Difference between revisions of "Drape"

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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: 0.40 -> 0.4; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; flammability: 1.2 -> 1; sell price multiplier: - -> 0.7; rest effectiveness: -> -; immunity gain speed factor: -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture; resource 2: wood -> Wood;)
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{{Royalty}}
 
{{Royalty}}
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{{infobox main|furniture|
 
{{infobox main|furniture|
 
|name = Drape
 
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|resource 2 amount = 50
 
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'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. [[Thrumbofur]] gives a max beauty of 60 while [[devilstrand]], being much easier to access, gives 24.
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'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
  
 
==Acquisition==  
 
==Acquisition==  
 
Constructing a drape requires [[Research#Complex furniture|Complex Furniture]] to be researched as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
 
Constructing a drape requires [[Research#Complex furniture|Complex Furniture]] to be researched as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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==Summary==
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Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
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Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
  
 
==Analysis==
 
==Analysis==
Drapes can be used to improve the beauty of a room. Building them from materials with high beauty increases the amount of beauty it adds.
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Outside of noble requirements, they are almost always inferior to [[sculpture]]s. A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Wood|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, equal to an expensive [[devilstrand]] drape. Therefore, if you have any remotely competent artist, then sculptures are more cost efficient. [[Armchairs]] tend to be a better use of textile, as they give [[comfort]] and a decent amount of beauty.
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{{Building Material Table}}
 
{{Building Material Table}}
 
<noinclude>
 
<noinclude>

Revision as of 20:12, 10 January 2023

Drape

Drape

A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
7.5
HP
100
Flammability
100%
Path Cost
14 (48%)

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 150 + Wood 50
Deconstruct yield
Stuff 75 + Wood 25
Destroy yield
Stuff 37 - 38 + Wood 12 - 13

Drapes are a type of furniture that provide a small amount of beauty and appease nobles.

Acquisition

Constructing a drape requires Complex Furniture to be researched as well as Stuff 150 Stuff (Fabric/Leathery), Wood 50 Wood and 2,000 ticks (33.33 secs) of work.

Summary

Drapes provide beauty, which is impacted by the beauty factor of the textile used. For example, thrumbofur gives +60 beauty, while a cloth drape gives +7. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.

Drapes will also satisfy certain noble bedroom and throne room requirements. Unless they are Ascetic, royal barons or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.

Analysis

Outside of noble requirements, they are almost always inferior to sculptures. A wooden small sculpture costs just Wood wood and takes up only a single tile. A poor quality wood sculpture gives +25 beauty, equal to an expensive devilstrand drape. Therefore, if you have any remotely competent artist, then sculptures are more cost efficient. Armchairs tend to be a better use of textile, as they give comfort and a decent amount of beauty.

Stats table

  • Drape Drape Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Alpaca wool Alpaca wool 11 002,000 ticks (33.33 secs) 100 100% 635 Silver
    Bearskin Bearskin 14 002,000 ticks (33.33 secs) 130 100% 575 Silver
    Birdskin Birdskin 7 002,000 ticks (33.33 secs) 100 100% 335 Silver
    Bison wool Bison wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Bluefur Bluefur 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Camelhide Camelhide 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Chinchilla fur Chinchilla fur 27 002,000 ticks (33.33 secs) 100 100% 1,040 Silver
    Cloth Cloth 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Devilstrand Devilstrand 24 002,000 ticks (33.33 secs) 130 40% 890 Silver
    Dog leather Dog leather 7 002,000 ticks (33.33 secs) 130 100% 365 Silver
    Dread leather Dread leather Content added by the Anomaly DLC 7 002,000 ticks (33.33 secs) 130 100% 590 Silver
    Elephant leather Elephant leather 12 002,000 ticks (33.33 secs) 150 100% 430 Silver
    Foxfur Foxfur 15 002,000 ticks (33.33 secs) 100 100% 590 Silver
    Guinea pig fur Guinea pig fur 21 002,000 ticks (33.33 secs) 60 100% 815 Silver
    Heavy fur Heavy fur 14 002,000 ticks (33.33 secs) 150 100% 560 Silver
    Human leather Human leather 7 002,000 ticks (33.33 secs) 130 100% 695 Silver
    Hyperweave Hyperweave 41 002,000 ticks (33.33 secs) 240 40% 1,415 Silver
    Lightleather Lightleather 7 002,000 ticks (33.33 secs) 100 100% 350 Silver
    Lizardskin Lizardskin 9 002,000 ticks (33.33 secs) 100 100% 380 Silver
    Megasloth wool Megasloth wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Muffalo wool Muffalo wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Panthera fur Panthera fur 13 002,000 ticks (33.33 secs) 130 100% 515 Silver
    Patchleather Patchleather 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Pigskin Pigskin 7 002,000 ticks (33.33 secs) 130 100% 350 Silver
    Plainleather Plainleather 7 002,000 ticks (33.33 secs) 130 100% 380 Silver
    Rhinoceros leather Rhinoceros leather 18 002,000 ticks (33.33 secs) 150 100% 695 Silver
    Sheep wool Sheep wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Synthread Synthread 17 002,000 ticks (33.33 secs) 130 70% 665 Silver
    Thrumbofur Thrumbofur 60 002,000 ticks (33.33 secs) 200 100% 2,165 Silver
    Wolfskin Wolfskin 13 002,000 ticks (33.33 secs) 130 100% 515 Silver