Difference between revisions of "Machine pistol"

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<onlyinclude>
+
{{Infobox main|weapon
{{infobox main|weapon|
+
| name = Machine pistol
|name = Machine pistol
+
| image = Machine pistol.png
|image = PDW.png|Machine pistol
+
| description = A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.
|description ="A micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire."
+
| type = Equipment
|type = Equipment
+
| type2 = Weapons
|type2 = Weapons
+
| tech level = Industrial
|class = Modern
+
| class = Industrial
|damage = 6
+
| damage = 6
|range = 20
+
| damage type = Bullet
|velocity = 55
+
| armorPenetration = 9
|accuracyTouch = 90
+
| range = 19.9
|accuracyShort = 65
+
| velocity = 55
|accuracyMedium = 35
+
| accuracyTouch = 90
|accuracyLong = 15
+
| accuracyShort = 65
|mode = Burst
+
| accuracyMedium = 35
|burst = 3
+
| accuracyLong = 15
|burstTicks = 7
+
| mode = Burst
|warmup = 30
+
| burst = 3
|cooldown = 54
+
| burstTicks = 7
|DPS = DPS
+
| warmup = 30
|sell = {{icon|silver|240}}
+
| cooldown = 54
|buy = {{icon|steel|45}} + {{icon|component|3}}
+
| DPS = DPS
|mass base = 2.5
+
| marketvalue = 220
 +
| production facility 1 = Machining table
 +
| research = Blowback operation
 +
| resource 1 = Steel
 +
| resource 1 amount = 45
 +
| resource 2 = Component
 +
| resource 2 amount = 3
 +
| mass base = 2.5
 +
| stoppingPower = 0.5
 +
| work to make = 11000
 +
| work speed stat = General Labor Speed
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Grip
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = blunt
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 9
 +
| meleeattack3type = Poke
 +
| meleeattack3part = Barrel
 +
| meleeattack3cool = 2.0
 +
| meleeattack3ap = 13
 +
| page verified for version =
 +
| skill 1 = Crafting
 +
| skill 1 level = 4
 +
| has quality = True
 +
| weaponTags = Gun, ShortShots
 +
| tradeTags = WeaponRanged
 
}}
 
}}
</onlyinclude>
+
{{Info|The '''machine pistol''' is a slightly lighter, multi-shot ranged [[weapon]] in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}
{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; moderate accuracy and slightly shorter range.}}
 
===Combat Performance===
 
It'll take 7 shots to the torso to kill an unarmored human with a machine pistol, or around 14-16 shots against a human with a normal [[armor vest]]. The machine pistol can also instantly effectively cripple digits, cripple eyeballs in two shots and cause debilitating brain damage if the victim's skull is unprotected. It takes 5 hits on an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the machine pistol has an average time to down of 10.5 seconds against unarmored people or 14.6 seconds against a human with an armor vest.
 
  
 +
== Acquisition ==
 +
{{Acquisition}}
  
As the machine pistol is a very efficient bullet spewing machine, it's a very skill-friendly weapon. A healthy level 4 traitless shooter, level 0 careful shooter or level 7 careful shooter can somewhat efficiently use the machine pistol up to 15 cells. However, a healthy level 10 traitless shooter, level 6 careful shooter or level 13 trigger-happy is advisable to efficiently use the machine pistol up to its maximum range of 22 cells.
+
They can also be [[trade|purchased]] from outlander and orbital combat suppliers, outlander [[Faction base|settlements]], or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
+
{| class="wikitable sortable"
On average, the machine pistol is best paired with a careful shooter until level 13, then with a trigger-happy shooter beyond that point.
+
! Raider Kind !! Chance !! Average Quality !! Health
 
+
|-
 
+
| [[Pirates#Scavenger gunner|Scavenger gunner]] || 25.20% || Normal || 40-110%
====Melee Combat====
+
|-
A machine pistol has a weapon bulk of 50%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
+
| [[Pirates#Pirate gunner|Pirate gunner]] || 22.26% || Normal || 70-230%
 
