Difference between revisions of "Bedroll"

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{{Stub}}{{See also|Double bedroll}}{{infobox main|furniture|
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{{See also|Double bedroll}}
|name = Bedroll
+
{{Infobox main|furniture
|image = Bedroll.png|Bedroll
+
| name = Bedroll
|description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.
+
| image = Bedroll.png
|type = Building
+
| description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.
|type2 = Furniture
+
| type = Building
|placeable = true
+
| type2 = Furniture
|path cost = 14
+
| placeable = true
|passability = standable
+
| blockswind = false
|minifiable = true
+
| path cost = 14
|size = 1 ˣ 2
+
| passability = standable
|mass base = 2.5
+
| minifiable = true
|flammability = 1
+
| size = 1 ˣ 2
|hp = 75
+
| mass base = 2.5
|sell price multiplier = 0.7
+
| flammability = 1
|rest effectiveness = 0.95
+
| hp = 75
|immunity gain speed factor = 1.05
+
| sell price multiplier = 0.7
|surgery success chance factor = 1
+
| rest effectiveness = 0.95
|comfort = 0.68
+
| immunity gain speed factor = 1.05
|terrain affordance = light
+
| surgery success chance factor = 1
|facility = dresser, end table, sleep accelerator
+
| comfort = 0.68
|work to make = 600
+
| terrain affordance = light
|stuff tags = Fabric, Leathery
+
| facility = dresser, end table, sleep accelerator
|resource 1 = Stuff
+
| work to make = 600
|resource 1 amount = 40
+
| stuff tags = Fabric, Leathery
 +
| resource 1 = Stuff
 +
| resource 1 amount = 40
 +
| has quality = True
 
}}
 
}}
{{#set:
+
{{Info|The '''bedroll''' is a [[furniture]] item which pawns can sleep in. Bedrolls are portable and can be used by pawns in [[caravan]]s. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to [[bed]]s of the same quality. For recovery from [[injury]] and [[Surgery Success Chance Factor]], bedrolls are equivalent to beds of the same quality.}}
facility = dresser
 
|facility = end table
 
|facility = Sleep accelerator
 
}}
 
{{info|The '''bedroll''' is a [[furniture]] item which pawns can sleep in. Bedrolls are portable and can be used by pawns in [[caravan]]s. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to [[bed]]s of the same quality.}}
 
  
 
== Acquisition ==
 
== Acquisition ==
Bedrolls can be constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}.
+
{{Acquisition}} Similar to [[Bed]]s, Bedrolls are constructed in place, not fabricated separately and then placed.
  
 
== Summary ==
 
== Summary ==
Bedrolls function similar to beds in most respects. However, unlike other beds, bedrolls can be carried and used in [[caravan]]s. When resting, caravan members will automatically use bedrolls in caravan inventory, improving their comfort regeneration, rest efficiency, and healing rates. [[Quality]] affects these as normal, even when on caravan. Note however that even if using a bedroll allows pawns to fill their rest bar before dawn, the caravan will be able to move until first light.
+
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 +
<!--Ensure parity with Double bedroll
 +
-->{{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time.
 +
 
 +
Bedrolls, both single and double, function similar to beds in most respects. However, unlike other beds, bedrolls can be carried and used in [[caravan]]s. When resting, caravan members will automatically use bedrolls in caravan inventory, improving their [[comfort]] regeneration, [[rest]] efficiency, and [[Injury#Healing|healing]] rates. [[Quality]] affects these as normal, even when on caravan. Note however that even if pawns fill their rest bar before dawn, the caravan will not be able to move until first light.
  
To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of [[Furniture]]. It will go into regular [[Stockpile zone|storage]] and be available in the config tab when you are forming the caravan.
+
To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of [[Furniture]]. It will go into regular [[Stockpile zone|storage]] and be available in the config tab when you are forming the caravan.
  
