Drape
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Drape
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Fabric, Leathery
Drapes are a type of furniture that provide a small amount of beauty and appease nobles.
Acquisition
Constructing a drape requires Complex Furniture to be researched as well as 150 Stuff (Fabric/Leathery), 50 Wood and 2,000 ticks (33.33 secs) of work.
Summary
Drapes provide beauty, which is impacted by the beauty factor of the textile used. For example, thrumbofur gives +60 beauty, while a cloth drape gives +7. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
Drapes will also satisfy certain noble bedroom and throne room requirements. Unless they are Ascetic, royal barons or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
Analysis
Used to please nobles. Outside of noble requirements, they are almost always inferior to sculptures.
A wooden small sculpture costs just 50 wood and takes up only a single tile. A poor quality wood sculpture gives +25 beauty, already better than a devilstrand drape. A normal quality sculpture, with +50 beauty, beats all textiles except for thrumbofur. Note that wood sculptures take a base of 12,600 ticks (3.5 mins) to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.
Armchairs tend to be a better use of textile. Armchairs give roughly +117.3%}} more beauty per textile used, and take up only 1 tile (thus, more beauty/tile). They can also be sat on to increase comfort.
Stats table
Drape | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Alpaca wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 635 |
Bearskin | 14 | ticks (33.33 secs) | 2,000130 | 100% | 575 |
Birdskin | 7 | ticks (33.33 secs) | 2,000100 | 100% | 335 |
Bison wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Bluefur | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Camelhide | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Chinchilla fur | 27 | ticks (33.33 secs) | 2,000100 | 100% | 1,040 |
Cloth | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Devilstrand | 24 | ticks (33.33 secs) | 2,000130 | 40% | 890 |
Dog leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 365 |
Dread leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 590 |
Elephant leather | 12 | ticks (33.33 secs) | 2,000150 | 100% | 430 |
Foxfur | 15 | ticks (33.33 secs) | 2,000100 | 100% | 590 |
Guinea pig fur | 21 | ticks (33.33 secs) | 2,00060 | 100% | 815 |
Heavy fur | 14 | ticks (33.33 secs) | 2,000150 | 100% | 560 |
Human leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 695 |
Hyperweave | 41 | ticks (33.33 secs) | 2,000240 | 40% | 1,415 |
Lightleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 350 |
Lizardskin | 9 | ticks (33.33 secs) | 2,000100 | 100% | 380 |
Megasloth wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Muffalo wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Panthera fur | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |
Patchleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Pigskin | 7 | ticks (33.33 secs) | 2,000130 | 100% | 350 |
Plainleather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 380 |
Rhinoceros leather | 18 | ticks (33.33 secs) | 2,000150 | 100% | 695 |
Sheep wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Synthread | 17 | ticks (33.33 secs) | 2,000130 | 70% | 665 |
Thrumbofur | 60 | ticks (33.33 secs) | 2,000200 | 100% | 2,165 |
Wolfskin | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |