Difference between revisions of "Bedroll"

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m (→‎Rest Effectiveness: when math and English intersect :/)
m (Added surgery success change factor to the infobox)
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|rest effectiveness = 0.95
 
|rest effectiveness = 0.95
 
|immunity gain speed factor = 1.05
 
|immunity gain speed factor = 1.05
 +
|surgery success chance factor = 1
 
|comfort = 0.68
 
|comfort = 0.68
 
|terrain affordance = light
 
|terrain affordance = light

Revision as of 11:48, 12 February 2022

Bedroll

Bedroll

A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.

Base Stats

Type
BuildingFurniture
Mass
2.5 kg
HP
75
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
standable
Terrain Affordance
Light
Facility
Dresser, End table, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.05
Rest Effectiveness
0.95
Comfort
0.68

Creation

Work To Make
600 ticks (10 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 40
Deconstruct yield
Stuff 20
Destroy yield
Stuff 10

The bedroll is a furniture item which pawns can sleep in. Bedrolls are portable and can be used by pawns in caravans. Bedrolls provide better comfort and rest effectiveness than a sleeping spot, but are inferior to beds of the same quality.

Acquisition

Bedrolls can be constructed with Stuff 40 Stuff (Fabric/Leathery) in 600 ticks (10 secs).

Summary

Bedrolls function similar to beds in most respects. However, unlike other beds, bedrolls can be carried and used in caravans. When resting, caravan members will automatically use bedrolls in caravan inventory, improving their comfort regeneration, rest efficiency, and healing rates. Quality affects these as normal, even when on caravan. Note however that even if using a bedroll allows pawns to fill their rest bar before dawn, the caravan will be able to move until first light.

To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of Furniture. It will go into regular storage and be available in the config tab when you are forming the caravan.

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness under 100% increases rest time needed.

Rest effectiveness for bedrolls varies by quality.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 82%
    (12.85 h)
    87%
    (12.01 h)
    95%
    (11.05 h)
    103%
    (10.23 h)
    108%
    (9.7 h)
    119%
    (8.84 h)
    152%
    (6.91 h)
    + Sleep accelerator Content added by the Ideology DLC 112%
    (9.39 h)
    120%
    (8.78 h)
    130%
    (8.08 h)
    140%
    (7.48 h)
    148%
    (7.09 h)
    163%
    (6.46 h)
    208%
    (5.05 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 52% 60% 68% 76% 84% 99% 116%
    + End Table 55% 64% 73% 82% 91% 106% 124%
    + Dresser 55% 64% 73% 82% 91% 106% 124%
    + End Table & Dresser 59% 69% 78% 87% 97% 113% 133%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Analysis

    Bedrolls are inferior to beds of the same quality for rest effectiveness and comfort, but slightly superior to beds of one quality level below. Thus, installing high quality bedrolls as long-term sleeping assignments has merit. However, a colony may have more spare wood than textiles to spare, and beds are the practical solution. Any bedrolls replaced by static beds can then be used for caravan duty.

    Material is largely irrelevant and the cheapest or most readily available textile should be used.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.png
  • Bedroll Bedroll Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Alpaca wool Alpaca wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 154 Silver
    Normal Bearskin Bearskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 138 Silver
    Normal Birdskin Birdskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 74 Silver
    Normal Bison wool Bison wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Bluefur Bluefur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 94 Silver
    Normal Camelhide Camelhide 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 94 Silver
    Normal Chinchilla fur Chinchilla fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 260 Silver
    Normal Cloth Cloth 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 62 Silver
    Normal Devilstrand Devilstrand 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 40% 220 Silver
    Normal Dog leather Dog leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 82 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 142 Silver
    Normal Elephant leather Elephant leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 113 100% 99 Silver
    Normal Foxfur Foxfur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 142 Silver
    Normal Guinea pig fur Guinea pig fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 45 100% 200 Silver
    Normal Heavy fur Heavy fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 113 100% 134 Silver
    Normal Human leather Human leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 170 Silver
    Normal Hyperweave Hyperweave 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 180 40% 360 Silver
    Normal Lightleather Lightleather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 78 Silver
    Normal Lizardskin Lizardskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 86 Silver
    Normal Megasloth wool Megasloth wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Muffalo wool Muffalo wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Panthera fur Panthera fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 122 Silver
    Normal Patchleather Patchleather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 62 Silver
    Normal Pigskin Pigskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 78 Silver
    Normal Plainleather Plainleather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 86 Silver
    Normal Rhinoceros leather Rhinoceros leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 113 100% 170 Silver
    Normal Sheep wool Sheep wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Synthread Synthread 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 70% 162 Silver
    Normal Thrumbofur Thrumbofur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 150 100% 560 Silver
    Normal Wolfskin Wolfskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 122 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the bedroll is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bedroll outside see Surgery Success Chance Factor.

    Version History

    Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6