Difference between revisions of "Bolt-action rifle"

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{{infobox main|weapon|
+
{{Infobox main|weapon
|name = Bolt-action rifle
+
| name = Bolt-action rifle
|image = Bolt-action rifle.png|Bolt-action rifle
+
| image = Bolt-action rifle.png
|description = "An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting."
+
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
|type = Equipment
+
| type = Equipment
|type2 = Weapons
+
| type2 = Weapons
|class = Industrial
+
| tech level = Industrial
|damage = 18
+
| class = Industrial
|armorPenetration = 27
+
| damage = 18
|range = 36.9
+
| damage type = Bullet
|warmup = 102
+
| armorPenetration = 27
|cooldown = 90
+
| range = 36.9
|accuracyTouch = 65
+
| warmup = 102
|accuracyShort = 80
+
| cooldown = 90
|accuracyMedium = 90
+
| accuracyTouch = 65
|accuracyLong = 80
+
| accuracyShort = 80
|accuracyAvg = 80.4
+
| accuracyMedium = 90
|mode = Single-Shot
+
| accuracyLong = 80
|velocity = 70
+
| mode = Single-Shot
|burst = 1
+
| velocity = 70
|DPS = DPS
+
| burst = 1
|marketvalue = 255
+
| DPS = DPS
|resource 1 = Steel
+
| marketvalue = 255
|resource 1 amount = 60
+
| production facility 1 = Machining table
|resource 2 = Component
+
| research = Gunsmithing
|resource 2 amount = 3
+
| resource 1 = Steel
|mass base = 3.5
+
| resource 1 amount = 60
|stoppingPower = 1.5
+
| resource 2 = Component
|work to make = 12000
+
| resource 2 amount = 3
 +
| mass base = 3.5
 +
| stoppingPower = 1.5
 +
| work to make = 12000
 +
| work speed stat = General Labor Speed
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
Line 46: Line 50:
 
| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
}}{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
+
| skill 1 = Crafting
==Acquisition==
+
| skill 1 level = 5
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
| has quality = True
 +
| weaponTags = Gun
 +
| tradeTags = WeaponRanged
 +
}}
 +
{{Info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
 +
 
 +
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
 +
 
 +
== Acquisition ==
 +
{{Acquisition}}
 +
 
 +
Bolt-action rifles can be [[trade|purchased]] from [[outlanders]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|-
 
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
| Scavenger Gunner || 11.67% || Normal || 40-110%
+
| [[Pirates#Scavenger gunner|Scavenger gunner]] || 11.67% || Normal || 40-110%
 
|-
 
|-
| Pirate Gunner || 22.61% || Normal || 70-230%
+
| [[Pirates#Pirate gunner|Pirate gunner]]    || 22.61% || Normal || 70-230%
 
|-
 
|-
| Town Guard || 18.63% || Normal || 60-200%
+
| [[Outlanders#Town guard|Town guard]]      || 18.63% || Normal || 60-200%
 
|-
 
|-
| Mercenary Gunner || 12.17% || Normal || 70-320%
+
| [[Raiders#Mercenary gunner|Mercenary gunner]] || 12.17% || Normal || 70-320%
 
|-
 
|-
| Ancient Soldier || 10.28% || Normal || 100%
+
| [[Ancients#Ancient soldier|Ancient soldier]]  || 10.28% || Normal || 100%
 
|}
 
|}
  
 +
A single example is also given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
  
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
+
== Analysis ==
 
+
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual [[sniper rifle]]. It also has great accuracy, even beating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
 
 
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
 
  
 +
However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the [[revolver]] and [[autopistol]], let alone any sort of burst-fire weapon.
  
==Analysis==
+
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own [[Shooting Accuracy]], which is in part dependent on [[Shooting]] skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×{{%|0.89^30 round 2}} multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×{{%|0.96^30 round 2}} multiplier from the same distance. With Shooting 0, it wouldn't matter if their ''gun'' had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
 
 
 
 
 
However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the [[revolver]] - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.
 
 
 
 
 
All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the [[sniper rifle]] and charge lance in this regard.
 
 
 
 
 
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.  
 
  
 +
=== Stats ===
 +
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.
  
