Difference between revisions of "Animal bed"

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{{infobox main|furniture|
+
{{Infobox main|furniture
|name = Animal bed
+
| name = Animal bed
|image = Animal_bed.png|86px{{!}}Animal bed
+
| image = Animal_bed.png
|description = A soft bed for animals to sleep on. Fits any animal.
+
| description = A soft bed for animals to sleep on. Fits any animal.
|type = Building
+
| type = Building
|type2 = Furniture
+
| type2 = Furniture
|placeable = true
+
| placeable = true
|path cost = 14
+
| path cost = 14
|blockswind = false
+
| blockswind = false
|passability = pass through only
+
| passability = pass through only
|cover = 0.15
+
| cover = 0.15
|minifiable = true
+
| minifiable = true
|size = 1 ˣ 1
+
| size = 1 ˣ 1
|mass base = 5
+
| mass base = 5
|flammability = 1
+
| flammability = 1
|hp = 140
+
| hp = 140
|sell price multiplier = 0.7
+
| sell price multiplier = 0.7
|rest effectiveness = 1
+
| rest effectiveness = 1
|immunity gain speed factor = 1.07
+
| immunity gain speed factor = 1.07
|surgery success chance factor = 1
+
| surgery success chance factor = 1
|comfort = 0.75
+
| comfort = 0.75
|terrain affordance = light
+
| terrain affordance = light
|work to make = 400
+
| work to make = 400
|stuff tags = Fabric, Leathery
+
| stuff tags = Fabric, Leathery
|resource 1 = Stuff
+
| resource 1 = Stuff
|resource 1 amount = 40
+
| resource 1 amount = 40
 +
| has quality = True
 
}}
 
}}
 
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment.
 
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment.
 
It accommodates animals of any size.
 
It accommodates animals of any size.
 
Like other [[furniture]], they are not subject to [[deterioration]].
 
  
 
== Acquisition ==
 
== Acquisition ==
The animal bed can be built with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Line 43: Line 42:
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
+
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
{{Comfort Quality Table}}
 
{{Comfort Quality Table}}
Line 50: Line 49:
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
The [[surgery success chance factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the [[animal sleeping spot]] has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
<div><li style="display: inline-table;">
+
{{Surgery Success Chance Factor Quality Table}}
{{#vardefine:basesurgerychancefactor| 100 }}
+
 
{| {{STDT| sortable c_10 text-center}}
+
== Analysis ==
! [[Quality]]
+
=== Sleeping comparison ===
!data-sort-type="number"| Awful
+
Compared to an [[animal sleeping spot]], a normal quality bed causes animals to sleep 80% as much. The better quality bed, the less time spent sleeping. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping. Combat animals can be woken up. Even for haulers, the impact is quite small.
!data-sort-type="number"| Poor
+
 
!data-sort-type="number"| Normal
+
Therefore, creating a box/bed is mostly useful for medical outcomes: recovery, surgeries and [[Immunity Gain Speed]]. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality). Since animals are more resistant against disease, beds usually won't be necessary for [[infection]], but can help against the [[plague]] or to heal battle wounds quicker.
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
!Surgery success chance factor
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
 
|}
 
</li><div>
 
  
==Analysis==
+
On the plus side, animal beds are fairly cheap. They can be created for only {{Icon Small|cloth||40}} [[cloth]] or other fabric, which is easy to grow in a temperate [[biome]] and not that expensive to [[trade]] for.
{{stub|section=1|reason=Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.}}
 
  
{{Building Material Table}}
+
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
<noinclude>
+
* [[Version/1.3.3287|1.3.3287]] - Fix: "Assign owner" tooltip for animal beds mentions humanlike owners.
{{nav|furniture|wide}}
+
 
</noinclude>
+
{{Nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Bed]]
+
[[Category:Sleep furniture]]

Latest revision as of 23:19, 10 January 2024

Animal bed

Animal bed

A soft bed for animals to sleep on. Fits any animal.

