Difference between revisions of "Drape"

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A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
 
A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
  
[[Armchair]]s tend to be a better use of textile. Armchairs give roughly {{+|{{%|({{Q|Armchair|Beauty Base}} * {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} * {{P|Resource 2 Amount}}) round 3}}}} more beauty per textile used. They only take up 1 grid tile, meaning they have more beauty/tile, too. Armchairs can also be sat on to increase [[comfort]].
+
[[Armchair]]s tend to be a better use of textile. Armchairs give roughly {{Good|{{%|({{Q|Armchair|Beauty Base}} * {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} * {{P|Resource 2 Amount}}) round 3}}}} the beauty per textile used. They only take up 1 grid tile, meaning they have more beauty / tile, too. Armchairs can also be sat on to increase [[comfort]].
  
 
{{Building Material Table}}
 
{{Building Material Table}}

Revision as of 20:34, 10 January 2023

Drape

Drape

A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
7.5
HP
100
Flammability
100%
Path Cost
14

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 150 + Wood 50
Deconstruct yield
Stuff 75 + Wood 25
Destroy yield
Stuff 37 - 38 + Wood 12 - 13

Drapes are a type of furniture that provide a small amount of beauty and appease nobles.

Acquisition

Constructing a drape requires Complex Furniture to be researched as well as Stuff 150 Stuff (Fabric/Leathery), Wood 50 Wood and 2,000 ticks (33.33 secs) of work.

Summary

Drapes provide beauty, which is impacted by the beauty factor of the textile used. For example, thrumbofur gives +60 beauty, while a cloth drape gives +7. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.

Drapes will also satisfy certain noble bedroom and throne room requirements. Unless they are Ascetic, royal barons or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.

Analysis

Used to please nobles. Outside of noble requirements, they are almost always inferior to sculptures.

A wooden small sculpture costs just Wood 50 wood and takes up only a single tile. A poor quality wood sculpture gives +25 beauty, already better than a devilstrand drape or 3 cloth drapes. A normal quality sculpture, with +50 beauty, beats all textiles except for thrumbofur. Note that wood sculptures take a base of 12,600 ticks (3.5 mins) to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.

Armchairs tend to be a better use of textile. Armchairs give roughly 117.3% the beauty per textile used. They only take up 1 grid tile, meaning they have more beauty / tile, too. Armchairs can also be sat on to increase comfort.

Stats table

  • Drape Drape Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Alpaca wool Alpaca wool 11 002,000 ticks (33.33 secs) 100 100% 635 Silver
    Bearskin Bearskin 14 002,000 ticks (33.33 secs) 130 100% 575 Silver
    Birdskin Birdskin 7 002,000 ticks (33.33 secs) 100 100% 335 Silver
    Bison wool Bison wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Bluefur Bluefur 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Camelhide Camelhide 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Chinchilla fur Chinchilla fur 27 002,000 ticks (33.33 secs) 100 100% 1,040 Silver
    Cloth Cloth 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Devilstrand Devilstrand 24 002,000 ticks (33.33 secs) 130 40% 890 Silver
    Dog leather Dog leather 7 002,000 ticks (33.33 secs) 130 100% 365 Silver
    Dread leather Dread leather Content added by the Anomaly DLC 7 002,000 ticks (33.33 secs) 130 100% 590 Silver
    Elephant leather Elephant leather 12 002,000 ticks (33.33 secs) 150 100% 430 Silver
    Foxfur Foxfur 15 002,000 ticks (33.33 secs) 100 100% 590 Silver
    Guinea pig fur Guinea pig fur 21 002,000 ticks (33.33 secs) 60 100% 815 Silver
    Heavy fur Heavy fur 14 002,000 ticks (33.33 secs) 150 100% 560 Silver
    Human leather Human leather 7 002,000 ticks (33.33 secs) 130 100% 695 Silver
    Hyperweave Hyperweave 41 002,000 ticks (33.33 secs) 240 40% 1,415 Silver
    Lightleather Lightleather 7 002,000 ticks (33.33 secs) 100 100% 350 Silver
    Lizardskin Lizardskin 9 002,000 ticks (33.33 secs) 100 100% 380 Silver
    Megasloth wool Megasloth wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Muffalo wool Muffalo wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Panthera fur Panthera fur 13 002,000 ticks (33.33 secs) 130 100% 515 Silver
    Patchleather Patchleather 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Pigskin Pigskin 7 002,000 ticks (33.33 secs) 130 100% 350 Silver
    Plainleather Plainleather 7 002,000 ticks (33.33 secs) 130 100% 380 Silver
    Rhinoceros leather Rhinoceros leather 18 002,000 ticks (33.33 secs) 150 100% 695 Silver
    Sheep wool Sheep wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Synthread Synthread 17 002,000 ticks (33.33 secs) 130 70% 665 Silver
    Thrumbofur Thrumbofur 60 002,000 ticks (33.33 secs) 200 100% 2,165 Silver
    Wolfskin Wolfskin 13 002,000 ticks (33.33 secs) 130 100% 515 Silver