Difference between revisions of "Ancient exostrider head"
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub}} | + | {{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details}} |
{{Infobox main|building | {{Infobox main|building | ||
| name = Ancient exostrider head | | name = Ancient exostrider head | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] - Added. | * [[Biotech DLC]] - Added. | ||
+ | * [[Version/1.4.3528|1.4.3528]] - Fix: Ancient exostrider remains are failing to generate in swamp maps. | ||
{{Nav/Ruins}} | {{Nav/Ruins}} | ||
{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Ruins]] | [[Category:Ruins]] |
Latest revision as of 01:54, 21 January 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Ruins project - a standardized format is needed for these pages, and is in development. See that page for details. |
Ancient exostrider head
The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.
Base Stats
Building
Ancient exostrider head are ruins added by the Biotech DLC.
Summary[edit]
The ancient exostrider head spawns with 1 ancient exostrider midsection, 1 ancient exostrider cannon, and 3 ancient exostrider legs.
Destruction will yield 4 steel slag chunks.
Version history[edit]
- Biotech DLC - Added.
- 1.4.3528 - Fix: Ancient exostrider remains are failing to generate in swamp maps.