+
|-
 
+
| [[Outlanders#Villager|Villager]] || 5.32% || Poor || 20-200%
All possible melee attacks with a machine pistol:
+
|-
{| {{STDT| c_12 text-center}}
+
| [[Outlanders#Town guard|Town guard]] || 17.63% || Normal || 60-200%
!Tool
+
|-
!Attack
+
| [[Raiders#Mercenary gunner|Mercenary gunner]] || 10.38% || Normal || 70-320%
!Damage Type
+
|-
!Power
+
| [[Ancient#Ancient soldier|Ancient soldier]] || 8.61% || Normal || 100%
!Cooldown
 
!Likelihood
 
!Base DPS
 
!Armored DPS
 
|-  
 
!Overall
 
!-
 
!-
 
!8
 
!1.6s
 
!-
 
!5
 
!4.6
 
|- newline
 
|Grip
 
|Smash
 
|Blunt
 
|8
 
|1.6s
 
|33.3%
 
|5
 
|4.6
 
|- newline
 
|Barrel
 
|Smash
 
|Blunt
 
|8
 
|1.6s
 
|33.3%
 
|5
 
|4.6
 
|- newline
 
|Barrel
 
|Poke
 
|Blunt
 
|8
 
|1.6s
 
|33.3%
 
|5
 
|4.6
 
 
|}
 
|}
  
===Obtaining===
+
== Analysis ==
Machine pistols can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the [[autopistol]] and goes toe-to-toe with the [[pump shotgun]]. It is cheap to manufacture, and commonly carried by earlygame [[raider]]s. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.
  
'''Pirates:'''
+
The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
* Scavenger - 26.3% chance (poor quality on average, 20-90% health)
 
* Pirate - 8.2% chance (normal quality on average, 40-150% health)
 
  
'''Outlanders:'''
+
The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
* Villager - 1.3% chance (poor quality on average, 20-200% health)
 
* Town Guard - 9.5% chance (poor quality on average, 20-200% health)
 
  
'''Mercenaries:'''
+
As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the [[heavy SMG]], for general skill-friendly combat, and the [[chain shotgun]], which specializes in close combat.
* Mercenary Gunner - 7.7% chance (normal quality on average, 70-230% health)
 
  
'''Spacers:'''
+
=== Stats ===
* Space Soldier - 6.9% chance (good quality on average, 100% health)
+
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock.
  
 +
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
  
Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|25000}} of work.
+
{{Weapon Stats Table}}
  
 +
== Machine pistol vs. comparable weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
  
===Conclusion & Comparison===
+
=== Methodology ===
Although the machine pistol has the lowest damage per shot out of any ranged weapon in the game, it still remains a very viable ranged weapon since it is the third quickest weapon in the game (1.84 bullets per second), with second and first place going to the [[heavy charge blaster]] (2.27 BPS) and the [[minigun]] (4.55 BPS) respectively. The machine pistol is also very easy to acquire since it's very commonly equipped by scavengers, or alternatively can be had for a very modest amount of steel and components; a great weapon to produce when short on resources.
+
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have skill levels of 14 in ranged and melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of at least 18 years of age and completely healthy
 +
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 +
* Weather is always kept clear
 +
* No cover is used for either team</div>
 +
</div>
  
