Difference between revisions of "Armchair"
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Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself, has filled its early textile needs, and either is habitually hunting or has tamed [[animal]]s that can provide [[wool]], such as [[alpaca]]s or [[muffalo]]s, or a [[cotton plant|cotton]] farm. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value. | Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself, has filled its early textile needs, and either is habitually hunting or has tamed [[animal]]s that can provide [[wool]], such as [[alpaca]]s or [[muffalo]]s, or a [[cotton plant|cotton]] farm. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value. | ||
− | Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff ({{+|6}}) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the {{+ | + | Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff ({{+|6}}) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the {{+|10}} bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, or decreased [[manipulation]]. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair. |
Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. | Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. |
Revision as of 20:22, 28 January 2023
Armchair
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Comfort
- 0.8
Creation
- Required Research
- Complex furniture
- Skill Required
- Construction 5
- Work To Make
- 14,000 ticks (3.89 mins)
- Stuff Tags
- Fabric, Leathery
An armchair is a type of furniture which your colonists can sit on. Armchairs can be placed at tables to eat and other buildings to be sat on. Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles.
Acquisition
Constructing an armchair requires Complex Furniture to be researched, a construction skill of 5, 110 Stuff (Fabric/Leathery), and 14,000 ticks (3.89 mins).
Summary
Armchairs are a form of seating. You need a seat in order to eat at a table, play a poker table, or watch television. While sitting on an armchair, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the armchair does not matter for any reason.
Like other furniture, they are not subject to deterioration.
Comfort
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Armchairs of the same quality level will all have the same comfort, regardless of what they're constructed from.
Analysis
Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself, has filled its early textile needs, and either is habitually hunting or has tamed animals that can provide wool, such as alpacas or muffalos, or a cotton farm. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.
Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, or decreased manipulation. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.
Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last.
Trade
For any textile, armchairs are the most efficient Constructed building in terms of Value / Material. However, all buildings incur a x0.7 Sell Price Multiplier; you must make at least a good armchair in order to make some amount of profit. So unless you have a great constructor, but no competent crafters, you should make dusters or formal vests / corsets for cash instead. However, if Value / Crafter's Time is more important, regardless of material consumption, then other items like tribalwear are more desirable.
Stats table
Feature | Toggle |
---|---|
Quality |
Armchair | Beauty | Comfort | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|
Quality | Material | ||||||
Normal | Alpaca wool | 6 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 470 |
Normal | Bearskin | 8 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 425 |
Normal | Birdskin | 4 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 250 |
Normal | Bison wool | 6 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 345 |
Normal | Bluefur | 5 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 305 |
Normal | Camelhide | 5 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 305 |
Normal | Chinchilla fur | 14 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 765 |
Normal | Cloth | 4 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 215 |
Normal | Devilstrand | 13 | 0.8 | ticks (3.89 mins) | 14,000156 | 40% | 655 |
Normal | Dog leather | 4 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 270 |
Normal | Dread leather | 4 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 435 |
Normal | Elephant leather | 6 | 0.8 | ticks (3.89 mins) | 14,000180 | 100% | 315 |
Normal | Foxfur | 8 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 435 |
Normal | Guinea pig fur | 11 | 0.8 | ticks (3.89 mins) | 14,00072 | 100% | 600 |
Normal | Heavy fur | 7 | 0.8 | ticks (3.89 mins) | 14,000180 | 100% | 415 |
Normal | Human leather | 4 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 510 |
Normal | Hyperweave | 22 | 0.8 | ticks (3.89 mins) | 14,000288 | 40% | 1,040 |
Normal | Lightleather | 4 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 260 |
Normal | Lizardskin | 5 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 280 |
Normal | Megasloth wool | 6 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 345 |
Normal | Muffalo wool | 6 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 345 |
Normal | Panthera fur | 7 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 380 |
Normal | Patchleather | 4 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 215 |
Normal | Pigskin | 4 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 260 |
Normal | Plainleather | 4 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 280 |
Normal | Rhinoceros leather | 10 | 0.8 | ticks (3.89 mins) | 14,000180 | 100% | 510 |
Normal | Sheep wool | 6 | 0.8 | ticks (3.89 mins) | 14,000120 | 100% | 345 |
Normal | Synthread | 9 | 0.8 | ticks (3.89 mins) | 14,000156 | 70% | 490 |
Normal | Thrumbofur | 32 | 0.8 | ticks (3.89 mins) | 14,000240 | 100% | 1,590 |
Normal | Wolfskin | 7 | 0.8 | ticks (3.89 mins) | 14,000156 | 100% | 380 |
Version history
- 0.10.785 - Added