Difference between revisions of "Drape"
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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{Infobox main|furniture |
− | |name = Drape | + | | name = Drape |
− | |image = Drape.png | + | | image = Drape.png |
− | |description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. | + | | description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | placeable = true |
− | |path cost = 14 | + | | path cost = 14 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.4 | + | | cover = 0.4 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 2 ˣ 1 | + | | size = 2 ˣ 1 |
− | |mass base = 15 | + | | mass base = 15 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 100 | + | | hp = 100 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |beauty = 7.5 | + | | beauty = 7.5 |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |research = Complex furniture | + | | research = Complex furniture |
− | |work to make = 2000 | + | | work to make = 2000 |
− | |stuff tags = Fabric, Leathery | + | | stuff tags = Fabric, Leathery |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 150 | + | | resource 1 amount = 150 |
− | |resource 2 = Wood | + | | resource 2 = Wood |
− | |resource 2 amount = 50 | + | | resource 2 amount = 50 |
}} | }} | ||
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles. | '''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles. | ||
− | ==Acquisition== | + | == Acquisition == |
− | + | {{Acquisition}} | |
− | ==Summary== | + | == Summary == |
Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile. | Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile. | ||
Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom. | Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom. | ||
− | ==Analysis== | + | == Analysis == |
Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s. | Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s. | ||
− | A wooden [[small sculpture]] costs just {{ | + | A wooden [[small sculpture]] costs just {{Icon Small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{Ticks|0.7*{{Q|small sculpture|Work To Make}} }} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient. |
− | [[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}}}} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile. | + | [[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}} }} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile. |
− | {{Building | + | {{Building Stats Table}} |
− | + | ||
− | {{ | + | {{Nav|furniture|wide}} |
− | |||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Royalty]] | [[Category:Royalty]] |
Latest revision as of 08:13, 11 January 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Drape
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Fabric, Leathery
Drapes are a type of furniture that provide a small amount of beauty and appease nobles.
Acquisition[edit]
Drapes can be constructed once the complex furniture research project has been completed. Each requires 150 Stuff (Fabric/Leathery), 50 Wood and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Summary[edit]
Drapes provide beauty, which is impacted by the beauty factor of the textile used. For example, thrumbofur gives +60 beauty, while a cloth drape gives +7. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
Drapes will also satisfy certain noble bedroom and throne room requirements. Unless they are Ascetic, royal barons or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
Analysis[edit]
Used to please nobles. Outside of noble requirements, they are almost always inferior to sculptures and armchairs.
A wooden small sculpture costs just 50 wood and takes up only a single tile. A poor quality wood sculpture gives +25 beauty, already better than a devilstrand drape or 3 cloth drapes. A normal quality sculpture, with +50 beauty, beats all textiles except for thrumbofur. Note that wood sculptures take a base of 12,600 ticks (3.5 mins) to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.
Armchairs give roughly 72.7% the beauty per textile used. However, armchairs have standable passability so they don't reduce rooms space stat. Moreover they can also be sat on to increase comfort and only take up 1 grid tile, meaning they have more beauty / tile.
Stats table
Drape | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Alpaca wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 635 |
Bearskin | 14 | ticks (33.33 secs) | 2,000130 | 100% | 575 |
Birdskin | 7 | ticks (33.33 secs) | 2,000100 | 100% | 335 |
Bison wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Bluefur | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Camelhide | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Chinchilla fur | 27 | ticks (33.33 secs) | 2,000100 | 100% | 1,040 |
Cloth | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Devilstrand | 24 | ticks (33.33 secs) | 2,000130 | 40% | 890 |
Dog leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 365 |
Dread leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 590 |
Elephant leather | 12 | ticks (33.33 secs) | 2,000150 | 100% | 430 |
Foxfur | 15 | ticks (33.33 secs) | 2,000100 | 100% | 590 |
Guinea pig fur | 21 | ticks (33.33 secs) | 2,00060 | 100% | 815 |
Heavy fur | 14 | ticks (33.33 secs) | 2,000150 | 100% | 560 |
Human leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 695 |
Hyperweave | 41 | ticks (33.33 secs) | 2,000240 | 40% | 1,415 |
Lightleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 350 |
Lizardskin | 9 | ticks (33.33 secs) | 2,000100 | 100% | 380 |
Megasloth wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Muffalo wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Panthera fur | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |
Patchleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Pigskin | 7 | ticks (33.33 secs) | 2,000130 | 100% | 350 |
Plainleather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 380 |
Rhinoceros leather | 18 | ticks (33.33 secs) | 2,000150 | 100% | 695 |
Sheep wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Synthread | 17 | ticks (33.33 secs) | 2,000130 | 70% | 665 |
Thrumbofur | 60 | ticks (33.33 secs) | 2,000200 | 100% | 2,165 |
Wolfskin | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |