Difference between revisions of "Drape"

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{{Royalty}}
 
{{Royalty}}
{{infobox main|furniture|
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{{Infobox main|furniture
|name = Drape
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| name = Drape
|image = Drape.png
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| image = Drape.png
|description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
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| description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
|type = Building
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| type = Building
|type2 = Furniture
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| type2 = Furniture
|placeable = true
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| placeable = true
|path cost = 14
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| path cost = 14
|passability = pass through only
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| passability = pass through only
|cover = 0.4
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| cover = 0.4
|minifiable = true
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| minifiable = true
|size = 2 ˣ 1
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| size = 2 ˣ 1
|mass base = 15
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| mass base = 15
|flammability = 1
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| flammability = 1
|hp = 100
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| hp = 100
|sell price multiplier = 0.7
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| sell price multiplier = 0.7
|beauty = 7.5
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| beauty = 7.5
|terrain affordance = light
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| terrain affordance = light
|research = Complex furniture
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| research = Complex furniture
|work to make = 2000
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| work to make = 2000
|stuff tags = Fabric, Leathery
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| stuff tags = Fabric, Leathery
|resource 1 = Stuff
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| resource 1 = Stuff
|resource 1 amount = 150
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| resource 1 amount = 150
|resource 2 = Wood
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| resource 2 = Wood
|resource 2 amount = 50
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| resource 2 amount = 50
 
}}
 
}}
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
  
==Acquisition==  
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== Acquisition ==
Constructing a drape requires [[Research#Complex furniture|Complex Furniture]] to be researched as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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{{Acquisition}}
  
==Summary==
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== Summary ==
 
Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
 
Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
  
 
Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
 
Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
  
==Analysis==
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== Analysis ==
Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s.  
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Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s.  
  
A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
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A wooden [[small sculpture]] costs just {{Icon Small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{Ticks|0.7*{{Q|small sculpture|Work To Make}} }} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
  
[[Armchair]]s tend to be a better use of textile. Armchairs give roughly {{+|{{%|({{Q|Armchair|Beauty Base}} * {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} * {{P|Resource 2 Amount}}) round 3}}}} more beauty per textile used, and take up only 1 grid tile. Thus, they have more beauty/tile. Armchairs can also be sat on to increase [[comfort]].
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[[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}} }} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile.
  
{{Building Material Table}}
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{{Building Stats Table}}
<noinclude>
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{{nav|furniture|wide}}
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{{Nav|furniture|wide}}
</noinclude>
 
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Royalty]]
 
[[Category:Royalty]]

Latest revision as of 08:13, 11 January 2024

Drape

Drape

A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
7.5
HP
100
Flammability
100%
Path Cost
14 (48%)

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 150 + Wood 50
Deconstruct yield
Stuff 75 + Wood 25
Destroy yield
Stuff 37 - 38 + Wood 12 - 13

Drapes are a type of furniture that provide a small amount of beauty and appease nobles.

Acquisition[edit]

Drapes can be constructed once the complex furniture research project has been completed. Each requires Stuff 150 Stuff (Fabric/Leathery), Wood 50 Wood and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Drapes provide beauty, which is impacted by the beauty factor of the textile used. For example, thrumbofur gives +60 beauty, while a cloth drape gives +7. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.

Drapes will also satisfy certain noble bedroom and throne room requirements. Unless they are Ascetic, royal barons or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.

Analysis[edit]

Used to please nobles. Outside of noble requirements, they are almost always inferior to sculptures and armchairs.

A wooden small sculpture costs just Wood 50 wood and takes up only a single tile. A poor quality wood sculpture gives +25 beauty, already better than a devilstrand drape or 3 cloth drapes. A normal quality sculpture, with +50 beauty, beats all textiles except for thrumbofur. Note that wood sculptures take a base of 12,600 ticks (3.5 mins) to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.

Armchairs give roughly 72.7% the beauty per textile used. However, armchairs have standable passability so they don't reduce rooms space stat. Moreover they can also be sat on to increase comfort and only take up 1 grid tile, meaning they have more beauty / tile.

Stats table

  • Drape Drape Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Alpaca wool Alpaca wool 11 002,000 ticks (33.33 secs) 100 100% 635 Silver
    Bearskin Bearskin 14 002,000 ticks (33.33 secs) 130 100% 575 Silver
    Birdskin Birdskin 7 002,000 ticks (33.33 secs) 100 100% 335 Silver
    Bison wool Bison wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Bluefur Bluefur 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Camelhide Camelhide 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Chinchilla fur Chinchilla fur 27 002,000 ticks (33.33 secs) 100 100% 1,040 Silver
    Cloth Cloth 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Devilstrand Devilstrand 24 002,000 ticks (33.33 secs) 130 40% 890 Silver
    Dog leather Dog leather 7 002,000 ticks (33.33 secs) 130 100% 365 Silver
    Dread leather Dread leather Content added by the Anomaly DLC 7 002,000 ticks (33.33 secs) 130 100% 590 Silver
    Elephant leather Elephant leather 12 002,000 ticks (33.33 secs) 150 100% 430 Silver
    Foxfur Foxfur 15 002,000 ticks (33.33 secs) 100 100% 590 Silver
    Guinea pig fur Guinea pig fur 21 002,000 ticks (33.33 secs) 60 100% 815 Silver
    Heavy fur Heavy fur 14 002,000 ticks (33.33 secs) 150 100% 560 Silver
    Human leather Human leather 7 002,000 ticks (33.33 secs) 130 100% 695 Silver
    Hyperweave Hyperweave 41 002,000 ticks (33.33 secs) 240 40% 1,415 Silver
    Lightleather Lightleather 7 002,000 ticks (33.33 secs) 100 100% 350 Silver
    Lizardskin Lizardskin 9 002,000 ticks (33.33 secs) 100 100% 380 Silver
    Megasloth wool Megasloth wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Muffalo wool Muffalo wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Panthera fur Panthera fur 13 002,000 ticks (33.33 secs) 130 100% 515 Silver
    Patchleather Patchleather 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Pigskin Pigskin 7 002,000 ticks (33.33 secs) 130 100% 350 Silver
    Plainleather Plainleather 7 002,000 ticks (33.33 secs) 130 100% 380 Silver
    Rhinoceros leather Rhinoceros leather 18 002,000 ticks (33.33 secs) 150 100% 695 Silver
    Sheep wool Sheep wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Synthread Synthread 17 002,000 ticks (33.33 secs) 130 70% 665 Silver
    Thrumbofur Thrumbofur 60 002,000 ticks (33.33 secs) 200 100% 2,165 Silver
    Wolfskin Wolfskin 13 002,000 ticks (33.33 secs) 130 100% 515 Silver