Difference between revisions of "Cloth"
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While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | ||
+ | |||
+ | It is 20% more flammable than most other textiles, and 300% as flammable as [[Devilstrand]] and [[Hyperweave]]. | ||
== Usage == | == Usage == |
Revision as of 04:55, 31 January 2021
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Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results
A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at the Tailor's workbench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
It is 20% more flammable than most other textiles, and 300% as flammable as Devilstrand and Hyperweave.
Usage
Cloth is used in the following crafting recipes: