Difference between revisions of "Bolt-action rifle"

From RimWorld Wiki
Jump to navigation Jump to search
 
(63 intermediate revisions by 13 users not shown)
Line 1: Line 1:
<onlyinclude>
+
{{Infobox main|weapon
{{infobox main|weapon|
+
| name = Bolt-action rifle
|name = Bolt-action rifle
+
| image = Bolt-action rifle.png
|image = SurvivalRifle.png|Bolt-action rifle
+
| description = An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
|description = "Ancient bolt-action rifle. Good range, good power, low rate of fire."
+
| type = Equipment
|type = Equipment
+
| type2 = Weapons
|type2 = Weapons
+
| tech level = Industrial
|class = Modern
+
| class = Industrial
|damage = 18
+
| damage = 18
|range = 37
+
| damage type = Bullet
|warmup = 114
+
| armorPenetration = 27
|cooldown = 75.333
+
| range = 36.9
|accuracyTouch = 75
+
| warmup = 102
|accuracyShort = 96
+
| cooldown = 90
|accuracyMedium = 96
+
| accuracyTouch = 65
|accuracyLong = 90
+
| accuracyShort = 80
|mode = Single-Shot
+
| accuracyMedium = 90
|velocity = 70
+
| accuracyLong = 80
|burst = 1
+
| mode = Single-Shot
|DPS = DPS
+
| velocity = 70
|sell = {{icon|silver|250}}
+
| burst = 1
|buy = {{icon|steel|60}} + {{icon|component|3}}
+
| DPS = DPS
|mass base = 3.5
+
| marketvalue = 255
 +
| production facility 1 = Machining table
 +
| research = Gunsmithing
 +
| resource 1 = Steel
 +
| resource 1 amount = 60
 +
| resource 2 = Component
 +
| resource 2 amount = 3
 +
| mass base = 3.5
 +
| stoppingPower = 1.5
 +
| work to make = 12000
 +
| work speed stat = General Labor Speed
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Stock
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = blunt
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 9
 +
| meleeattack3type = Poke
 +
| meleeattack3part = Barrel
 +
| meleeattack3cool = 2.0
 +
| meleeattack3ap = 13
 +
| page verified for version =
 +
| skill 1 = Crafting
 +
| skill 1 level = 5
 +
| has quality = True
 +
| weaponTags = Gun
 +
| tradeTags = WeaponRanged
 
}}
 
}}
</onlyinclude>
+
{{Info|The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
The '''bolt-action rifle''' has considerably long range, high accuracy, moderate damage, and a somewhat long overall cooldown period. You'll ideally want to equip somebody with at least 97% post-processed shooting accuracy to be somewhat efficient with the bolt-action rifle at maximum range - one way of achieving this is with a healthy colonist with at least 10 shooting skill. Do note that bolt-action rifles can outrange automated gun turrets.
 
  
 +
The bolt-action rifle will [[deterioration|deteriorate]] when left outdoors, under the usual conditions.
  
Bolt-action rifles can be purchased from outlander or orbital combat suppliers, found equipped by outlander and pirate [[raider]]s, or manufactured. You'll also start with one survival rifle with the 'Crashlanded' scenario.
+
== Acquisition ==
 +
{{Acquisition}}
  
 +
Bolt-action rifles can be [[trade|purchased]] from [[outlanders]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
===Obtaining===
+
{| class="wikitable sortable"
Bolt-action rifles can be purchased from outlander combat suppliers or towns, or from an orbital weapons trader - or taken from incapacitated [[raider#Mercenaries|mercenaries]], [[raider#Outlanders|outlanders]], and [[raider#Pirates|pirates]]. Bolt-action rifles can also be manufactured at a [[machining table]] once the [[research#Machining|machining]] research has been completed; from 60 [[steel]], 3 [[component]]s, and 25000 ticks (417 secs) of work.
+
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Pirates#Scavenger gunner|Scavenger gunner]] || 11.67% || Normal || 40-110%
 +
|-
 +
| [[Pirates#Pirate gunner|Pirate gunner]]   || 22.61% || Normal || 70-230%
 +
|-
 +
| [[Outlanders#Town guard|Town guard]]       || 18.63% || Normal || 60-200%
 +
|-
 +
| [[Raiders#Mercenary gunner|Mercenary gunner]] || 12.17% || Normal || 70-320%
 +
|-
 +
| [[Ancients#Ancient soldier|Ancient soldier]] || 10.28% || Normal || 100%
 +
|}
  
 +
A single example is also given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
  
A bolt-action rifle is also one of the three starting weapons from the [[Scenario system#Crashlanded|crashlanded scenario]], alongside a [[pistol]] and a [[plasteel]] [[knife]].
+
== Analysis ==
 +
With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual [[sniper rifle]]. It also has great accuracy, even beating the [[charge lance]]. In addition, the bolt-action rifle is able to stagger [[human]]s, [[cougar]]s, and all [[insectoids]]. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.
  