When it comes to head-on 1 vs. 1 fights between level 8 shooters at 14 cells behind granite chunks, the machine pistol takes a comfortable lead over the [[pump shotgun]] and even [[chain shotgun]] - the machine pistol also being the cheapest weapon to produce out of the three. Although the higher-end [[heavy SMG]] is only around 31.5% better in terms of DPS than the machine pistol on paper, it's actually around 56.4% better in the 1 vs. 1 testing environment when both opposing people are stark naked and extends to around 69.4% when both opposing people are wearing normal quality armor vests and [[simple helmet]]s - further testing at 7 cells sees the heavy SMG's lead further strengthen to 77.8% and a staggering 216.7% respectively since the heavy SMG has vastly superior close-up accuracy.
+
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
 +
==== Unarmored ====
 +
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
Despite its shorter than average range, the machine pistol's actually a very capable weapon for field combat owing to its respectable damage output and quick fire rate, which allows for quick bob and weave maneuvers. Its damage output is more than adequate to readily dispatch of advancing thrashers or similar raider type, and getting the first hits into enemy arms hinders their manipulation which in turn impacts their shooting accuracy.
+
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Heavy SMG
 +
| style="background: #FFCD7B" | 37.43% || style="background: #FFCD7B" | 38.81% || style="background: #FFCD7B" | 36.61% || style="background: #FFCD7B" | 38.85% || - || - || -
 +
|-
 +
! Pump Shotgun
 +
| style="background: #9BFF72" | 76.44% || style="background: #CDFF7B" | 66.34% || style="background: #FFFF85" | 51.12% || - || - || - || -
 +
|-
 +
! Autopistol
 +
| style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || -
 +
|}
  
  
In conclusion, the machine pistol's an excellent weapon to use through the very early game since it offers vastly superior combat performance to the shotguns and single-shot pistols in the game, while remaining very cheap to produce and, as mentioned earlier, being very easy to acquire from raiders. However, the heavy SMG's going to be a better choice as you progress through the early game since despite its minor range deficit, it offers superior damage output.
+
==== Armored ====
 +
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
 
+
{| class="wikitable sortable" style="text-align: center"
==Graphs==
+
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
+
|-
 
+
! Heavy SMG
 
+
| style="background: #FFCD7B" | 35.69% || style="background: #FFCD7B" | 34.13% || style="background: #FFCD7B" | 33.68% || style="background: #FFCD7B" | 35.79% || - || - || -
[[File:MachinePistolAccuracyNoTrait.png|494px|Machine pistol's accuracy with various shooters without any trait.]]
+
|-
[[File:MachinePistolDPSTraitless.png|494px|Machine pistol's DPS with various shooters without any trait.]]
+
! Pump Shotgun
 
+
| style="background: #9BFF72" | 77.37% || style="background: #9BFF72" | 69.13% || style="background: #FFFF85" | 51.76% || - || - || - || -
[[File:MachinePistolAccuracyCarefulShooter.png|494px|Machine pistol's accuracy with various shooters with careful shooter.]]
+
|-
[[File:MachinePistolDPSCareful.png|494px|Machine pistol's DPS with various shooters with careful shooter.]]
+
! Autopistol
 
+
| style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || -
[[File:MachinePistolAccuracyTriggerHappy.png|494px|Machine pistol's accuracy with various shooters with trigger-happy.]]
+
|}
[[File:MachinePistolDPSHappy.png|494px|Machine pistol's DPS with various shooters with trigger-happy.]]
 
  
 
== Version history ==
 
== Version history ==
 +
* ~2015 - Renamed from '''Uzi''' to '''PDW''' and texture updated
 +
* [[Version/0.15.1279|0.15.1279]] - Renamed '''PDW''' to '''Machine Pistol'''.
 +
* Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
 +
* Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 +
* 1.0 - Received an accuracy buff in close ranged combat.
  