Base Stats

Type
BuildingFurniture
Mass
5 kg
HP
140
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Blocks Wind
False
Terrain Affordance
Light
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Work To Make
400 ticks (6.67 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 40
Deconstruct yield
Stuff 20
Destroy yield
Stuff 10
Technical
Has Quality
True


An animal bed provides a place for an animal to sleep and receive medical treatment. It accommodates animals of any size.

Acquisition[edit]

Animal beds can be constructed, each requiring Stuff 40 Stuff (Fabric/Leathery) and 400 ticks (6.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Unlike animal sleeping boxes, all animals can fit inside an animal bed.

Rest effectiveness[edit]

Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness for animal beds varies by quality.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 57% 66% 75% 84% 93% 109% 128%
  • Surgery success chance factor[edit]

    The surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the animal bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the animal bed outside see Surgery Success Chance Factor.

    Analysis[edit]

    Sleeping comparison[edit]

    Compared to an animal sleeping spot, a normal quality bed causes animals to sleep 80% as much. The better quality bed, the less time spent sleeping. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping. Combat animals can be woken up. Even for haulers, the impact is quite small.

    Therefore, creating a box/bed is mostly useful for medical outcomes: recovery, surgeries and Immunity Gain Speed. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality). Since animals are more resistant against disease, beds usually won't be necessary for infection, but can help against the plague or to heal battle wounds quicker.