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
Line 47: Line 49:
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
+
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Line 53: Line 55:
  
 
=== Surgery Success Chance Factor ===
 
=== Surgery Success Chance Factor ===
The Surgery Success Chance Factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
+
The [[Surgery Success Chance Factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 +
 
 +
{{Surgery Success Chance Factor Quality Table}}
 +
 
 +
=== Healing ===
 +
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
 +
 
 +
== Analysis ==
 +
The materials chosen to construct the bedroll do not make a "better" bedroll; all [[textiles]] are equal regarding any "insulation" values vs. extreme cold or heat.  Bedrolls simply provide sleeping bonuses, same as beds. Material choice only affects the market value and hit points of the object, neither of which are typically relevant.
 +
 
 +
Bedrolls are worse than [[bed]]s of the same [[quality]] for rest and comfort, and better than [[sleeping spot]]s. They are slightly better than beds made of [[stone]], as well as beds one quality level lower. At the start of the game, textiles are usually harder to obtain than [[wood]]; most [[biome]]s have plentiful amounts of wood available. Therefore, regular beds should be created when at all possible.
 +
 
 +
[[New Tribe]]s need to research [[Research#Complex furniture|Complex Furniture]] before constructing beds, so will have to rely on bedrolls to increase comfort and avoid the {{--|4}} ''Slept on the ground'' [[mood]]let{{Check Tag|Templatize|Convert to Template: Thought but needs more details than here}}  until it is complete. Complex Furniture should be one of the first projects to research, though a tribe may want to research [[Research#Stonecutting|Stonecutting]] or [[Research#Complex clothing|Complex Clothing]] first, depending on situation and textile availability.
 +
 
 +
Bedrolls and [[double bedroll]]s retain a niche as the only beds that are usable inside a [[caravan]]. Pawns will sleep on bedrolls on the world map, which prevents the aforementioned slept on the ground debuff when traveling. It will not reduce the time the caravan spends "resting" on the world map. Any bedroll made prior to adopting beds can be used repurposed for caravaning, however the bonuses must be balanced against the carry weight and loading time.  
  
<div><li style="display: inline-table;">
+
Bedrolls also have a Path Cost of {{P|Path Cost}} vs. {{Q|Bed|Path Cost}} for beds, which might be a consideration in a crowded [[Barracks]] or [[Prison]].
{{#vardefine:basesurgerychancefactor| 100 }}
 
{| {{STDT| sortable c_10 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
!Surgery Success Chance Factor
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
 
|}
 
</li><div>
 
  
==Analysis==
+
=== Space ===
{{Stub|section=1|reason=Comparison with all other bed options needed}}
+
Another niche is optimizing mood bonuses from small bedrooms. Unlike [[bed]]s, bedrolls have ''standable'' [[Property:Passability|passability]], which means they do not reduce room's [[Rooms#Space|space stat]]. As for small rooms, space has by far the biggest impact on [[Rooms#Impressiveness|impressiveness]], player is given the option to sacrifice some [[Rest_Effectiveness|rest effectiveness]] and [[comfort]] in favor of a higher mood bonus and/or smaller bedroom size.
Bedrolls are inferior to beds of the same quality for rest effectiveness and comfort, but slightly superior to beds of one quality level below. Thus, installing high quality bedrolls as long-term sleeping assignments has merit.  However, a colony may have more spare wood than textiles to spare, and beds are the practical solution. Any bedrolls replaced by static beds can then be used for caravan duty.  
 
  
As for materials, the choice only affects hit points, flammability and value, so any expendable [[textile]] should be used.
+
At masterwork quality, a bedroll reaches 1.0 comfort with just an [[end table]]. As comfort is effectively capped at 1, a masterwork bedroll would have more space than the masterwork bed, and "only" sacrifices rest effectiveness. A room with a bedroll and a [[dresser]] will have the same space as a room with a regular bed, which should defy the purpose for most scenarios.
  
