Bolt-action rifle

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Bolt-action rifle

Bolt-action rifle

An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.

Base Stats

Type
EquipmentWeapons
Weapon Class
Industrial
Market Value
255 Silver
Mass
3.5 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg (Bullet)
Armor penetration
27%
Warm-Up
102 ticks (1.7 secs)
Cooldown
90 ticks (1.5 secs)
Range
36.9 tile(s)
Accuracy
65% - 80% - 90% - 80%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
5.63
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 5
Work To Make
12,000 ticks (3.33 mins)
Resources to make
Steel 60 + Component 3
Technical
weaponTags
Gun


The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.

Acquisition

Bolt-action rifles can be crafted at a machining table once the Gunsmithing research has been completed; from Steel 60 Steel, Component 3 Componentss and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.

A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.

Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 11.67% Normal 40-110%
Pirate Gunner 22.61% Normal 70-230%
Town Guard 18.63% Normal 60-200%
Mercenary Gunner 12.17% Normal 70-320%
Ancient Soldier 10.28% Normal 100%

Analysis

The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the charge lance and slightly behind the pump shotgun. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only humans, but also slightly larger targets such as cougars and all insectoids.

However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the revolver - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.

All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the sniper rifle and charge lance in this regard.

Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.

Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Bolt-action rifle Bolt-action rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 16.2 24.3% 52% 64% 72% 64% 5.07 2.63 3.24 3.65 3.24 128 Silver
    Poor 18 27% 58.5% 72% 81% 72% 5.63 3.32 4.05 4.56 4.05 191 Silver
    Normal 18 27% 65% 80% 90% 80% 5.63 3.66 4.5 5.07 4.5 255 Silver
    Good 18 27% 71.5% 88% 99% 88% 5.63 4.05 4.95 5.57 4.95 320 Silver
    Excellent 18 27% 78% 96% 100% 96% 5.63 4.39 5.4 5.63 5.4 380 Silver
    Masterwork 22.5 33.75% 87.75% 100% 100% 100% 7.04 6.19 7.04 7.04 7.04 635 Silver
    Legendary 27 40.5% 97.5% 100% 100% 100% 8.45 8.28 8.45 8.45 8.45 1275 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Bolt-action rifle Bolt-action rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 128 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 191 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 255 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 320 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 380 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 635 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1275 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Bolt-Action Rifle vs. Comparable Weapons

    This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have skill levels of 14 in ranged and melee
    • No pawns have any traits that affect combat performance
    • All pawns are of at least 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather is always kept clear
    • No cover is used for either team


    Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.


    Unarmored

    For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

    Other Weapon 3 7 12 18 25 32 40
    Charge Lance 46.25% 46.65% 43.78% 45.78% 49.60% 50.42% -
    Sniper Rifle 72.94% 73.11% 70.76% 67.98% 64.76% 63.01% -
    Assault Rifle 14.70% 13.75% 14.55% 20.45% 27.29% - -
    Revolver 25.94% 35.20% 44.38% 58.87% 79.46% - -
    Greatbow 64.67% 62.55% 59.92% 66.67% 72.30% - -


    Armored

    For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

    Other Weapon 3 7 12 18 25 32 40
    Charge Lance 37.68% 34.93% 34.10% 37.64% 41.52% 42.21% -
    Sniper Rifle 73.07% 70.27% 68.81% 64.03% 61.41% 59.91% -
    Assault Rifle 20.85% 23.55% 22.40% 27.77% 32.62% - -
    Revolver 32.68% 40.00% 48.04% 64.51% 81.97% - -
    Greatbow 67.16% 67.46% 66.20% 70.27% 75.64% - -

    Graphs

    The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


    Bolt-action rifle's accuracy with various shooters without any traits. Bolt-action rifle's DPS with various shooters without any traits.

    Bolt-action rifle's accuracy with various shooters with careful shooter. Bolt-action rifle's DPS with various shooters with careful shooter.

    Bolt-action rifle's accuracy with various shooters with trigger-happy. Bolt-action rifle's DPS with various shooters with trigger-happy.

    XP per salvo

    You get 22 experience points per salvo in shooting, without any passion/flames

    Version history

    • Approximately A9 - Renamed from Lee-Enfield to Survival rifle.
    • A16 - Renamed from Survival rifle to Bolt-action rifle
    • 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.