 +
However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the [[revolver]] and [[autopistol]], let alone any sort of burst-fire weapon.
  
===Conclusion and Comparison===
+
Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own [[Shooting Accuracy]], which is in part dependent on [[Shooting]] skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×{{%|0.89^30 round 2}} multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×{{%|0.96^30 round 2}} multiplier from the same distance. With Shooting 0, it wouldn't matter if their ''gun'' had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.
The bolt-action rifle can be seen as a rapid-fire, more skill-friendly alternative to the overall more powerful [[sniper rifle]]. Due to its attributes, the survival rifle remains a useful weapon throughout all stages of the game, and works nicely when a few bolt-action rifle shooters are mixed amongst many [[charge rifle]] shooters.
 
  
It fares much better at close range than the sniper rifle. Sniper rifles are very inaccurate at close range, while bolt-action rifles fare much better.
+
=== Stats ===
 +
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.  
  
==Trivia==
+
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.  
*Its name before Alpha 17 was the Survival rifle.
 
*In even older version of RimWorld, it used to be called the [https://en.wikipedia.org/wiki/Lee%E2%80%93Enfield Lee-Enfield]. In real life, the Lee-Enfield is a reliable and powerful bolt-action, magazine-fed, repeating rifle that was used primarily by the British military in the early 20th century, notably during World War I and II. The Lee-Enfield had a 10-round magazine (loaded with 5-round "charger clips") and used a .303 caliber (7.7mm) cartridge.
 
*Bolt-action rifles with Masterwork or above quality are capable of producing 100% accuracy across all ranges. It's the only standard weapon capable of such a feat in-game.
 
  
==Graphs==
+
{{Weapon Stats Table}}
  
The below graphs assume an unmodified shooter using a Normal quality weapon.
+
== Bolt-action rifle vs. comparable weapons ==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
  
[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]
+
=== Methodology ===
 +
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]
+
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have skill levels of 14 in ranged and melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of at least 18 years of age and completely healthy
 +
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 +
* Weather is always kept clear
 +
* No cover is used for either team</div>
 +
</div>
  
[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]
+
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
[[Kind::Weapons| ]]
+
==== Unarmored ====
{{nav|weapon|wide}}
+
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
[[Category:Weapons]]
+
 
[[Category:Equipment]]
+
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Sniper Rifle
 +
| style="background: #9BFF72" | 72.94% || style="background: #9BFF72" | 73.11% || style="background: #9BFF72" | 70.76% || style="background: #CDFF7B" | 67.98% || style="background: #CDFF7B" | 64.76% || style="background: #CDFF7B" | 63.01% || -
 +
|-
 +
! Assault Rifle
 +
| style="background: #FF6969" | 14.70% || style="background: #FF6969" | 13.75% || style="background: #FF6969" | 14.55% || style="background: #FF6969" | 20.45% || style="background: #FF9B72" | 27.29% || - || -
 +
|-
 +
! Revolver
 +
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 +
|-
 +
|}
 +
 
 +
 
 +
==== Armored ====
 +
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Sniper Rifle
 +
| style="background: #9BFF72" | 73.07% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 68.81% || style="background: #CDFF7B" | 64.03% || style="background: #CDFF7B" | 61.41% || style="background: #CDFF7B" | 59.91% || -
 +
|-
 +
! Assault Rifle
 +
| style="background: #FF9B72" | 20.85% || style="background: #FF9B72" | 23.55% || style="background: #FF9B72" | 22.40% || style="background: #FF9B72" | 27.77% || style="background: #FFCD7B" | 32.62% || - || -
 +
|-
 +
! Revolver
 +
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 +
|-
 +
|}
 +
 
 +
== Version history ==
 +
* Approximately A9 - Renamed from '''Lee-Enfield''' to '''Survival rifle'''.
 +
* A16  - Renamed from '''Survival rifle''' to '''Bolt-action rifle'''
 +
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 +
* 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.
 +
<gallery>
 +
LeeEnfield.png|The first texture of the bolt-action/survival rifle.
 +
</gallery>
 +
 
 +
{{Nav|weapon|wide}}
 +
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 +
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]

Latest revision as of 07:02, 15 November 2024

Bolt-action rifle

Bolt-action rifle

An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
255 Silver
Mass
3.5 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg (Bullet)
Armor penetration
27%
Warm-Up
102 ticks (1.7 secs)
Cooldown
90 ticks (1.5 secs)
Range
36.9 tile(s)
Accuracy
65% - 80% - 90% - 80%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
5.63
Stopping power
1.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gunsmithing
Skill Required
Crafting 5
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 60 + Component 3
Technical
Has Quality
True
weaponTags
Gun
tradeTags
WeaponRanged


The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.

The bolt-action rifle will deteriorate when left outdoors, under the usual conditions.

Acquisition[edit]

Bolt-action rifles can be crafted at a machining table once the gunsmithing research project has been completed. Each requires Steel 60 Steel, Component 3 Components, 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

Bolt-action rifles can be purchased from outlanders and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger gunner 11.67% Normal 40-110%
Pirate gunner 22.61% Normal 70-230%
Town guard 18.63% Normal 60-200%
Mercenary gunner 12.17% Normal 70-320%
Ancient soldier 10.28% Normal 100%

A single example is also given at the beginning with Crashlanded scenario.

Analysis[edit]

With a range of 36.9 tiles, the bolt-action rifle has extremely good range - the 2nd highest in the game, only beaten by an actual sniper rifle. It also has great accuracy, even beating the charge lance. In addition, the bolt-action rifle is able to stagger humans, cougars, and all insectoids. This makes it great as a hunting weapon, for field engagements (e.g. attacking siege camps), or as a general support weapon.

However, the bolt-action rifle performs poorly in close ranges. In close quarters, it is easily outclassed by the likes of the revolver and autopistol, let alone any sort of burst-fire weapon.

Because this gun is most effective at a distance, a competent shooter is required to get the most use out of it. This is because a pawn's own Shooting Accuracy, which is in part dependent on Shooting skill, is more important when the target is further away. For example, a baseline Shooting 0 pawn has a ×3% multiplier on their real chance to hit a target 30 tiles away, regardless of the weapon used. A Shooting 8 pawn has ×29% multiplier from the same distance. With Shooting 0, it wouldn't matter if their gun had 10% accuracy or 80% accuracy, they'd struggle with hitting anything from 30 tiles.

Stats[edit]

Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~14.5 seconds average) to incapacitate that human from pain shock.

Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • Bolt-action rifle Bolt-action rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 16.2 24.3% 52% 64% 72% 64% 5.07 2.63 3.24 3.65 3.24 128 Silver
    Poor 18 27% 58.5% 72% 81% 72% 5.63 3.32 4.05 4.56 4.05 191 Silver
    Normal 18 27% 65% 80% 90% 80% 5.63 3.66 4.5 5.07 4.5 255 Silver
    Good 18 27% 71.5% 88% 99% 88% 5.63 4.05 4.95 5.57 4.95 320 Silver
    Excellent 18 27% 78% 96% 100% 96% 5.63 4.39 5.4 5.63 5.4 380 Silver
    Masterwork 22.5 33.75% 87.75% 100% 100% 100% 7.04 6.19 7.04 7.04 7.04 635 Silver
    Legendary 27 40.5% 97.5% 100% 100% 100% 8.45 8.28 8.45 8.45 8.45 1275 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Bolt-action rifle Bolt-action rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 128 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 191 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 255 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 320 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 380 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 635 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 1275 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Bolt-action rifle vs. comparable weapons[edit]

    This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

    Methodology[edit]

    • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
    • All pawns have skill levels of 14 in ranged and melee
    • No pawns have any traits that affect combat performance
    • All pawns are of at least 18 years of age and completely healthy
    • Pawns are divided by walls to prevent stray shots from skewing results in any way
    • Weather is always kept clear
    • No cover is used for either team

    Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.

    Unarmored[edit]

    For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

    Other Weapon 3 7 12 18 25 32 40
    Sniper Rifle 72.94% 73.11% 70.76% 67.98% 64.76% 63.01% -
    Assault Rifle 14.70% 13.75% 14.55% 20.45% 27.29% - -
    Revolver 25.94% 35.20% 44.38% 58.87% 79.46% - -


    Armored[edit]

    For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

    Other Weapon 3 7 12 18 25 32 40
    Sniper Rifle 73.07% 70.27% 68.81% 64.03% 61.41% 59.91% -
    Assault Rifle 20.85% 23.55% 22.40% 27.77% 32.62% - -
    Revolver 32.68% 40.00% 48.04% 64.51% 81.97% - -

    Version history[edit]

    • Approximately A9 - Renamed from Lee-Enfield to Survival rifle.
    • A16 - Renamed from Survival rifle to Bolt-action rifle
    • Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
    • 1.0 - Accuracy was nerfed in Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.