    On the plus side, animal beds are fairly cheap. They can be created for only Cloth 40 cloth or other fabric, which is easy to grow in a temperate biome and not that expensive to trade for.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Animal bed Animal bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Alpaca wool Alpaca wool 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 77 Silver
    Awful Bearskin Bearskin 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 69 Silver
    Awful Birdskin Birdskin 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 37 Silver
    Awful Bison wool Bison wool 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 55 Silver
    Awful Bluefur Bluefur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 47 Silver
    Awful Camelhide Camelhide 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 47 Silver
    Awful Chinchilla fur Chinchilla fur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 131 Silver
    Awful Cloth Cloth 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 31 Silver
    Awful Devilstrand Devilstrand 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 40% 111 Silver
    Awful Dog leather Dog leather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 41 Silver
    Awful Dread leather Dread leather Content added by the Anomaly DLC 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 71 Silver
    Awful Elephant leather Elephant leather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 210 100% 49 Silver
    Awful Foxfur Foxfur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 71 Silver
    Awful Guinea pig fur Guinea pig fur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 84 100% 101 Silver
    Awful Heavy fur Heavy fur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 210 100% 67 Silver
    Awful Human leather Human leather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 85 Silver
    Awful Hyperweave Hyperweave 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 336 40% 181 Silver
    Awful Lightleather Lightleather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 39 Silver
    Awful Lizardskin Lizardskin 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 43 Silver
    Awful Megasloth wool Megasloth wool 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 55 Silver
    Awful Muffalo wool Muffalo wool 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 55 Silver
    Awful Panthera fur Panthera fur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 61 Silver
    Awful Patchleather Patchleather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 31 Silver
    Awful Pigskin Pigskin 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 39 Silver
    Awful Plainleather Plainleather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 43 Silver
    Awful Rhinoceros leather Rhinoceros leather 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 210 100% 85 Silver
    Awful Sheep wool Sheep wool 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 140 100% 55 Silver
    Awful Synthread Synthread 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 70% 81 Silver
    Awful Thrumbofur Thrumbofur 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 280 100% 280 Silver
    Awful Wolfskin Wolfskin 0 0.57 86% (12.21 h) 90% 000,400 ticks (6.67 secs) 182 100% 61 Silver
    Poor Alpaca wool Alpaca wool 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 115 Silver
    Poor Bearskin Bearskin 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 103 Silver
    Poor Birdskin Birdskin 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 55 Silver
    Poor Bison wool Bison wool 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 82 Silver
    Poor Bluefur Bluefur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 70 Silver
    Poor Camelhide Camelhide 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 70 Silver
    Poor Chinchilla fur Chinchilla fur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 196 Silver
    Poor Cloth Cloth 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 46 Silver
    Poor Devilstrand Devilstrand 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 40% 166 Silver
    Poor Dog leather Dog leather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 61 Silver
    Poor Dread leather Dread leather Content added by the Anomaly DLC 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 106 Silver
    Poor Elephant leather Elephant leather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 210 100% 74 Silver
    Poor Foxfur Foxfur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 106 Silver
    Poor Guinea pig fur Guinea pig fur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 84 100% 151 Silver
    Poor Heavy fur Heavy fur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 210 100% 100 Silver
    Poor Human leather Human leather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 127 Silver
    Poor Hyperweave Hyperweave 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 336 40% 270 Silver
    Poor Lightleather Lightleather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 58 Silver
    Poor Lizardskin Lizardskin 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 64 Silver
    Poor Megasloth wool Megasloth wool 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 82 Silver
    Poor Muffalo wool Muffalo wool 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 82 Silver
    Poor Panthera fur Panthera fur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 91 Silver
    Poor Patchleather Patchleather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 46 Silver
    Poor Pigskin Pigskin 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 58 Silver
    Poor Plainleather Plainleather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 64 Silver
    Poor Rhinoceros leather Rhinoceros leather 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 210 100% 127 Silver
    Poor Sheep wool Sheep wool 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 140 100% 82 Silver
    Poor Synthread Synthread 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 70% 121 Silver
    Poor Thrumbofur Thrumbofur 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 280 100% 420 Silver
    Poor Wolfskin Wolfskin 0 0.66 92% (11.41 h) 95% 000,400 ticks (6.67 secs) 182 100% 91 Silver
    Normal Alpaca wool Alpaca wool 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 153 Silver
    Normal Bearskin Bearskin 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 137 Silver
    Normal Birdskin Birdskin 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 73 Silver
    Normal Bison wool Bison wool 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 109 Silver
    Normal Bluefur Bluefur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 93 Silver
    Normal Camelhide Camelhide 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 93 Silver
    Normal Chinchilla fur Chinchilla fur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 260 Silver
    Normal Cloth Cloth 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 61 Silver
    Normal Devilstrand Devilstrand 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 40% 220 Silver
    Normal Dog leather Dog leather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 81 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 141 Silver
