Difference between revisions of "Reprocessor stomach"
Line 30: | Line 30: | ||
== Summary == | == Summary == | ||
− | + | A reprocessor stomach improves a pawn's [[metabolism]] by 25%. This, in turn, slightly improves the [[rest rate multiplier]] by about 8%, meaning the colonist will require less sleep. | |
− | + | ||
+ | Installing a stomach can be used to instantly treat [[gut worms]] as the new stomach replaces the diseased part. With it installed, further infections are also prevented. | ||
+ | |||
+ | A reprocessor stomach reduces the hunger rate of a pawn by 25%, meaning they only require 3/4 the [[food]] to live. | ||
+ | |||
+ | [[Eating]] speed is unaffected. | ||
+ | |||
+ | Unlike the bionic stomach, [[EMP]]ing a pawn with a reprocessor stomach will force them to vomit. | ||
===Installation=== | ===Installation=== | ||
− | |||
Installing the reprocessor stomach requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the reprocessor stomach requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing a reprocessor stomach requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | + | Removing a reprocessor stomach requires {{ticks|2500}} of work, 1x medicine of ??{{Check Tag|What Quality|Herbal, Industrial or Glitterworld?}} quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
==Analysis== | ==Analysis== | ||
− | == | + | {{Stub|section=1|reason=General value proposition needed, not just comparisons to other stomachs}} |
− | + | The reprocessor stomach is a cheaper way to reduce time sleeping than upgrading to a [[royal bed]], however both can be combined. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using [[EMP grenades]] and melee attackers on [[Centipede]]s is a common and successful tactic. Having a reprocessor stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping [[prisoner]]s or rebellious [[slaves]].{{IdeologyIcon}} For the latter two options however, use of an implant that causes [[brain shock]] may be more useful as it downs the pawn, rather than merely causes temporary vomiting. | |
===Comparisons=== | ===Comparisons=== |
Revision as of 02:56, 5 December 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Reprocessor stomach
An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Artificial metabolism
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
The Reprocessor Stomach is an artificial body part introduced by the Royalty DLC that improves the metabolism and hunger rate of a pawn.
Acquisition
Reprocessor stomachs can be crafted at the fabrication bench once Artificial Metabolism, which requires a techprint, is researched. They require 15 plasteel, 4 advanced components, 26,000 ticks (7.22 mins) of work and a crafting skill of 8.
Alternatively, they can purchased from traders and outlander and empire settlements.
Summary
A reprocessor stomach improves a pawn's metabolism by 25%. This, in turn, slightly improves the rest rate multiplier by about 8%, meaning the colonist will require less sleep.
Installing a stomach can be used to instantly treat gut worms as the new stomach replaces the diseased part. With it installed, further infections are also prevented.
A reprocessor stomach reduces the hunger rate of a pawn by 25%, meaning they only require 3/4 the food to live.
Eating speed is unaffected.
Unlike the bionic stomach, EMPing a pawn with a reprocessor stomach will force them to vomit.
Installation
Installing the reprocessor stomach requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing a reprocessor stomach requires 2,500 ticks (41.67 secs) of work, 1x medicine of ??[What Quality] quality or better, and a Medical skill of 5.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General value proposition needed, not just comparisons to other stomachs. |
The reprocessor stomach is a cheaper way to reduce time sleeping than upgrading to a royal bed, however both can be combined.
While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using EMP grenades and melee attackers on Centipedes is a common and successful tactic. Having a reprocessor stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping prisoners or rebellious slaves. For the latter two options however, use of an implant that causes brain shock may be more useful as it downs the pawn, rather than merely causes temporary vomiting.
Comparisons
The Royalty DLC introduced a number of stomach replacements to complement the base bionic stomach, each with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.
Bionic Stomach
In comparison to the reprocessor stomach, the bionic stomach eliminates the vulnerability to EMP in exchange for requiring 33.3% more food.
Detoxifier Stomach
In comparison to the reprocessor stomach, the detoxifier stomach eliminates the risk of food poisoning in exchange for requiring 33.3% more food.
Nuclear Stomach
The nuclear stomach combines the benefits of both the detoxifier and reprocessor stomachs, reducing the amount of food a pawn requires by a whopping 75% and eliminating the risk of food poisoning at the cost of inflicting torso cancer on average once 120 in-game days.
Stomach | Cost | Metabolism | Hunger Rate | Food poisoning | Gut Worms | EMP | Carcinoma | Market Value |
---|---|---|---|---|---|---|---|---|
Stomach | Harvest | 1x | 1x | |||||
Bionic stomach | 10 + 3 | 1.25x | 1x | 785 | ||||
Detoxifier stomach | 15 + 4 | 1.25x | 1x | 1,030 | ||||
Reprocessor stomach | 15 + 4 | 1.25x | 0.75x | 1,030 | ||||
Nuclear stomach | 15 + 4 | 1.25x | 0.25x | 1,030 |