{{Building Material Table}}
+
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6
 
Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6
  
{{nav|furniture|wide}}
+
{{Nav|furniture|wide}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Bed]]
+
[[Category:Sleep furniture]]

Latest revision as of 12:36, 24 June 2024

Bedroll

Bedroll

A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.

Base Stats

Type
BuildingFurniture
Mass
2.5 kg
HP
75
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
standable
Blocks Wind
False
Terrain Affordance
Light
Facility
Dresser, End table, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.05
Rest Effectiveness
0.95
Comfort
0.68

Creation

Work To Make
600 ticks (10 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 40
Deconstruct yield
Stuff 20
Destroy yield
Stuff 10
Technical
Has Quality
True


The bedroll is a furniture item which pawns can sleep in. Bedrolls are portable and can be used by pawns in caravans. Bedrolls provide better comfort and rest effectiveness than a sleeping spot, but are inferior to beds of the same quality. For recovery from injury and Surgery Success Chance Factor, bedrolls are equivalent to beds of the same quality.

Acquisition[edit]

Bedrolls can be constructed, each requiring Stuff 40 Stuff (Fabric/Leathery) and 600 ticks (10 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. Similar to Beds, Bedrolls are constructed in place, not fabricated separately and then placed.

Summary[edit]

Bedrolls are a form of sleep furniture. One pawn can sleep on one at a time.

Bedrolls, both single and double, function similar to beds in most respects. However, unlike other beds, bedrolls can be carried and used in caravans. When resting, caravan members will automatically use bedrolls in caravan inventory, improving their comfort regeneration, rest efficiency, and healing rates. Quality affects these as normal, even when on caravan. Note however that even if pawns fill their rest bar before dawn, the caravan will not be able to move until first light.

To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of Furniture. It will go into regular storage and be available in the config tab when you are forming the caravan.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness under 100% increases rest time needed.

Rest effectiveness for bedrolls varies by quality.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rest effectiveness 82%
    (12.85 h)
    87%
    (12.01 h)
    95%
    (11.05 h)
    103%
    (10.23 h)
    108%
    (9.7 h)
    119%
    (8.84 h)
    152%
    (6.91 h)
    + Sleep accelerator Content added by the Ideology DLC 112%
    (9.39 h)
    120%
    (8.78 h)
    130%
    (8.08 h)
    140%
    (7.48 h)
    148%
    (7.09 h)
    163%
    (6.46 h)
    208%
    (5.05 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 52% 60% 68% 76% 84% 99% 116%
    + End Table 55% 64% 73% 82% 91% 106% 124%
    + Dresser 55% 64% 73% 82% 91% 106% 124%
    + End Table & Dresser 59% 69% 78% 87% 97% 113% 133%
  • Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the bedroll is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the bedroll outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a bedroll of any quality will have their Immunity Gain Speed multiplied by ×1.05 and heal an additional +8 HP from injuries per day.

    Analysis[edit]

    The materials chosen to construct the bedroll do not make a "better" bedroll; all textiles are equal regarding any "insulation" values vs. extreme cold or heat. Bedrolls simply provide sleeping bonuses, same as beds. Material choice only affects the market value and hit points of the object, neither of which are typically relevant.

    Bedrolls are worse than beds of the same quality for rest and comfort, and better than sleeping spots. They are slightly better than beds made of stone, as well as beds one quality level lower. At the start of the game, textiles are usually harder to obtain than wood; most biomes have plentiful amounts of wood available. Therefore, regular beds should be created when at all possible.

    New Tribes need to research Complex Furniture before constructing beds, so will have to rely on bedrolls to increase comfort and avoid the −4 Slept on the ground moodlet[Templatize] until it is complete. Complex Furniture should be one of the first projects to research, though a tribe may want to research Stonecutting or Complex Clothing first, depending on situation and textile availability.