 
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
 
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
  
 +
{{Weapon Stats Table}}
  
{{Weapon Quality Table}}
+
== Bolt-action rifle vs. comparable weapons ==
==Melee Combat==
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Attack
 
!Damage Type
 
!Power
 
!AP
 
!Cooldown
 
!Likelihood
 
!Base DPS
 
|-
 
!Overall
 
!-
 
!-
 
!9
 
!13%
 
!2.00s
 
!-
 
!4.50
 
|- newline
 
|Stock
 
|Blunt
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|50.00%
 
|4.50
 
|- newline
 
|Barrel
 
|Blunt
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|25.00%
 
|4.50
 
|- newline
 
|Barrel
 
|Poke
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|25.00%
 
|4.50
 
|}
 
 
 
==Bolt-Action Rifle vs. Comparable Weapons==
 
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
Line 151: Line 109:
  
 
=== Methodology ===
 
=== Methodology ===
 
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
Line 163: Line 120:
 
* No cover is used for either team</div>
 
* No cover is used for either team</div>
 
</div>
 
</div>
 
  
 
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
 
+
==== Unarmored ====
====Unarmored====
 
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
|-
 
! Charge Lance
 
| style="background: #FFFF85" | 46.25% || style="background: #FFFF85" | 46.65% || style="background: #FFFF85" | 43.78% || style="background: #FFFF85" | 45.78% || style="background: #FFFF85" | 49.60% || style="background: #FFFF85" | 50.42% || -
 
 
|-
 
|-
 
! Sniper Rifle
 
! Sniper Rifle
Line 185: Line 137:
 
! Revolver
 
! Revolver
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
|-
 
! Greatbow
 
| style="background: #CDFF7B" | 64.67% || style="background: #CDFF7B" | 62.55% || style="background: #CDFF7B" | 59.92% || style="background: #CDFF7B" | 66.67% || style="background: #9BFF72" | 72.30% || - || -
 
 
|-
 
|-
 
|}
 
|}
  
  
====Armored====
+
==== Armored ====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
|-
 
! Charge Lance
 
| style="background: #FFCD7B" | 37.68% || style="background: #FFCD7B" | 34.93% || style="background: #FFCD7B" | 34.10% || style="background: #FFCD7B" | 37.64% || style="background: #FFCD7B" | 41.52% || style="background: #FFCD7B" | 42.21% || -
 
 
|-
 
|-
 
! Sniper Rifle
 
! Sniper Rifle
Line 210: Line 156:
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
|-
 
|-
! Greatbow
 
| style="background: #CDFF7B" | 67.16% || style="background: #CDFF7B" | 67.46% || style="background: #CDFF7B" | 66.20% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 75.64% || - || -
 
|-
 
|}
 
 
==Quality table==
 
{| class="wikitable sortable"
 
|-
 
! Quality !! Beauty !! Deterioration<br>
 
rate
 
! Market Value  !! Accuracy <br>
 
(close)
 
! Accuracy <br>
 
(short)
 
! Accuracy<br>
 
(medium)
 
! Accuracy<br>
 
(long)
 
! Damage !! Armor <br>
 
Penetration
 
! Melee Damage<br>
 
Per Second
 
! Melee <br>
 
Armor Penetration
 
|-
 
| Awful || -3 || 4/day || $126.60 || 52% || 64% || 72% || 64% || 16 || 24% || 3.6 || 11%
 
|-
 
| Poor || -3 || 3/day || $189.90 || 58% || 72%  || 81% || 72% || 18 || 27% || 4.05 || 12%
 
|-
 
| Normal || -3 || 2/day || $255.00 || 65% || 80% || 90% || 80% || 18 || 27% || 4.5 || 13%
 
|-
 
| Good || -3 || 1.6/day || $315.00 || 72% || 88% || 99% || 88% || 18 || 27% || 4.95 || 15%
 
|-
 
| Excellent || -3 || 1.2/day || $380.00 || 78% || 96%|| 100% || 96% || 18 || 27% || 5.4 || 16%
 
|-
 
| Masterwork || -3 || 0.6/day || $635.00 || 88% || 100% || 100% || 100% || 22 || 34% || 6.53 || 20%
 
|-
 
| Legendary || -3 || 0.2/day || $1265.00 || 98% || 100% || 100% || 100% || 27 || 40% || 7.42 || 22%
 
 
|}
 
|}
 
==Graphs==
 
The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
 
 
[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]
 
[[File:BoltActionRifleDPSTraitless.png|494px|Bolt-action rifle's DPS with various shooters without any traits.]]
 
 
[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]
 
[[File:BoltActionRifleDPSCareful.png|494px|Bolt-action rifle's DPS with various shooters with careful shooter.]]
 
 
[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]
 
[[File:BoltActionRifleDPSHappy.png|494px|Bolt-action rifle's DPS with various shooters with trigger-happy.]]
 
  
 
== Version history ==
 
== Version history ==
* Approximately A9 - Renamed from Lee-Enfield to Survival rifle.
+
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
* A16  - Renamed from Survival rifle to Bolt-action rifle
+
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
 +
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 
<gallery>
 
<gallery>
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 
</gallery>
 
</gallery>
[[Kind::Weapons| ]]
+
 
{{nav|weapon|wide}}
+
{{Nav|weapon|wide}}
[[Category:Weapons]]
+
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
[[Category:Equipment]]
+
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]

Revision as of 05:34, 23 August 2024

Bolt-action rifle

Bolt-action rifle

An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
255 Silver
Mass
3.5 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg (Bullet)
Armor penetration
27%
Warm-Up
102 ticks (1.7 secs)
Cooldown
90 ticks (1.5 secs)
Range
36.9 tile(s)
Accuracy
65% - 80% - 90% - 80%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
5.63
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 5
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Component 3
Technical
Has Quality
True
weaponTags
Gun
tradeTags
WeaponRanged


The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.

The bolt-action rifle will deteriorate when left outdoors, under the usual conditions.

Acquisition

Bolt-action rifles can be crafted at a machining table once the gunsmithing research project has been completed. Each requires Steel 60 Steel, Component 3 Components, 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

Bolt-action rifles can be purchased from outlanders and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger gunner 11.67% Normal 40-110%
Pirate gunner 22.61% Normal 70-230%
Town guard 18.63% Normal 60-200%
Mercenary gunner 12.17% Normal 70-320%
Ancient soldier 10.28% Normal 100%

A single example is also given at the beginning with Crashlanded scenario.

Analysis

With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual sniper rifle. It also has great accuracy, even beating the charge lance. In addition, the bolt-action rifle is able to stagger humans, cougars, and all insectoids. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.

However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the revolver and autopistol, let alone any sort of burst-fire weapon.

Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own Shooting Accuracy, which is in part dependent on Shooting skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×3% multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×29% multiplier from the same distance. With Shooting 0, it wouldn't matter if their gun had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.

Stats

Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.

Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Bolt-action rifle Bolt-action rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 16.2 24.3% 52% 64% 72% 64% 5.07 2.63 3.24 3.65 3.24 128 Silver
    Poor 18 27% 58.5% 72% 81% 72% 5.63 3.32 4.05 4.56 4.05 191 Silver
    Normal 18 27% 65% 80% 90% 80% 5.63 3.66 4.5 5.07 4.5 255 Silver
    Good 18 27% 71.5% 88% 99% 88% 5.63 4.05 4.95 5.57 4.95 320 Silver
    Excellent 18 27% 78% 96% 100% 96% 5.63 4.39 5.4 5.63 5.4 380 Silver
    Masterwork 22.5 33.75% 87.75% 100% 100% 100% 7.04 6.19 7.04 7.04 7.04 635 Silver
    Legendary 27 40.5% 97.5% 100% 100% 100% 8.45 8.28 8.45 8.45 8.45 1275 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Bolt-action rifle Bolt-action rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 128 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 191 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 255 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 320 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 380 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 635 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1275 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Bolt-action rifle vs. comparable weapons

    This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have skill levels of 14 in ranged and melee
    • No pawns have any traits that affect combat performance
    • All pawns are of at least 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather is always kept clear
    • No cover is used for either team

    Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.

    Unarmored

    For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

    Other Weapon 3 7 12 18 25 32 40
    Sniper Rifle 72.94% 73.11% 70.76% 67.98% 64.76% 63.01% -
    Assault Rifle 14.70% 13.75% 14.55% 20.45% 27.29% - -
    Revolver 25.94% 35.20% 44.38% 58.87% 79.46% - -


    Armored

    For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

    Other Weapon 3 7 12 18 25 32 40
    Sniper Rifle 73.07% 70.27% 68.81% 64.03% 61.41% 59.91% -
    Assault Rifle 20.85% 23.55% 22.40% 27.77% 32.62% - -
    Revolver 32.68% 40.00% 48.04% 64.51% 81.97% - -

    Version history

    • Approximately A9 - Renamed from Lee-Enfield to Survival rifle.
    • A16 - Renamed from Survival rifle to Bolt-action rifle
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
    • 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.