Difference between revisions of "Cloth"
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− | + | '''Cloth'' is a basic plant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at an [[electric tailor bench]] or [[hand tailor bench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s. | |
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. | ||
− | It is 20% more flammable than most other textiles, and 300% as flammable as [[Devilstrand]] and [[Hyperweave]]. | + | It is 20% more flammable than most other textiles, and 300% as flammable as [[Devilstrand]] and [[Hyperweave]]. |
− | ==Acquistion== | + | |
− | {{ | + | == Acquistion == |
− | ==Analysis== | + | {{Icon Small|cloth||{{Q|cotton plant|Harvest Yield}}}} white cloth from [[cotton plant]]. Colored cloth can only be bought, not crafted. |
− | Cloth is one of the weaker textiles. It is 5 way tied for last place along with [[Alpaca wool]], [[Bison wool]], [[Muffalo wool]], and [[Sheep wool]] for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with [[Megasloth wool]] for most protective blunt armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality [[patchleather]]. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus. | + | |
− | ===Color=== | + | == Analysis == |
+ | Cloth is one of the weaker textiles. It is 5 way tied for last place along with [[Alpaca wool]], [[Bison wool]], [[Muffalo wool]], and [[Sheep wool]] for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with [[Megasloth wool]] for most protective blunt armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality [[patchleather]]. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus. | ||
+ | |||
+ | === Color === | ||
Colored cloth can be bought from traders. It changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it. | Colored cloth can be bought from traders. It changes the color of some items<sup>[Which?]</sup> crafted with it. E.g [[flak vest]]s will be the same color as the cloth used to make it. | ||
Revision as of 20:23, 7 June 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: See leather pages for needed detail/quality. |
Cloth
Cloth woven from organic fibers.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 75
- Mass
- 0.026 kg
- Beauty
- -4
- HP
- 100
- Deterioration Rate
- 4.0
- Flammability
- 120%
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1.2
- Armor - Sharp
- ×0.36
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Insulation - Cold
- +18 °C (32.4 °F)
- Insulation - Heat
- +18 °C (32.4 °F)
- defName
- Cloth
- Color
- (162,157,152)
'Cloth is a basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at an electric tailor bench or hand tailor bench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
It is 20% more flammable than most other textiles, and 300% as flammable as Devilstrand and Hyperweave.
Acquistion
10 white cloth from cotton plant. Colored cloth can only be bought, not crafted.
Analysis
Cloth is one of the weaker textiles. It is 5 way tied for last place along with Alpaca wool, Bison wool, Muffalo wool, and Sheep wool for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with Megasloth wool for most protective blunt armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality patchleather. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus.
Color
Colored cloth can be bought from traders. It changes the color of some items[Which?] crafted with it. E.g flak vests will be the same color as the cloth used to make it.
Usage
Cloth is used in the following crafting recipes: