cooldown
- 75 ticks (1.25 secs)
- Range
- 15.9 tile(s)
- Accuracy
- 80% - 87% - 77% - 64%
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 8.37
- Stopping power
- 3
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Gunsmithing
- Skill Required
- Crafting 5
- Work To Make
- 12,000 ticks (3.33 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- weaponTags
- Gun, ShortShots, PumpShotgun
- tradeTags
- WeaponRanged
The pump shotgun is a short range, medium DPS weapon known for its huge stopping power, capable of stunning any but the largest creatures.
It is the lower tech alternative to the faster firing but less accurate chain shotgun.
Acquisition[edit]
Pump shotguns can be crafted at a machining table once the gunsmithing research project has been completed. Each requires 60 Steel, 3 Components, 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.
Pump shotguns can also be purchased from outlander and orbital combat suppliers, outlander faction bases, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Scavenger gunner | 11.65% | Normal | 40-110% |
Pirate gunner | 22.62% | Normal | 70-230% |
Town guard | 18.90% | Normal | 60-200% |
Mercenary gunner | 12.13% | Normal | 70-320% |
Ancient soldier | 9.50% | Normal | 100% |
Analysis[edit]
With high per-shot damage, excellent accuracy (technically beating the bolt-action rifle), and decent firerate, the pump shotgun is a powerful weapon. The pump shotgun also has an amazing stopping power, able to stagger every pawn kind except the Elephant, Megasloth, Thrumbo, Bulbfreak , Devourer , Dreadmeld , Nociosphere , Centurion , Diabolus , War queen . But, as a shotgun, its range is lacking. Even hand-thrown pila out-range a pump shotgun, let alone low-tier firearms such as the revolver. Armor penetration is also quite poor, being in a similar league to the autopistol and greatbow.
Overall damage output falls behind cheaper burst-firing weapons such as the machine pistol, though the shotgun gains a slight advantage towards maximum range. Additionally, as it deals its DPS in fewer, more damaging shots, pump shotguns are more likely to destroy/severely damage limbs and organs than burst-firing weapons of equivalent DPS. This more rapidly degrades enemy combat performance and increases the chance of part destruction kills. These factors make pump shotguns an excellent damage base for the early game. However, more flexible weapons with similar or better DPS, such as the heavy SMG, will generally replace the pump shotgun by the early mid-game. Access to the chain shotgun, with the same damage per shot and a much higher DPS, essentially makes the pump shotgun obsolete.
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, such as with drop pods or infestations. The high stopping power also make it a great support weapon, staggering pawns that approach. Keep a shotgun (pump or chain) in your rec room for those days when raids drop in right on top of you. Remember that pawns can't fire guns in melee, even if its a shotgun. It's not advisable to hunt dangerous animals with the pump shotgun as the short range makes the quarry more likely to turn manhunter.
Stats[edit]
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~9.5 seconds average) to incapacitate that human from pain shock.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Pump shotgun | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 128 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 191 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 255 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 320 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 380 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 635 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1275 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Pump shotgun vs. comparable weapons[edit]
This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
Methodology[edit]
- All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
- All pawns have skill levels of 14 in ranged and melee
- No pawns have any traits that affect combat performance
- All pawns are of at least 18 years of age and completely healthy
- Pawns are divided by walls to prevent stray shots from skewing results in any way
- Weather is always kept clear
- No cover is used for either team
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
Unarmored[edit]
For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Chain Shotgun | 26.25% | 27.06% | 28.20% | - | - | - | - |
Revolver | 61.01% | 62.96% | 66.75% | - | - | - | - |
Autopistol | 51.34% | 54.84% | 63.22% | - | - | - | - |
Machine Pistol | 23.56% | 33.66% | 48.88% | - | - | - | - |
Pila | 92.90% | 92.95% | 90.78% | - | - | - | - |
Armored[edit]
For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.
Other Weapon | 3 | 7 | 12 | 18 | 25 | 32 | 40 |
---|---|---|---|---|---|---|---|
Chain Shotgun | 25.89% | 26.14% | 23.16% | - | - | - | - |
Revolver | 57.57% | 60.52% | 66.60% | - | - | - | - |
Autopistol | 48.56% | 53.06% | 61.86% | - | - | - | - |
Machine Pistol | 22.63% | 30.87% | 48.24% | - | - | - | - |
Pila | 97.60% | 97.05% | 96.41% | - | - | - | - |
Graphs[edit]
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version history[edit]
- ?? - Received new sprite
- Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.