    Bedrolls and double bedrolls retain a niche as the only beds that are usable inside a caravan. Pawns will sleep on bedrolls on the world map, which prevents the aforementioned slept on the ground debuff when traveling. It will not reduce the time the caravan spends "resting" on the world map. Any bedroll made prior to adopting beds can be used repurposed for caravaning, however the bonuses must be balanced against the carry weight and loading time.

    Bedrolls also have a Path Cost of 14 vs. 42 for beds, which might be a consideration in a crowded Barracks or Prison.

    Space[edit]

    Another niche is optimizing mood bonuses from small bedrooms. Unlike beds, bedrolls have standable passability, which means they do not reduce room's space stat. As for small rooms, space has by far the biggest impact on impressiveness, player is given the option to sacrifice some rest effectiveness and comfort in favor of a higher mood bonus and/or smaller bedroom size.

    At masterwork quality, a bedroll reaches 1.0 comfort with just an end table. As comfort is effectively capped at 1, a masterwork bedroll would have more space than the masterwork bed, and "only" sacrifices rest effectiveness. A room with a bedroll and a dresser will have the same space as a room with a regular bed, which should defy the purpose for most scenarios.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Bedroll Bedroll Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Alpaca wool Alpaca wool 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 77 Silver
    Awful Bearskin Bearskin 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 69 Silver
    Awful Birdskin Birdskin 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 37 Silver
    Awful Bison wool Bison wool 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 55 Silver
    Awful Bluefur Bluefur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 47 Silver
    Awful Camelhide Camelhide 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 47 Silver
    Awful Chinchilla fur Chinchilla fur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 131 Silver
    Awful Cloth Cloth 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 31 Silver
    Awful Devilstrand Devilstrand 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 40% 111 Silver
    Awful Dog leather Dog leather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 41 Silver
    Awful Dread leather Dread leather Content added by the Anomaly DLC 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 71 Silver
    Awful Elephant leather Elephant leather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 113 100% 50 Silver
    Awful Foxfur Foxfur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 71 Silver
    Awful Guinea pig fur Guinea pig fur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 45 100% 101 Silver
    Awful Heavy fur Heavy fur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 113 100% 67 Silver
    Awful Human leather Human leather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 85 Silver
    Awful Hyperweave Hyperweave 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 180 40% 181 Silver
    Awful Lightleather Lightleather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 39 Silver
    Awful Lizardskin Lizardskin 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 43 Silver
    Awful Megasloth wool Megasloth wool 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 55 Silver
    Awful Muffalo wool Muffalo wool 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 55 Silver
    Awful Panthera fur Panthera fur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 61 Silver
    Awful Patchleather Patchleather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 31 Silver
    Awful Pigskin Pigskin 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 39 Silver
    Awful Plainleather Plainleather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 43 Silver
    Awful Rhinoceros leather Rhinoceros leather 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 113 100% 85 Silver
    Awful Sheep wool Sheep wool 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 75 100% 55 Silver
    Awful Synthread Synthread 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 70% 81 Silver
    Awful Thrumbofur Thrumbofur 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 150 100% 280 Silver
    Awful Wolfskin Wolfskin 0 0.52 82% (12.85 h) 90% 000,600 ticks (10 secs) 98 100% 61 Silver
    Poor Alpaca wool Alpaca wool 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 116 Silver
    Poor Bearskin Bearskin 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 104 Silver
    Poor Birdskin Birdskin 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 56 Silver
    Poor Bison wool Bison wool 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 83 Silver
    Poor Bluefur Bluefur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 71 Silver
    Poor Camelhide Camelhide 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 71 Silver
    Poor Chinchilla fur Chinchilla fur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 197 Silver
    Poor Cloth Cloth 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 47 Silver
    Poor Devilstrand Devilstrand 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 40% 167 Silver
    Poor Dog leather Dog leather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 62 Silver
    Poor Dread leather Dread leather Content added by the Anomaly DLC 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 107 Silver
    Poor Elephant leather Elephant leather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 113 100% 74 Silver
    Poor Foxfur Foxfur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 107 Silver
