Difference between revisions of "Drape"
(Fix beauty comparison math between Armchairs and Drapes) |
(Added remark on passability when maximizing room impressiveness.) |
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A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient. | A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient. | ||
− | [[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}}}} the beauty per textile used. However they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile. | + | [[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}}}} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile. |
{{Building Material Table}} | {{Building Material Table}} |
Revision as of 21:28, 21 October 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Drape
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Fabric, Leathery
Drapes are a type of furniture that provide a small amount of beauty and appease nobles.
Acquisition
Constructing a drape requires Complex Furniture to be researched as well as 150 Stuff (Fabric/Leathery), 50 Wood and 2,000 ticks (33.33 secs) of work.
Summary
Drapes provide beauty, which is impacted by the beauty factor of the textile used. For example, thrumbofur gives +60 beauty, while a cloth drape gives +7. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
Drapes will also satisfy certain noble bedroom and throne room requirements. Unless they are Ascetic, royal barons or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
Analysis
Used to please nobles. Outside of noble requirements, they are almost always inferior to sculptures and armchairs.
A wooden small sculpture costs just 50 wood and takes up only a single tile. A poor quality wood sculpture gives +25 beauty, already better than a devilstrand drape or 3 cloth drapes. A normal quality sculpture, with +50 beauty, beats all textiles except for thrumbofur. Note that wood sculptures take a base of 12,600 ticks (3.5 mins) to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.
Armchairs give roughly 72.7% the beauty per textile used. However, armchairs have standable passability so they don't reduce rooms space stat. Moreover they can also be sat on to increase comfort and only take up 1 grid tile, meaning they have more beauty / tile.
Stats table
Drape | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Alpaca wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 635 |
Bearskin | 14 | ticks (33.33 secs) | 2,000130 | 100% | 575 |
Birdskin | 7 | ticks (33.33 secs) | 2,000100 | 100% | 335 |
Bison wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Bluefur | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Camelhide | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Chinchilla fur | 27 | ticks (33.33 secs) | 2,000100 | 100% | 1,040 |
Cloth | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Devilstrand | 24 | ticks (33.33 secs) | 2,000130 | 40% | 890 |
Dog leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 365 |
Dread leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 590 |
Elephant leather | 12 | ticks (33.33 secs) | 2,000150 | 100% | 430 |
Foxfur | 15 | ticks (33.33 secs) | 2,000100 | 100% | 590 |
Guinea pig fur | 21 | ticks (33.33 secs) | 2,00060 | 100% | 815 |
Heavy fur | 14 | ticks (33.33 secs) | 2,000150 | 100% | 560 |
Human leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 695 |
Hyperweave | 41 | ticks (33.33 secs) | 2,000240 | 40% | 1,415 |
Lightleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 350 |
Lizardskin | 9 | ticks (33.33 secs) | 2,000100 | 100% | 380 |
Megasloth wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Muffalo wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Panthera fur | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |
Patchleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Pigskin | 7 | ticks (33.33 secs) | 2,000130 | 100% | 350 |
Plainleather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 380 |
Rhinoceros leather | 18 | ticks (33.33 secs) | 2,000150 | 100% | 695 |
Sheep wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Synthread | 17 | ticks (33.33 secs) | 2,000130 | 70% | 665 |
Thrumbofur | 60 | ticks (33.33 secs) | 2,000200 | 100% | 2,165 |
Wolfskin | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |