Difference between revisions of "Drape"

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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: 0.40 -> 0.4; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; flammability: 1.2 -> 1; sell price multiplier: - -> 0.7; rest effectiveness: -> -; immunity gain speed factor: -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture; resource 2: wood -> Wood;)
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{{Royalty}}
 
{{Royalty}}
 
{{Stub}}
 
{{Stub}}
{{infobox main|furniture||
+
{{infobox main|furniture|
| name = Drape
+
|name = Drape
| image = Drape.png
+
|image = Drape.png
| description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
+
|description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
| type = Furniture
+
|type = Building
| placeable = Yes
+
|type2 = Furniture
| size = 1 ˣ 2
+
|placeable = true
| beauty = 7.5
+
|path cost = 14
| mass base = 15
+
|passability = pass through only
| stuff tags = Fabric, Leathery
+
|cover = 0.4
| research = Complex Furniture
+
|minifiable = true
| resource 1 = Stuff
+
|size = 2 ˣ 1
| resource 1 amount = 150
+
|mass base = 15
| resource 2 = wood
+
|flammability = 1
| resource 2 amount  = 50
+
|hp = 100
| hp = 100
+
|sell price multiplier = 0.7
| work to make = 2000
+
|beauty = 7.5
| rest effectiveness =
+
|terrain affordance = light
| immunity gain speed factor =  
+
|research = Complex furniture
| cover = 0.40
+
|work to make = 2000
| flammability =1.2
+
|stuff tags = Fabric, Leathery
 +
|resource 1 = Stuff
 +
|resource 1 amount = 150
 +
|resource 2 = Wood
 +
|resource 2 amount = 50
 
}}
 
}}
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. [[Thrumbofur]] gives a max beauty of 60 while [[devilstrand]], being much easier to access, gives 24.
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. [[Thrumbofur]] gives a max beauty of 60 while [[devilstrand]], being much easier to access, gives 24.

Revision as of 16:28, 11 October 2021

Drape

Drape

A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
7.5
HP
100
Flammability
100%
Path Cost
14 (48%)

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 150 + Wood 50
Deconstruct yield
Stuff 75 + Wood 25
Destroy yield
Stuff 37 - 38 + Wood 12 - 13

Drapes are a type of furniture that provide a small amount of beauty and are required by nobles to appease them. The beauty is impacted by the beauty factor of the textile used. Thrumbofur gives a max beauty of 60 while devilstrand, being much easier to access, gives 24.

Acquisition

Constructing a drape requires Complex Furniture to be researched as well as Stuff 150 Stuff (Fabric/Leathery), Wood 50 Wood and 2,000 ticks (33.33 secs) of work.

Analysis

Drapes can be used to improve the beauty of a room. Building them from materials with high beauty increases the amount of beauty it adds.

Stats table

  • Drape Drape Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Alpaca wool Alpaca wool 11 002,000 ticks (33.33 secs) 100 100% 635 Silver
    Bearskin Bearskin 14 002,000 ticks (33.33 secs) 130 100% 575 Silver
    Birdskin Birdskin 7 002,000 ticks (33.33 secs) 100 100% 335 Silver
    Bison wool Bison wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Bluefur Bluefur 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Camelhide Camelhide 10 002,000 ticks (33.33 secs) 130 100% 410 Silver
    Chinchilla fur Chinchilla fur 27 002,000 ticks (33.33 secs) 100 100% 1,040 Silver
    Cloth Cloth 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Devilstrand Devilstrand 24 002,000 ticks (33.33 secs) 130 40% 890 Silver
    Dog leather Dog leather 7 002,000 ticks (33.33 secs) 130 100% 365 Silver
    Dread leather Dread leather Content added by the Anomaly DLC 7 002,000 ticks (33.33 secs) 130 100% 590 Silver
    Elephant leather Elephant leather 12 002,000 ticks (33.33 secs) 150 100% 430 Silver
    Foxfur Foxfur 15 002,000 ticks (33.33 secs) 100 100% 590 Silver
    Guinea pig fur Guinea pig fur 21 002,000 ticks (33.33 secs) 60 100% 815 Silver
    Heavy fur Heavy fur 14 002,000 ticks (33.33 secs) 150 100% 560 Silver
    Human leather Human leather 7 002,000 ticks (33.33 secs) 130 100% 695 Silver
    Hyperweave Hyperweave 41 002,000 ticks (33.33 secs) 240 40% 1,415 Silver
    Lightleather Lightleather 7 002,000 ticks (33.33 secs) 100 100% 350 Silver
    Lizardskin Lizardskin 9 002,000 ticks (33.33 secs) 100 100% 380 Silver
    Megasloth wool Megasloth wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Muffalo wool Muffalo wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Panthera fur Panthera fur 13 002,000 ticks (33.33 secs) 130 100% 515 Silver
    Patchleather Patchleather 7 002,000 ticks (33.33 secs) 100 100% 290 Silver
    Pigskin Pigskin 7 002,000 ticks (33.33 secs) 130 100% 350 Silver
    Plainleather Plainleather 7 002,000 ticks (33.33 secs) 130 100% 380 Silver
    Rhinoceros leather Rhinoceros leather 18 002,000 ticks (33.33 secs) 150 100% 695 Silver
    Sheep wool Sheep wool 11 002,000 ticks (33.33 secs) 100 100% 470 Silver
    Synthread Synthread 17 002,000 ticks (33.33 secs) 130 70% 665 Silver
    Thrumbofur Thrumbofur 60 002,000 ticks (33.33 secs) 200 100% 2,165 Silver
    Wolfskin Wolfskin 13 002,000 ticks (33.33 secs) 130 100% 515 Silver