    Poor Guinea pig fur Guinea pig fur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 45 100% 152 Silver
    Poor Heavy fur Heavy fur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 113 100% 101 Silver
    Poor Human leather Human leather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 128 Silver
    Poor Hyperweave Hyperweave 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 180 40% 270 Silver
    Poor Lightleather Lightleather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 59 Silver
    Poor Lizardskin Lizardskin 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 65 Silver
    Poor Megasloth wool Megasloth wool 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 83 Silver
    Poor Muffalo wool Muffalo wool 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 83 Silver
    Poor Panthera fur Panthera fur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 92 Silver
    Poor Patchleather Patchleather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 47 Silver
    Poor Pigskin Pigskin 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 59 Silver
    Poor Plainleather Plainleather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 65 Silver
    Poor Rhinoceros leather Rhinoceros leather 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 113 100% 128 Silver
    Poor Sheep wool Sheep wool 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 75 100% 83 Silver
    Poor Synthread Synthread 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 70% 122 Silver
    Poor Thrumbofur Thrumbofur 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 150 100% 420 Silver
    Poor Wolfskin Wolfskin 0 0.6 87% (12.01 h) 95% 000,600 ticks (10 secs) 98 100% 92 Silver
    Normal Alpaca wool Alpaca wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 154 Silver
    Normal Bearskin Bearskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 138 Silver
    Normal Birdskin Birdskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 74 Silver
    Normal Bison wool Bison wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Bluefur Bluefur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 94 Silver
    Normal Camelhide Camelhide 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 94 Silver
    Normal Chinchilla fur Chinchilla fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 260 Silver
    Normal Cloth Cloth 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 62 Silver
    Normal Devilstrand Devilstrand 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 40% 220 Silver
    Normal Dog leather Dog leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 82 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 142 Silver
    Normal Elephant leather Elephant leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 113 100% 99 Silver
    Normal Foxfur Foxfur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 142 Silver
    Normal Guinea pig fur Guinea pig fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 45 100% 200 Silver
    Normal Heavy fur Heavy fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 113 100% 134 Silver
    Normal Human leather Human leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 170 Silver
    Normal Hyperweave Hyperweave 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 180 40% 360 Silver
    Normal Lightleather Lightleather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 78 Silver
    Normal Lizardskin Lizardskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 86 Silver
    Normal Megasloth wool Megasloth wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Muffalo wool Muffalo wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Panthera fur Panthera fur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 122 Silver
    Normal Patchleather Patchleather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 62 Silver
    Normal Pigskin Pigskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 78 Silver
    Normal Plainleather Plainleather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 86 Silver
    Normal Rhinoceros leather Rhinoceros leather 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 113 100% 170 Silver
    Normal Sheep wool Sheep wool 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 75 100% 110 Silver
    Normal Synthread Synthread 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 70% 162 Silver
    Normal Thrumbofur Thrumbofur 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 150 100% 560 Silver
    Normal Wolfskin Wolfskin 0 0.68 95% (11.05 h) 100% 000,600 ticks (10 secs) 98 100% 122 Silver
    Good Alpaca wool Alpaca wool 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 193 Silver
    Good Bearskin Bearskin 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 173 Silver
    Good Birdskin Birdskin 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 93 Silver
    Good Bison wool Bison wool 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 138 Silver
    Good Bluefur Bluefur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 118 Silver
    Good Camelhide Camelhide 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 118 Silver
    Good Chinchilla fur Chinchilla fur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 330 Silver
    Good Cloth Cloth 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 78 Silver
    Good Devilstrand Devilstrand 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 40% 280 Silver
    Good Dog leather Dog leather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 103 Silver
    Good Dread leather Dread leather Content added by the Anomaly DLC 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 178 Silver
    Good Elephant leather Elephant leather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 113 100% 124 Silver
