Difference between revisions of "Archotech arm"
(Previous edit was an excellent start at destubbing the section. Mostly just adding links and automation, but also clarification that shooting accuracy is not improved over healthy baseline.) |
Bullwinkle (talk | contribs) m (→Analysis: Good point about the cap. I added small additional perspective.) |
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For combat, the increased manipulation significantly improves [[Melee Hit Chance]]. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 [[DPS]]. For unarmed combat, this is somewhat high, compared to the {{Q|Human|Attack 1 Damage}} damage from fists and {{Q|Bionic arm|Attack 1 Damage}} from [[bionic arm]]s and is in fact roughly equivalent to Normal-[[quality]] [[steel]] [[mace]]. In core, this is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]]. | For combat, the increased manipulation significantly improves [[Melee Hit Chance]]. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 [[DPS]]. For unarmed combat, this is somewhat high, compared to the {{Q|Human|Attack 1 Damage}} damage from fists and {{Q|Bionic arm|Attack 1 Damage}} from [[bionic arm]]s and is in fact roughly equivalent to Normal-[[quality]] [[steel]] [[mace]]. In core, this is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]]. | ||
− | While manipulation does affect [[Shooting Accuracy]], no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. | + | While manipulation does affect [[Shooting Accuracy]], no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. While the Archotech arm might not improve accuracy for a healthy shooter, it does create a reserve pool of extra manipulation; a shooter with >100% manipulation could receive a significant injury and continue shooting without decreased accuracy until they drop below 100%. |
==Version history== | ==Version history== |
Revision as of 19:06, 11 July 2022
Archotech arm
An artifical arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Spacer
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Fist
14 dmg (Blunt)
21% AP
2 seconds cooldown
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- TechHediff
An archotech arm is an artificial body part that acts as a replacement for a pawn's natural arm, increasing Manipulation by 25% per arm while also offering a significantly more powerful punch attack and acting as a body part weapon.
Acquisition
Archotech arms cannot be crafted. They can only be obtained through trade, as a reward from quests, randomly found inside or in the hermetic crates of ancient shrines, as potential loot inside the hermetic and security crates in ancient complexes, or at an extremely rare rate from random drop pod crashing.
Summary
Archotech arms replace the user's organic arm up to and including the shoulder. They are universal and can be installed on either the left or right. The archotech arm has a part efficiency of 150%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 25% for each archotech arm installed. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.
An archotech arm also replaces the natural "Fist" attack all Humans have with an over 70% more powerful, but otherwise equivalent, punch.
Name | Damage | DPS | AP | Damage Type | |
---|---|---|---|---|---|
Human Fist | 8.2 | 4.1 | 12% | Blunt | |
Archotech arm | 14 | 21% | Blunt |
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc. |
Useful for everything affected by Manipulation including Cooking Speed, General Labor Speed, Carrying Capacity and many others.
For combat, the increased manipulation significantly improves Melee Hit Chance. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 DPS. For unarmed combat, this is somewhat high, compared to the 8.2 damage from fists and 12 from bionic arms and is in fact roughly equivalent to Normal-quality steel mace. In core, this is only outmatched by the power claw, which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the Royalty DLC such as the Venom talon.
While manipulation does affect Shooting Accuracy, no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. While the Archotech arm might not improve accuracy for a healthy shooter, it does create a reserve pool of extra manipulation; a shooter with >100% manipulation could receive a significant injury and continue shooting without decreased accuracy until they drop below 100%.
Version history
- 0.19.2009 - Added.