    Normal Elephant leather Elephant leather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 210 100% 98 Silver
    Normal Foxfur Foxfur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 141 Silver
    Normal Guinea pig fur Guinea pig fur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 84 100% 200 Silver
    Normal Heavy fur Heavy fur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 210 100% 133 Silver
    Normal Human leather Human leather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 169 Silver
    Normal Hyperweave Hyperweave 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 336 40% 360 Silver
    Normal Lightleather Lightleather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 77 Silver
    Normal Lizardskin Lizardskin 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 85 Silver
    Normal Megasloth wool Megasloth wool 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 109 Silver
    Normal Muffalo wool Muffalo wool 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 109 Silver
    Normal Panthera fur Panthera fur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 121 Silver
    Normal Patchleather Patchleather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 61 Silver
    Normal Pigskin Pigskin 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 77 Silver
    Normal Plainleather Plainleather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 85 Silver
    Normal Rhinoceros leather Rhinoceros leather 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 210 100% 169 Silver
    Normal Sheep wool Sheep wool 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 100% 109 Silver
    Normal Synthread Synthread 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 70% 161 Silver
    Normal Thrumbofur Thrumbofur 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 280 100% 560 Silver
    Normal Wolfskin Wolfskin 0 0.75 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 182 100% 121 Silver
    Good Alpaca wool Alpaca wool 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 192 Silver
    Good Bearskin Bearskin 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 172 Silver
    Good Birdskin Birdskin 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 92 Silver
    Good Bison wool Bison wool 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 137 Silver
    Good Bluefur Bluefur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 117 Silver
    Good Camelhide Camelhide 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 117 Silver
    Good Chinchilla fur Chinchilla fur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 325 Silver
    Good Cloth Cloth 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 77 Silver
    Good Devilstrand Devilstrand 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 40% 275 Silver
    Good Dog leather Dog leather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 102 Silver
    Good Dread leather Dread leather Content added by the Anomaly DLC 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 177 Silver
    Good Elephant leather Elephant leather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 210 100% 123 Silver
    Good Foxfur Foxfur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 177 Silver
    Good Guinea pig fur Guinea pig fur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 84 100% 250 Silver
    Good Heavy fur Heavy fur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 210 100% 167 Silver
    Good Human leather Human leather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 210 Silver
    Good Hyperweave Hyperweave 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 336 40% 450 Silver
    Good Lightleather Lightleather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 97 Silver
    Good Lizardskin Lizardskin 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 107 Silver
    Good Megasloth wool Megasloth wool 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 137 Silver
    Good Muffalo wool Muffalo wool 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 137 Silver
    Good Panthera fur Panthera fur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 152 Silver
    Good Patchleather Patchleather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 77 Silver
    Good Pigskin Pigskin 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 97 Silver
    Good Plainleather Plainleather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 107 Silver
    Good Rhinoceros leather Rhinoceros leather 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 210 100% 210 Silver
    Good Sheep wool Sheep wool 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 140 100% 137 Silver
    Good Synthread Synthread 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 70% 200 Silver
    Good Thrumbofur Thrumbofur 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 280 100% 700 Silver
    Good Wolfskin Wolfskin 0 0.84 108% (9.72 h) 105% 000,400 ticks (6.67 secs) 182 100% 152 Silver
    Excellent Alpaca wool Alpaca wool 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 230 Silver
    Excellent Bearskin Bearskin 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 205 Silver
    Excellent Birdskin Birdskin 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 110 Silver
    Excellent Bison wool Bison wool 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 164 Silver
    Excellent Bluefur Bluefur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 140 Silver
    Excellent Camelhide Camelhide 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 140 Silver
    Excellent Chinchilla fur Chinchilla fur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 390 Silver
    Excellent Cloth Cloth 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 92 Silver
    Excellent Devilstrand Devilstrand 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 40% 330 Silver
    Excellent Dog leather Dog leather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 122 Silver
    Excellent Dread leather Dread leather Content added by the Anomaly DLC 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 210 Silver
    Excellent Elephant leather Elephant leather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 210 100% 147 Silver
    Excellent Foxfur Foxfur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 210 Silver
    Excellent Guinea pig fur Guinea pig fur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 84 100% 300 Silver
    Excellent Heavy fur Heavy fur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 210 100% 200 Silver
    Excellent Human leather Human leather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 255 Silver
    Excellent Hyperweave Hyperweave 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 336 40% 540 Silver
    Excellent Lightleather Lightleather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 116 Silver
    Excellent Lizardskin Lizardskin 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 128 Silver
    Excellent Megasloth wool Megasloth wool 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 164 Silver
    Excellent Muffalo wool Muffalo wool 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 164 Silver
    Excellent Panthera fur Panthera fur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 182 Silver
    Excellent Patchleather Patchleather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 92 Silver
