Difference between revisions of "Dread leather"
(→Analysis: Removed devilstrand comparison cause I goofed) |
(max hit points factor = 1.3 not 1.35) |
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| work to make factor = 1 | | work to make factor = 1 | ||
| work to build factor = 1 | | work to build factor = 1 | ||
− | | max hit points factor = 1. | + | | max hit points factor = 1.3 |
| flammability factor = 1 | | flammability factor = 1 | ||
| armor - sharp factor = 1.27 | | armor - sharp factor = 1.27 | ||
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== Analysis == | == Analysis == | ||
− | Dread leather is sixth for most Hit Points Factor, fifth for Sharp Armor, joint sixth for Blunt Armor, and joint third for Heat armor. Dread Leather has average Cold Insulation, and poor Heat Insulation. | + | Dread leather is joint sixth for most Hit Points Factor, fifth for Sharp Armor, joint sixth for Blunt Armor, and joint third for Heat armor. Dread Leather has average Cold Insulation, and poor Heat Insulation. If the mood penalty is not an issue (most likely due to Inhumanization canceling the mood penalty), butchering entities for their leather can be a cheap way of securing access to a relatively good material for clothing, especially in cold climates where the majority of better insulating materials offer worse armor values. |
== Gallery == | == Gallery == |
Revision as of 04:38, 14 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Dread leather
Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×1
- Armor - Sharp
- ×1.27
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +20 °C (36 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
- Color
- (84,91,90)
Dread leather is a type of leather added by the Anomaly DLC that is produced when a cook butchers one of a variety of entities at a butcher table.
Acquisition
The following animals provide dread leather.
Animal | Leather Yield |
---|---|
Chimera | 20 |
Devourer | 20 |
Noctol | 20 |
Sightstealer | 20 |
Summary
Inflicts mood penalty when wearing items made from it.
- 1 item: −2 Dread leather <APPAREL NAME> mood
- 2 item: −4 Dread leather <APPAREL NAME> (+1) mood
- 3 item: −6 Dread leather <APPAREL NAME> (+2) mood
- 4+ item: −8 Dread leather <APPAREL NAME> etc mood
Nullified by the psychopath trait or the Inhumanized hediff.
Usage
Dread leather can be used to craft and build the following things:
Analysis
Dread leather is joint sixth for most Hit Points Factor, fifth for Sharp Armor, joint sixth for Blunt Armor, and joint third for Heat armor. Dread Leather has average Cold Insulation, and poor Heat Insulation. If the mood penalty is not an issue (most likely due to Inhumanization canceling the mood penalty), butchering entities for their leather can be a cheap way of securing access to a relatively good material for clothing, especially in cold climates where the majority of better insulating materials offer worse armor values.
Gallery
Version history
- Anomaly DLC release - Added