It received an accuracy buff in close ranged combat in 1.0.
+
<gallery>
 
+
Uzi.png|Original Uzi sprite
In Beta 19, the Machine Pistol's "Uzi" texture was replaced with the "Tec-9" texture, which had previously been used by the Heavy SMG.
+
PDW.png|Original PDW sprite. Ironically, looks more like the real Uzi than the Uzi sprite
 +
</gallery>
  
[[Kind::Weapons| ]]
+
{{Nav|weapon|wide}}
{{nav|weapon|wide}}
+
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
[[Category:Weapons]]
+
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
[[Category:Equipment]]
 

Latest revision as of 13:04, 15 November 2024

Machine pistol

Machine pistol

A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
220 Silver
Mass
2.5 kg

Ranged Combat

Mode
Burst
Damage
6 dmg (Bullet)
Armor penetration
9%
Warm-Up
30 ticks (0.5 secs)
Cooldown
54 ticks (0.9 secs)
Range
19.9 tile(s)
Accuracy
90% - 65% - 35% - 15%
Velocity
55 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
11.02
Stopping power
0.5

Melee Combat

Melee Attack 1
Grip
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Blowback operation
Skill Required
Crafting 4
Work To Make
11,000 ticks (3.06 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 45 + Component 3
Technical
Has Quality
True
weaponTags
Gun, ShortShots
tradeTags
WeaponRanged


The machine pistol is a slightly lighter, multi-shot ranged weapon in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.

Acquisition[edit]

Machine pistols can be crafted at a machining table once the blowback operation research project has been completed. Each requires Steel 45 Steel, Component 3 Components, 11,000 ticks (3.06 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

They can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger gunner 25.20% Normal 40-110%
Pirate gunner 22.26% Normal 70-230%
Villager 5.32% Poor 20-200%
Town guard 17.63% Normal 60-200%
Mercenary gunner 10.38% Normal 70-320%
Ancient soldier 8.61% Normal 100%

Analysis[edit]

With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the autopistol and goes toe-to-toe with the pump shotgun. It is cheap to manufacture, and commonly carried by earlygame raiders. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.

The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.

The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least herbal medicine to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.

As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the heavy SMG, for general skill-friendly combat, and the chain shotgun, which specializes in close combat.

Stats[edit]

Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's consciousness hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock.

Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Machine pistol Machine pistol Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 5.4 8.1% 72% 52% 28% 12% 9.92 7.14 5.16 2.78 - 110 Silver
    Poor 6 9% 81% 58.5% 31.5% 13.5% 11.02 8.93 6.5 3.53 - 165 Silver
    Normal 6 9% 90% 65% 35% 15% 11.02 9.92 7.16 3.86 - 220 Silver
    Good 6 9% 99% 71.5% 38.5% 16.5% 11.02 10.91 7.93 4.3 - 275 Silver
    Excellent 6 9% 100% 78% 42% 18% 11.02 11.02 8.6 4.63 - 330 Silver
    Masterwork 7.5 11.25% 100% 87.75% 47.25% 20.25% 13.78 13.78 12.12 6.47 - 550 Silver
    Legendary 9 13.5% 100% 97.5% 52.5% 22.5% 16.53 16.53 16.2 8.76 - 1100 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Machine pistol Machine pistol Grip (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 110 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 165 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 220 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 275 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 330 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 550 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1100 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Machine pistol vs. comparable weapons[edit]

    This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology[edit]

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have skill levels of 14 in ranged and melee
    • No pawns have any traits that affect combat performance
    • All pawns are of at least 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather is always kept clear
    • No cover is used for either team

    Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.

    Unarmored[edit]

    For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

    Other Weapon 3 7 12 18 25 32 40
    Heavy SMG 37.43% 38.81% 36.61% 38.85% - - -
    Pump Shotgun 76.44% 66.34% 51.12% - - - -
    Autopistol 80.66% 74.18% 66.93% 63.80% - - -


    Armored[edit]

    For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

    Other Weapon 3 7 12 18 25 32 40
    Heavy SMG 35.69% 34.13% 33.68% 35.79% - - -
    Pump Shotgun 77.37% 69.13% 51.76% - - - -
    Autopistol 81.49% 75.64% 66.35% 62.92% - - -

    Version history[edit]

    • ~2015 - Renamed from Uzi to PDW and texture updated
    • 0.15.1279 - Renamed PDW to Machine Pistol.
    • Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
    • Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
    • 1.0 - Received an accuracy buff in close ranged combat.