    Good Foxfur Foxfur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 178 Silver
    Good Guinea pig fur Guinea pig fur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 45 100% 255 Silver
    Good Heavy fur Heavy fur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 113 100% 168 Silver
    Good Human leather Human leather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 215 Silver
    Good Hyperweave Hyperweave 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 180 40% 455 Silver
    Good Lightleather Lightleather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 98 Silver
    Good Lizardskin Lizardskin 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 108 Silver
    Good Megasloth wool Megasloth wool 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 138 Silver
    Good Muffalo wool Muffalo wool 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 138 Silver
    Good Panthera fur Panthera fur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 153 Silver
    Good Patchleather Patchleather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 78 Silver
    Good Pigskin Pigskin 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 98 Silver
    Good Plainleather Plainleather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 108 Silver
    Good Rhinoceros leather Rhinoceros leather 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 113 100% 215 Silver
    Good Sheep wool Sheep wool 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 75 100% 138 Silver
    Good Synthread Synthread 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 70% 205 Silver
    Good Thrumbofur Thrumbofur 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 150 100% 705 Silver
    Good Wolfskin Wolfskin 0 0.76 103% (10.23 h) 105% 000,600 ticks (10 secs) 98 100% 153 Silver
    Excellent Alpaca wool Alpaca wool 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 230 Silver
    Excellent Bearskin Bearskin 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 205 Silver
    Excellent Birdskin Birdskin 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 111 Silver
    Excellent Bison wool Bison wool 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 165 Silver
    Excellent Bluefur Bluefur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 141 Silver
    Excellent Camelhide Camelhide 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 141 Silver
    Excellent Chinchilla fur Chinchilla fur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 395 Silver
    Excellent Cloth Cloth 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 93 Silver
    Excellent Devilstrand Devilstrand 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 40% 335 Silver
    Excellent Dog leather Dog leather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 123 Silver
    Excellent Dread leather Dread leather Content added by the Anomaly DLC 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 215 Silver
    Excellent Elephant leather Elephant leather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 113 100% 149 Silver
    Excellent Foxfur Foxfur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 215 Silver
    Excellent Guinea pig fur Guinea pig fur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 45 100% 305 Silver
    Excellent Heavy fur Heavy fur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 113 100% 200 Silver
    Excellent Human leather Human leather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 255 Silver
    Excellent Hyperweave Hyperweave 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 180 40% 545 Silver
    Excellent Lightleather Lightleather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 117 Silver
    Excellent Lizardskin Lizardskin 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 129 Silver
    Excellent Megasloth wool Megasloth wool 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 165 Silver
    Excellent Muffalo wool Muffalo wool 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 165 Silver
    Excellent Panthera fur Panthera fur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 183 Silver
    Excellent Patchleather Patchleather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 93 Silver
    Excellent Pigskin Pigskin 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 117 Silver
    Excellent Plainleather Plainleather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 129 Silver
    Excellent Rhinoceros leather Rhinoceros leather 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 113 100% 255 Silver
    Excellent Sheep wool Sheep wool 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 75 100% 165 Silver
    Excellent Synthread Synthread 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 70% 245 Silver
    Excellent Thrumbofur Thrumbofur 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 150 100% 845 Silver
    Excellent Wolfskin Wolfskin 0 0.84 108% (9.7 h) 110% 000,600 ticks (10 secs) 98 100% 183 Silver
    Masterwork Alpaca wool Alpaca wool 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 385 Silver
    Masterwork Bearskin Bearskin 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 345 Silver
    Masterwork Birdskin Birdskin 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 186 Silver
    Masterwork Bison wool Bison wool 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 275 Silver
    Masterwork Bluefur Bluefur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 235 Silver
    Masterwork Camelhide Camelhide 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 235 Silver
    Masterwork Chinchilla fur Chinchilla fur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 655 Silver
    Masterwork Cloth Cloth 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 156 Silver
