Double bedroll

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Revision as of 11:47, 12 February 2022 by Vercinger (talk | contribs) (Added surgery success change factor to the infobox)
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Double bedroll

Double bedroll

A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.

Base Stats

Type
BuildingFurniture
Mass
4.5 kg
HP
100
Flammability
100%
Path Cost
14 (48%)

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
standable
Terrain Affordance
Light
Facility
Dresser, End table, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.05
Rest Effectiveness
0.95
Comfort
0.68

Creation

Work To Make
1,100 ticks (18.33 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 85
Deconstruct yield
Stuff 42 - 43
Destroy yield
Stuff 21 - 22

The double bedroll is a furniture item which pawns can sleep in. In essence, it is double-wide version of the bedroll, intended for couples.

It is slightly lighter and slightly more costly than two regular bedrolls. Due to the mood debuff from sleeping together, it isn't recommended for use except for married colonists or lovers.

Acquisition

It is constructed with Stuff 85 Stuff (Fabric/Leathery) in 1,100 ticks (18.33 secs).

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness for bedrolls varies by quality.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 82%
    (12.85 h)
    87%
    (12.01 h)
    95%
    (11.05 h)
    103%
    (10.23 h)
    108%
    (9.7 h)
    119%
    (8.84 h)
    152%
    (6.91 h)
    + Sleep accelerator Content added by the Ideology DLC 112%
    (9.39 h)
    120%
    (8.78 h)
    130%
    (8.08 h)
    140%
    (7.48 h)
    148%
    (7.09 h)
    163%
    (6.46 h)
    208%
    (5.05 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 52% 60% 68% 76% 84% 99% 116%
    + End Table 55% 64% 73% 82% 91% 106% 124%
    + Dresser 55% 64% 73% 82% 91% 106% 124%
    + End Table & Dresser 59% 69% 78% 87% 97% 113% 133%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Analysis

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.png
  • Double bedroll Double bedroll Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Alpaca wool Alpaca wool 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 325 Silver
    Normal Bearskin Bearskin 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 295 Silver
    Normal Birdskin Birdskin 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 157 Silver
    Normal Bison wool Bison wool 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 235 Silver
    Normal Bluefur Bluefur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 200 Silver
    Normal Camelhide Camelhide 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 200 Silver
    Normal Chinchilla fur Chinchilla fur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 555 Silver
    Normal Cloth Cloth 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 132 Silver
    Normal Devilstrand Devilstrand 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 40% 470 Silver
    Normal Dog leather Dog leather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 174 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 300 Silver
    Normal Elephant leather Elephant leather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 150 100% 210 Silver
    Normal Foxfur Foxfur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 300 Silver
    Normal Guinea pig fur Guinea pig fur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 60 100% 430 Silver
    Normal Heavy fur Heavy fur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 150 100% 285 Silver
    Normal Human leather Human leather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 360 Silver
    Normal Hyperweave Hyperweave 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 240 40% 770 Silver
    Normal Lightleather Lightleather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 166 Silver
    Normal Lizardskin Lizardskin 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 183 Silver
    Normal Megasloth wool Megasloth wool 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 235 Silver
    Normal Muffalo wool Muffalo wool 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 235 Silver
    Normal Panthera fur Panthera fur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 260 Silver
    Normal Patchleather Patchleather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 132 Silver
    Normal Pigskin Pigskin 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 166 Silver
    Normal Plainleather Plainleather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 183 Silver
    Normal Rhinoceros leather Rhinoceros leather 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 150 100% 360 Silver
    Normal Sheep wool Sheep wool 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 100 100% 235 Silver
    Normal Synthread Synthread 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 70% 345 Silver
    Normal Thrumbofur Thrumbofur 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 200 100% 1,195 Silver
    Normal Wolfskin Wolfskin 0 0.68 95% (11.05 h) 100% 001,100 ticks (18.33 secs) 130 100% 260 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the double bedroll is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bedroll outside see Surgery Success Chance Factor.