Difference between revisions of "Drape"
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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: 0.40 -> 0.4; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; flammability: 1.2 -> 1; sell price multiplier: - -> 0.7; rest effectiveness: -> -; immunity gain speed factor: -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture; resource 2: wood -> Wood;) |
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{{Royalty}} | {{Royalty}} | ||
{{Stub}} | {{Stub}} | ||
− | {{infobox main|furniture | + | {{infobox main|furniture| |
− | | name = Drape | + | |name = Drape |
− | | image = Drape.png | + | |image = Drape.png |
− | | description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. | + | |description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. |
− | | type = Furniture | + | |type = Building |
− | | placeable = | + | |type2 = Furniture |
− | | | + | |placeable = true |
− | | | + | |path cost = 14 |
− | | | + | |passability = pass through only |
− | | | + | |cover = 0.4 |
− | | | + | |minifiable = true |
− | | | + | |size = 2 ˣ 1 |
− | | | + | |mass base = 15 |
− | | | + | |flammability = 1 |
− | | | + | |hp = 100 |
− | | | + | |sell price multiplier = 0.7 |
− | | work to make = 2000 | + | |beauty = 7.5 |
− | | | + | |terrain affordance = light |
− | | | + | |research = Complex furniture |
− | | | + | |work to make = 2000 |
− | | | + | |stuff tags = Fabric, Leathery |
+ | |resource 1 = Stuff | ||
+ | |resource 1 amount = 150 | ||
+ | |resource 2 = Wood | ||
+ | |resource 2 amount = 50 | ||
}} | }} | ||
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. [[Thrumbofur]] gives a max beauty of 60 while [[devilstrand]], being much easier to access, gives 24. | '''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. [[Thrumbofur]] gives a max beauty of 60 while [[devilstrand]], being much easier to access, gives 24. |
Revision as of 16:28, 11 October 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Drape
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Fabric, Leathery
Drapes are a type of furniture that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the beauty factor of the textile used. Thrumbofur gives a max beauty of 60 while devilstrand, being much easier to access, gives 24.
Acquisition
Constructing a drape requires Complex Furniture to be researched as well as 150 Stuff (Fabric/Leathery), 50 Wood and 2,000 ticks (33.33 secs) of work.
Analysis
Drapes can be used to improve the beauty of a room. Building them from materials with high beauty increases the amount of beauty it adds.
Stats table
Drape | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Alpaca wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 635 |
Bearskin | 14 | ticks (33.33 secs) | 2,000130 | 100% | 575 |
Birdskin | 7 | ticks (33.33 secs) | 2,000100 | 100% | 335 |
Bison wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Bluefur | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Camelhide | 10 | ticks (33.33 secs) | 2,000130 | 100% | 410 |
Chinchilla fur | 27 | ticks (33.33 secs) | 2,000100 | 100% | 1,040 |
Cloth | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Devilstrand | 24 | ticks (33.33 secs) | 2,000130 | 40% | 890 |
Dog leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 365 |
Dread leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 590 |
Elephant leather | 12 | ticks (33.33 secs) | 2,000150 | 100% | 430 |
Foxfur | 15 | ticks (33.33 secs) | 2,000100 | 100% | 590 |
Guinea pig fur | 21 | ticks (33.33 secs) | 2,00060 | 100% | 815 |
Heavy fur | 14 | ticks (33.33 secs) | 2,000150 | 100% | 560 |
Human leather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 695 |
Hyperweave | 41 | ticks (33.33 secs) | 2,000240 | 40% | 1,415 |
Lightleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 350 |
Lizardskin | 9 | ticks (33.33 secs) | 2,000100 | 100% | 380 |
Megasloth wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Muffalo wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Panthera fur | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |
Patchleather | 7 | ticks (33.33 secs) | 2,000100 | 100% | 290 |
Pigskin | 7 | ticks (33.33 secs) | 2,000130 | 100% | 350 |
Plainleather | 7 | ticks (33.33 secs) | 2,000130 | 100% | 380 |
Rhinoceros leather | 18 | ticks (33.33 secs) | 2,000150 | 100% | 695 |
Sheep wool | 11 | ticks (33.33 secs) | 2,000100 | 100% | 470 |
Synthread | 17 | ticks (33.33 secs) | 2,000130 | 70% | 665 |
Thrumbofur | 60 | ticks (33.33 secs) | 2,000200 | 100% | 2,165 |
Wolfskin | 13 | ticks (33.33 secs) | 2,000130 | 100% | 515 |