    Masterwork Devilstrand Devilstrand 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 40% 555 Silver
    Masterwork Dog leather Dog leather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 205 Silver
    Masterwork Dread leather Dread leather Content added by the Anomaly DLC 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 355 Silver
    Masterwork Elephant leather Elephant leather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 113 100% 245 Silver
    Masterwork Foxfur Foxfur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 355 Silver
    Masterwork Guinea pig fur Guinea pig fur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 45 100% 505 Silver
    Masterwork Heavy fur Heavy fur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 113 100% 335 Silver
    Masterwork Human leather Human leather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 425 Silver
    Masterwork Hyperweave Hyperweave 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 180 40% 905 Silver
    Masterwork Lightleather Lightleather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 196 Silver
    Masterwork Lizardskin Lizardskin 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 215 Silver
    Masterwork Megasloth wool Megasloth wool 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 275 Silver
    Masterwork Muffalo wool Muffalo wool 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 275 Silver
    Masterwork Panthera fur Panthera fur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 305 Silver
    Masterwork Patchleather Patchleather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 156 Silver
    Masterwork Pigskin Pigskin 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 196 Silver
    Masterwork Plainleather Plainleather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 215 Silver
    Masterwork Rhinoceros leather Rhinoceros leather 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 113 100% 425 Silver
    Masterwork Sheep wool Sheep wool 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 75 100% 275 Silver
    Masterwork Synthread Synthread 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 70% 405 Silver
    Masterwork Thrumbofur Thrumbofur 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 150 100% 1,405 Silver
    Masterwork Wolfskin Wolfskin 0 0.99 119% (8.84 h) 115% 000,600 ticks (10 secs) 98 100% 305 Silver
    Legendary Alpaca wool Alpaca wool 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 770 Silver
    Legendary Bearskin Bearskin 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 690 Silver
    Legendary Birdskin Birdskin 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 370 Silver
    Legendary Bison wool Bison wool 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 550 Silver
    Legendary Bluefur Bluefur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 470 Silver
    Legendary Camelhide Camelhide 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 470 Silver
    Legendary Chinchilla fur Chinchilla fur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 1,310 Silver
    Legendary Cloth Cloth 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 310 Silver
    Legendary Devilstrand Devilstrand 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 40% 1,110 Silver
    Legendary Dog leather Dog leather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 410 Silver
    Legendary Dread leather Dread leather Content added by the Anomaly DLC 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 710 Silver
    Legendary Elephant leather Elephant leather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 113 100% 495 Silver
    Legendary Foxfur Foxfur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 710 Silver
    Legendary Guinea pig fur Guinea pig fur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 45 100% 1,010 Silver
    Legendary Heavy fur Heavy fur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 113 100% 670 Silver
    Legendary Human leather Human leather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 850 Silver
    Legendary Hyperweave Hyperweave 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 180 40% 1,810 Silver
    Legendary Lightleather Lightleather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 390 Silver
    Legendary Lizardskin Lizardskin 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 430 Silver
    Legendary Megasloth wool Megasloth wool 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 550 Silver
    Legendary Muffalo wool Muffalo wool 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 550 Silver
    Legendary Panthera fur Panthera fur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 610 Silver
    Legendary Patchleather Patchleather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 310 Silver
    Legendary Pigskin Pigskin 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 390 Silver
    Legendary Plainleather Plainleather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 430 Silver
    Legendary Rhinoceros leather Rhinoceros leather 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 113 100% 850 Silver
    Legendary Sheep wool Sheep wool 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 75 100% 550 Silver
    Legendary Synthread Synthread 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 70% 810 Silver
    Legendary Thrumbofur Thrumbofur 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 150 100% 2,810 Silver
    Legendary Wolfskin Wolfskin 0 1.16 152% (6.91 h) 130% 000,600 ticks (10 secs) 98 100% 610 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the bedroll is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bedroll outside see Surgery Success Chance Factor.

    Version history[edit]

    Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6