    Excellent Pigskin Pigskin 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 116 Silver
    Excellent Plainleather Plainleather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 128 Silver
    Excellent Rhinoceros leather Rhinoceros leather 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 210 100% 255 Silver
    Excellent Sheep wool Sheep wool 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 140 100% 164 Silver
    Excellent Synthread Synthread 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 70% 240 Silver
    Excellent Thrumbofur Thrumbofur 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 280 100% 840 Silver
    Excellent Wolfskin Wolfskin 0 0.93 114% (9.21 h) 110% 000,400 ticks (6.67 secs) 182 100% 182 Silver
    Masterwork Alpaca wool Alpaca wool 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 385 Silver
    Masterwork Bearskin Bearskin 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 345 Silver
    Masterwork Birdskin Birdskin 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 184 Silver
    Masterwork Bison wool Bison wool 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 275 Silver
    Masterwork Bluefur Bluefur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 235 Silver
    Masterwork Camelhide Camelhide 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 235 Silver
    Masterwork Chinchilla fur Chinchilla fur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 655 Silver
    Masterwork Cloth Cloth 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 154 Silver
    Masterwork Devilstrand Devilstrand 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 40% 555 Silver
    Masterwork Dog leather Dog leather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 205 Silver
    Masterwork Dread leather Dread leather Content added by the Anomaly DLC 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 355 Silver
    Masterwork Elephant leather Elephant leather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 210 100% 245 Silver
    Masterwork Foxfur Foxfur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 355 Silver
    Masterwork Guinea pig fur Guinea pig fur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 84 100% 505 Silver
    Masterwork Heavy fur Heavy fur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 210 100% 335 Silver
    Masterwork Human leather Human leather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 425 Silver
    Masterwork Hyperweave Hyperweave 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 336 40% 905 Silver
    Masterwork Lightleather Lightleather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 194 Silver
    Masterwork Lizardskin Lizardskin 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 215 Silver
    Masterwork Megasloth wool Megasloth wool 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 275 Silver
    Masterwork Muffalo wool Muffalo wool 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 275 Silver
    Masterwork Panthera fur Panthera fur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 305 Silver
    Masterwork Patchleather Patchleather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 154 Silver
    Masterwork Pigskin Pigskin 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 194 Silver
    Masterwork Plainleather Plainleather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 215 Silver
    Masterwork Rhinoceros leather Rhinoceros leather 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 210 100% 425 Silver
    Masterwork Sheep wool Sheep wool 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 140 100% 275 Silver
    Masterwork Synthread Synthread 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 70% 405 Silver
    Masterwork Thrumbofur Thrumbofur 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 280 100% 1,405 Silver
    Masterwork Wolfskin Wolfskin 0 1.09 125% (8.4 h) 115% 000,400 ticks (6.67 secs) 182 100% 305 Silver
    Legendary Alpaca wool Alpaca wool 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 765 Silver
    Legendary Bearskin Bearskin 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 685 Silver
    Legendary Birdskin Birdskin 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 365 Silver
    Legendary Bison wool Bison wool 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 545 Silver
    Legendary Bluefur Bluefur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 465 Silver
    Legendary Camelhide Camelhide 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 465 Silver
    Legendary Chinchilla fur Chinchilla fur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 1,305 Silver
    Legendary Cloth Cloth 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 305 Silver
    Legendary Devilstrand Devilstrand 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 40% 1,105 Silver
    Legendary Dog leather Dog leather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 405 Silver
    Legendary Dread leather Dread leather Content added by the Anomaly DLC 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 705 Silver
    Legendary Elephant leather Elephant leather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 210 100% 490 Silver
    Legendary Foxfur Foxfur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 705 Silver
    Legendary Guinea pig fur Guinea pig fur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 84 100% 1,005 Silver
    Legendary Heavy fur Heavy fur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 210 100% 665 Silver
    Legendary Human leather Human leather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 845 Silver
    Legendary Hyperweave Hyperweave 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 336 40% 1,805 Silver
    Legendary Lightleather Lightleather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 385 Silver
    Legendary Lizardskin Lizardskin 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 425 Silver
    Legendary Megasloth wool Megasloth wool 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 545 Silver
    Legendary Muffalo wool Muffalo wool 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 545 Silver
    Legendary Panthera fur Panthera fur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 605 Silver
    Legendary Patchleather Patchleather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 305 Silver
    Legendary Pigskin Pigskin 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 385 Silver
    Legendary Plainleather Plainleather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 425 Silver
    Legendary Rhinoceros leather Rhinoceros leather 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 210 100% 845 Silver
    Legendary Sheep wool Sheep wool 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 140 100% 545 Silver
    Legendary Synthread Synthread 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 70% 805 Silver
    Legendary Thrumbofur Thrumbofur 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 280 100% 2,805 Silver
    Legendary Wolfskin Wolfskin 0 1.28 160% (6.56 h) 130% 000,400 ticks (6.67 secs) 182 100% 605 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the animal bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a animal bed outside see Surgery Success Chance Factor.

    Version history[edit]

    • 0.12.906 - Added
    • 1.3.3287 - Fix: "Assign owner" tooltip for animal beds mentions humanlike owners.